roughsporty
Nice work.
Can you tell something about the shading which you have created or used?
Thanks Roughsporty.
I used the “Mantra Surface” from the Material Palette for both the lava and the room.
For the lava I messured the velocity on the particles from the FLIP sim in a vopsop, putting it into a fit node figuring out some nice min/max values converting it to 0-1 with the fit node, running it through a color ramp which then applied applied color to the particles.
And at the particlefluidsurface node under the attributes tab I put in Cd (color) so it carried over to the mesh generated at this step.
Then in the shader I had “use point color” checked.
Does it answer your question ?