I'm still on 19.0.622 so maybe this has been addressed, but the switch lop is very slow for what it's doing. I'm just using it to switch cameras, basically I have a bunch of cameras plugged into a switch and am using a rendersettings lop after to set the camera to
so that just grabs whatever camera the switch is set to. this helps me a lot on a big project im doing where i am trying to quickly audition cameras/edits in a large scene with lots of mocap performances.
i have all the characters cached out to usd, the enviornment, and the props. and it plays back realtime when cached. but then when im using the switch node its incredible slow. it would be great to not have to cache the switch node since im changing things so frequently. just curious if there's something i may be doing wrong or if the switch node just really eats performance, and if so why that may be?