hi, does anyone know of an easy way to transfer blendshapes from one head to another that has different topology? but similar UVs?
https://lesterbanks.com/2015/10/uvblendshape-deformer-creates-topology-independent-blend-shapes-based-on-uvs/ [lesterbanks.com]
I'm thinking something similar to this
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Houdini Indie and Apprentice » Transfer blendshape to LOD
- Sirvoxelot
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Houdini Indie and Apprentice » FBX animation start end
- Sirvoxelot
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interesting thanks!
but not sure if that's the one i was looking for
was thinking if it's possible to use kinefx and task operator to batch a conversion of animations with different start and end times
but not sure if that's the one i was looking for
was thinking if it's possible to use kinefx and task operator to batch a conversion of animations with different start and end times
Houdini Indie and Apprentice » FBX animation start end
- Sirvoxelot
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is there a way to get values from a fbx animation import what frame it starts and ends on?
or it's framerate?
in maya when you open an animation it changes the scene's start and end and the framerate
or it's framerate?
in maya when you open an animation it changes the scene's start and end and the framerate
Edited by Sirvoxelot - April 20, 2021 00:11:04
Houdini for Realtime » what happened to the mark seams sop?
- Sirvoxelot
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https://www.sidefx.com/tutorials/mark-seams-sop/ [www.sidefx.com]
I watched this video but I can't seem to find it in the current 18.5.488
I watched this video but I can't seem to find it in the current 18.5.488
Houdini for Realtime » Skinning converter in 18.0 doesn't allow to export fbx
- Sirvoxelot
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is there an update on how to use the skinning converter usage with the Kine system? I also noticed it changed
3rd Party » Modeler 2020
- Sirvoxelot
- 75 posts
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is there a way where I can use spacebar to navigate (like houdini's original nav key) while in modeler mode?
I like it more than alt, because it's easier to reach than alt
only alt, reminds me of maya, and I always got cramps in maya from it's terrible key positioning
I like it more than alt, because it's easier to reach than alt
only alt, reminds me of maya, and I always got cramps in maya from it's terrible key positioning
Technical Discussion » topo transfer with symetry / blendshape cleanup
- Sirvoxelot
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Technical Discussion » topo transfer with symetry / blendshape cleanup
- Sirvoxelot
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ahh, the mirror node breaks the UVs on the object though
like if there was a way to mirror without the clip node would be what i was hoping to do
like if there was a way to mirror without the clip node would be what i was hoping to do
Houdini for Realtime » Houdini Niagara Updates
- Sirvoxelot
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Technical Discussion » topo transfer with symetry / blendshape cleanup
- Sirvoxelot
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are there any built in nodes to help symmetrize a mesh after topo transfer?
also
are there built in nodes to transfer say, half a face's topology to a target head
to clean a blendshape? (so if a topo transfer was like a full smile, then you want to just make a left smile, I didn't see a way to do a blendshape with a weight mask)
also
are there built in nodes to transfer say, half a face's topology to a target head
to clean a blendshape? (so if a topo transfer was like a full smile, then you want to just make a left smile, I didn't see a way to do a blendshape with a weight mask)
3rd Party » Modeler 2020
- Sirvoxelot
- 75 posts
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thx for the vids!
can we post requests here?
this is kinda cool
https://gumroad.com/dfdmc?recommended_by=search#IzpLb [gumroad.com]
can we post requests here?
this is kinda cool
https://gumroad.com/dfdmc?recommended_by=search#IzpLb [gumroad.com]
Technical Discussion » Face blend shape transfer
- Sirvoxelot
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ahh I tried it on a slightly modified pighead
I broke it! probably too extreme of a pose
the rightmost outline was the old neutral
the leftmost is the new neutral
and the middle was the result
actually turning Post-Deform-Orient to just Post Deform
that gives a pretty good result!
I broke it! probably too extreme of a pose
the rightmost outline was the old neutral
the leftmost is the new neutral
and the middle was the result
actually turning Post-Deform-Orient to just Post Deform
that gives a pretty good result!
Edited by Sirvoxelot - Nov. 19, 2020 23:22:09
Technical Discussion » Face blend shape transfer
- Sirvoxelot
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Technical Discussion » Face blend shape transfer
- Sirvoxelot
- 75 posts
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I've been recently looking into things for face transfer
https://www.youtube.com/watch?v=5NJ0Ca6aYYk [www.youtube.com] - this one is a facial blendshape transfer, but it seems the plugin never came about.
http://technicaldirector.nl/projects/retarget_blendshape/ [technicaldirector.nl] - this one is cool, and has a github
https://vimeo.com/166291982 [vimeo.com] - this one at 2min shows a cool dual Laplacian topology transfer thing
does anyone know if there's some built in node way to kinda transfer face shapes from one head to another with the same topology using houdini?
https://www.youtube.com/watch?v=5NJ0Ca6aYYk [www.youtube.com] - this one is a facial blendshape transfer, but it seems the plugin never came about.
http://technicaldirector.nl/projects/retarget_blendshape/ [technicaldirector.nl] - this one is cool, and has a github
https://vimeo.com/166291982 [vimeo.com] - this one at 2min shows a cool dual Laplacian topology transfer thing
does anyone know if there's some built in node way to kinda transfer face shapes from one head to another with the same topology using houdini?
Houdini for Realtime » unreal engine Niagara 2.0 git plugin for 4.26
- Sirvoxelot
- 75 posts
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Technical Discussion » substance designer sequence
- Sirvoxelot
- 75 posts
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https://www.sidefx.com/tutorials/sidefx-labs-substance-plugin/ [www.sidefx.com]
would it be easy to make a cops network that could process an image sequence through a substance sbar?
would it be easy to make a cops network that could process an image sequence through a substance sbar?
Houdini Lounge » feature quadmixer
- Sirvoxelot
- 75 posts
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https://www.youtube.com/watch?v=mOgC8lFE6tI [www.youtube.com]
this is pretty cool
quad mesh boolean type blending
this is pretty cool
quad mesh boolean type blending
Technical Discussion » Maps Baker
- Sirvoxelot
- 75 posts
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I had this same issue
I ended up trying to render with lower res and it stopped crashing
then i slowly kept uping the resolution bake and i got it up to 4k
why does this issue happen in indie? does it stop with say, houdini core?
I ended up trying to render with lower res and it stopped crashing
then i slowly kept uping the resolution bake and i got it up to 4k
why does this issue happen in indie? does it stop with say, houdini core?
3rd Party » QuadRemesher for Houdini - Automatic quad retopo SOP - Looking for beta-testers !
- Sirvoxelot
- 75 posts
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how do i get the paint to work in painted quad density with attribpaint?
seems to ignore my mask area?
seems to ignore my mask area?
Houdini Engine for Maya » HDA in maya newbie question
- Sirvoxelot
- 75 posts
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hey no worries
I was expecting no response and just kept trying to dig around
my solution was to just learn more basic houdini and modeling in houdini so i didn't have to bring it to maya hah
but I appreciate the reply!
okay I'll try that out next time thanks for the insight!
I was expecting no response and just kept trying to dig around
my solution was to just learn more basic houdini and modeling in houdini so i didn't have to bring it to maya hah
but I appreciate the reply!
okay I'll try that out next time thanks for the insight!
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