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Technical Discussion » Houdini 18.0.460 Hair Nor following Rigged Character
- BradASchreiber
- 117 posts
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Technical Discussion » Houdini 18.0.460 Hair Nor following Rigged Character
- BradASchreiber
- 117 posts
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Thank you Marc! I have attached the rig with a deforming cylinder.
Edited by BradASchreiber - May 24, 2020 15:37:21
Technical Discussion » Houdini 18.0.460 Hair Nor following Rigged Character
- BradASchreiber
- 117 posts
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Hello, I have a rigged character in H 18 and my Groom is not following the characters animation. This only occurs once I have placed a guidegroom modifier in the Groom node. If I bypass the guidegroom the animation works and the hair deforms properly.
How can I fix this?
How can I fix this?
Houdini Indie and Apprentice » Network Editor Snapping
- BradASchreiber
- 117 posts
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Houdini Indie and Apprentice » Network Editor Snapping
- BradASchreiber
- 117 posts
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How do I turn off all snapping in Network Editor. It is really hindering my node flow on my current project.
Technical Discussion » Importing rigged character from another .hip file
- BradASchreiber
- 117 posts
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Having trouble bringing a rigged character into another .hip project. I have a character rigged in a separate project and when I merge it with my main scene, the geometry in the rig node gives me an invalid source error. “Only tetrahedrons allowed” is the error on the bonecapturebiharmonic node. In the scene where the character is rigged, everything is fine. Any ideas what I am doing wrong?
Technical Discussion » Add Fur Paint Mask
- BradASchreiber
- 117 posts
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I am attempting to place Fur on only one portion of my mesh. The Paint Mask tool in Set Guide Length is not working for this purpose. What is a good tool to remove Fur on all portions of a mesh except one I designate.
Houdini Indie and Apprentice » Tank Tread Animation
- BradASchreiber
- 117 posts
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I have a model of a tank and I would like to animate the treads. Is there a way to use scattered points to drive the movement of the mesh? Not sure how to approach this type of rigging.
Brad Schreiber
Brad Schreiber
Technical Discussion » Tank Tread Animation
- BradASchreiber
- 117 posts
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I have a model of a tank and I would like to animate the treads. Is there a way to use scattered points to drive the movement of the mesh? Not sure how to approach this.
Houdini Indie and Apprentice » Randomize Instance Orientation
- BradASchreiber
- 117 posts
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tamteThank you!
Attribute Randomize SOP
- Attribute Name: orient
- Distribution: Direction Or Orientation
- Dimensions: 4
- (optional) Cone Angle: whatever you prefer
Houdini Indie and Apprentice » Randomize Instance Orientation
- BradASchreiber
- 117 posts
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What is the simplest way to Randomize Orientation on instanced objects? I have points scattered on a grid and want to randomize them so my instanced objects have a more organic look.
Thanks!
Thanks!
Technical Discussion » Export Multiple FBX Geos
- BradASchreiber
- 117 posts
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Technical Discussion » Export Multiple FBX Geos
- BradASchreiber
- 117 posts
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I want to export multiple FBX nodes in a Subnet into One comprehensive bgeo file, yet I cannot achieve this using the Geometry ROP or file node within the Subnet. There has to be a simpler way to do this other than right clicking and Saving Geo on every single node (there are dozens)
Technical Discussion » Imported Object not interactng with FLIP Fluid
- BradASchreiber
- 117 posts
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Enivob
The object has holes in it and will not form a closed surface for collision.
Drop down a vdbfrompolygon, after your File load of the .obj file, to inspect what the collision surface actually looks like.
Thanks so much Enivob! A Fuse and Clean sop combo did the trick.
Technical Discussion » Imported Object not interactng with FLIP Fluid
- BradASchreiber
- 117 posts
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I am able to easily get Flip fluid interaction with Geometry made in Houdini, but imported OBJ will not interact. What could cause this?
Technical Discussion » Wall Won't Stay Glued to GroundPlane
- BradASchreiber
- 117 posts
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Technical Discussion » Houdini Capture Layer Paint Bug
- BradASchreiber
- 117 posts
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Thanks Michael-I realized the error-specifically- Operator Error.
goldfarb
without seeing your file it's really hard to tell.
can you provide it?
you might also want to try the Edit Capture Weights tool
Technical Discussion » Wall Won't Stay Glued to GroundPlane
- BradASchreiber
- 117 posts
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I have a simple RBD setup- the Wall and the Ground Plane are glued together, yet the Wall jumps off the Ground plane when impacted by the sphere. How can I get the Wall to stay put on the ground plane? Scene File attached. Thank you!
Technical Discussion » Houdini Capture Layer Paint Bug
- BradASchreiber
- 117 posts
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I am attempting to reduce the effect a Bone has on a Capture Region, yet the Paint tool will not remove part of the affected area. Do I have a setting wrong? Reduce has no affect on any of the Red Area.
Houdini Indie and Apprentice » Extremity Chopnet
- BradASchreiber
- 117 posts
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Trying to rig a Robot Model and I keep getting Extremity Chopnet Error. Any idea what this means?
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