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Technical Discussion » randomized instance objects in VEX or VOP SOP

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AndyW
342 posts
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 Dec. 10, 2014 14:35:58
Thanks, extremely helpful
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Technical Discussion » randomized instance objects in VEX or VOP SOP

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AndyW
342 posts
Offline
 Dec. 10, 2014 10:03:15
Hi folks, I'm new to Houdini so please bear with. I'm trying to figure out how to instance multiple objects to a particle system using a random expression. I've built a particle system inside a geometry context using VOP SOPs and a POPNET.

In Maya I would make a custom integer attribute and convert the object name string in an expression with the particle ID as the seed, I've seen similar examples on how to do this in Houdini, none of which work at the POPNET level. I'm guessing there's a way to do this with a VOP SOP or a VEX expression on an instance node.

Thanks!
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