Found 38 posts.
Search results Show results as topic list.
HOULY Daily Challenge » Day 19 | Worlds: Peak
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 18 | Animals: Muscle
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 12 | Animals: Fur
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 17 | Animals: Bones
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 14 | Animals: Scales
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 15 | Animals: Drool
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 16 | Animals: Feathers
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 5 | Motion: Wave
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 4 | Elements: Fire
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 3 | Elements: Water
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 2 | Elements: Wind
- DavidJNelson
- 38 posts
- Offline
HOULY Daily Challenge » Day 1 | Elements: Earth
- DavidJNelson
- 38 posts
- Offline
My day 1 entry! An Earth Golem! Made entirely in Houdini rendered in Mantra. Post in COPS.
Edited by DavidJNelson - July 1, 2020 22:48:00
3rd Party » AMD Radeon ProRender Solaris plugin
- DavidJNelson
- 38 posts
- Offline
Anybody had any problems installing this for Houdini? Everytime I run the .bat file it just shows this text in the terminal saying it's ‘paused’ when I hit any key it closes terminal. Any advice?
Technical Discussion » H17 SlowMo (retime sop) Heat and Temperature Fields
- DavidJNelson
- 38 posts
- Offline
I am having an issue regarding retiming heat and temperature fields to slow motion. I noticed all the examples online using the new retime sop are mostly retiming density. When I retime an explosion though, I get a weird ghosting step as the advected vel steps forward. It gives the sim a sort of jittery, stepping look.
My process/settings is basically…
Sim 15 frames of pyro with substeps cached out to .bgeo.sc with $FF in the output to cache substep data.
Cache goes into retime sop and the range is shifted to 75 frames. So effectively from 1-15 to 1-75.
The retime sop is set to interpolate between input frames, linear interpolation, scale velocities is on, blend mode = advected with interpolate velocity field turned on.
Again… when I isolate the density and the vel field it would appear to slow down just fine. When I try and add the heat and temperature field to slow down I get the harsh stepping.
Thanks!
My process/settings is basically…
Sim 15 frames of pyro with substeps cached out to .bgeo.sc with $FF in the output to cache substep data.
Cache goes into retime sop and the range is shifted to 75 frames. So effectively from 1-15 to 1-75.
The retime sop is set to interpolate between input frames, linear interpolation, scale velocities is on, blend mode = advected with interpolate velocity field turned on.
Again… when I isolate the density and the vel field it would appear to slow down just fine. When I try and add the heat and temperature field to slow down I get the harsh stepping.
Thanks!
Work in Progress » Apple Decomposing
- DavidJNelson
- 38 posts
- Offline
Hey! Here is the updated apple shot. I really tried to focus in on getting a higher level of detail/realism. Any Feedback and/or comments are welcome!
Work in Progress » Apple Decomposing
- DavidJNelson
- 38 posts
- Offline
Thanks man! I really appreciate it. And yeah, I think it could stand to have better textures! It was my first time into Mari, so I was happy at first, but now looking at it I should probably take another pass at them.
Work in Progress » Apple Decomposing
- DavidJNelson
- 38 posts
- Offline
Hey! I've been working on this apple decomposition shot. This is where it's at now, but I'm going to be taking another stab at getting it to a higher level of realism. Any feedback on how to approach it better/critiques on whats standing out are appreciated! Thanks!
https://vimeo.com/253311528 [vimeo.com]
https://vimeo.com/253311528 [vimeo.com]
Technical Discussion » Help using VDB Point Advect inside SolverSOP
- DavidJNelson
- 38 posts
- Offline
I know this thread is a bit old, but its one of the only ones I can find that is dealing with close to my same problem. I'm trying to figure out how to advect points from VDB for 30 or so frames, and then stop advecting. So basically hold my point number at 90,000 points and not letting it just keep going up. I tried animating the time step feature on the VDB advectpoint node, but that doesn't seem to work.
Any help is really appreciated!
Thanks!
Any help is really appreciated!
Thanks!
-
- Quick Links