Hello,
where can I find the ‘liquid from’ shelf button?
thanks,
bern
H12 ubuntu 10.04
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Houdini Lounge » liquid from
- Bernard
- 523 posts
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Houdini Lounge » renderman shaders
- Bernard
- 523 posts
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Ratmann
It's the glorious return of Bernard!
You're right….nice to be back by the way…
greetings,
bern
Houdini Lounge » renderman shaders
- Bernard
- 523 posts
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Houdini Lounge » EXR
- Bernard
- 523 posts
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Houdini Lounge » EXR
- Bernard
- 523 posts
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Hello,
is this also possible with the Renderman ROP, and which version of prman supports EXR?
thanks,
bern
is this also possible with the Renderman ROP, and which version of prman supports EXR?
thanks,
bern
Houdini Lounge » EXR
- Bernard
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Houdini Lounge » EXR
- Bernard
- 523 posts
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Hello,
I want to render a normal pass in EXR, so that I get a normal channel in the EXR file.
How can I do this….so when I import in Nuke I will see this channel….
thanks,
bern
I want to render a normal pass in EXR, so that I get a normal channel in the EXR file.
How can I do this….so when I import in Nuke I will see this channel….
thanks,
bern
Technical Discussion » Deepshadows in prman
- Bernard
- 523 posts
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Hello,
1/ create a pointlight in OBJ mode
make sure the pointlight is facing the object you want to cast shadows.
2/ create a Renderman ShadowSpotLight shader in SHOPs
3/ set the shadowname for this to ./light.tx
4/ Attach this Renderman light shader to the pointlight
5/ Set shadows to Depth map for this pointlight
Set Auto generate shadow map ON
For Shadow Map enter ./light.tx
6/ create a Renderman render node and fire up a render…..
hope this helps,
bern
1/ create a pointlight in OBJ mode
make sure the pointlight is facing the object you want to cast shadows.
2/ create a Renderman ShadowSpotLight shader in SHOPs
3/ set the shadowname for this to ./light.tx
4/ Attach this Renderman light shader to the pointlight
5/ Set shadows to Depth map for this pointlight
Set Auto generate shadow map ON
For Shadow Map enter ./light.tx
6/ create a Renderman render node and fire up a render…..
hope this helps,
bern
Technical Discussion » Realistic Grass ( How? )
- Bernard
- 523 posts
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Houdini Indie and Apprentice » Tsunami huge wave!
- Bernard
- 523 posts
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effectspanda
Put each of the three formulas on a seperate sop point node in the Y position.
1. drop a grid node in sops.
2. drop three point nodes after the grid
3. add each formula to the y position, naturally only one formula per point node.
4. dont remember why I did this but add a convert node at the end.
5. stir the water have fun lol.
6. if you want to create an otl out of this you could add three subnets in sops, and for each number create a variable. I did took a awhile. about 36 or so variables. But it is sweet.
In the subnets you will need to use a null nod and attach the attribute create node, all of them to the null for it to work. It is alot of work.
Just wanted to say to Jeff at SESI thanks for providing the class with these formulas.
Never tried to make a tsunami with this but it could very well work.
Digital Domain used their in house software , IF i remeber correctly to create the huge waves, my understanding is that they used multiple grids.
noiseroll($TX,$TZ,37,1.4,10,2,0.6,0.5,$T*0.5)*0.015
$TY+noiseroll($TX+100,$TZ,29,.22,.5,2.3,0.4,0.3,$T*0.2)*0.15+noiseroll($TX,$TZ+100,4.7,2,2,4,0.2,0.4,$T*0.3)*0.017
$TY*$BBZ*0.5
The Effectspanda………
Hello,
inputting expressions in point sops give errors with H10….(red flags) and no graphic results.
thanks,
bern
Houdini Lounge » New Learning Pyro FX Tutorials Online
- Bernard
- 523 posts
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Hello,
Is it possible to speed up the PyroFX Fluid renders because they are slow, very slow?
It's a well known fact that Maya Fluids renders are not the fastest, but Houdini
is much more slower (example: to render a simple flame….)
thanks,
bern
Is it possible to speed up the PyroFX Fluid renders because they are slow, very slow?
It's a well known fact that Maya Fluids renders are not the fastest, but Houdini
is much more slower (example: to render a simple flame….)
thanks,
bern
Houdini Lounge » Very very slow download
- Bernard
- 523 posts
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Houdini Lounge » FLUID simulations
- Bernard
- 523 posts
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Hello,
What is the best way to make fluid simulation ? (regarding efficiency, accuracy, speed, workflow)
Houdini or RealFlow ?
thanks,
bern
What is the best way to make fluid simulation ? (regarding efficiency, accuracy, speed, workflow)
Houdini or RealFlow ?
thanks,
bern
Houdini Lounge » fractured object
- Bernard
- 523 posts
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Hello,
How can I make a fractured object from a grid to use with a RBD Glue ?
I used the shelf's Shatter tool on a grid and extruded the parts, but I don't know how to implement this with DOPs…
thanks,
bern
How can I make a fractured object from a grid to use with a RBD Glue ?
I used the shelf's Shatter tool on a grid and extruded the parts, but I don't know how to implement this with DOPs…
thanks,
bern
Houdini Lounge » Houdini 8
- Bernard
- 523 posts
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Houdini Lounge » Should I go back to Blender?
- Bernard
- 523 posts
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Technical Discussion » H 10 render error
- Bernard
- 523 posts
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Hello JC,
I get this error when rendering a simple grid with View: Mantra or with the Mantra ROP. It makes no difference.
I does always give this result.
The error started when I did use H 10. With H 9.5 everything is normal.
tested with H 10.0.271 windows XP 32
thanks,
bern
I get this error when rendering a simple grid with View: Mantra or with the Mantra ROP. It makes no difference.
I does always give this result.
The error started when I did use H 10. With H 9.5 everything is normal.
tested with H 10.0.271 windows XP 32
thanks,
bern
Technical Discussion » H 10 render error
- Bernard
- 523 posts
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Hello,
If I fire up a simple View: Mantra render in Houdini 10.0.271, I get this artifact (black square) in the render.
The geometry is polygon…
What can this be?
If I fire up a simple View: Mantra render in Houdini 10.0.271, I get this artifact (black square) in the render.
The geometry is polygon…
What can this be?
Houdini Lounge » fur root/tip color
- Bernard
- 523 posts
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Houdini Lounge » fur root/tip color
- Bernard
- 523 posts
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Hello,
In the Fur help files the say to use the fur tip/ fur root color…
I don't find them in the Fur shelf….
using H10.0.268, win xp 32
thanks,
bern
In the Fur help files the say to use the fur tip/ fur root color…
I don't find them in the Fur shelf….
using H10.0.268, win xp 32
thanks,
bern
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