Day 21 - Vellum configure cloth
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Mardini 2024 » Day 21 | Character | Vellum Configure Cloth | Animation
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Mardini 2024 » Day 24 | Character | Crowd Motion Path | Animation
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Mardini 2024 » Day 6 | Lookdev | Material Linker | Image
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Mardini 2024 » Day 4 | Lookdev | Layout | Image
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Mardini 2024 » Day 5 | Lookdev | Light Mixer | Image
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Mardini 2024 » Welcome and Rules
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I had quite a painful experience with the "layout" node yesterday.
the help shows that the tool is no longer supported, I wonder why
the help shows that the tool is no longer supported, I wonder why
Mardini 2024 » Day 3 | Geometry | Scatter & Align | Animation
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Mardini 2024 » Day 2 | Geometry | Topobuild | Image
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Mardini 2024 » Day 1 | Geometry | Spiral | Animation
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Houdini Engine for Unreal » set houdini_temp_folder by a detail attribute
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hi, I`m trying to set houdini_temp_folder from my hda. So on detail I created attribute:
s@unreal_temp_folder = "/Game/level/Houdini/Temp/";
But it doesn't work but if I enter the same path manually - it works
what am I doing wrong?
s@unreal_temp_folder = "/Game/level/Houdini/Temp/";
But it doesn't work but if I enter the same path manually - it works
what am I doing wrong?
Houdini Engine for Unreal » making a foliage scatter hda for unreal
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Hi, I made a simple digital asset that scatters foliage instances on a selected geometry. It works. I can bake the output of my tool to foliage. But after bake, the foliage placed by my asset and the foliage placed through the unreal native foliage editor behave differently.
Namely, if I move the object on which I grew the foliage, then the unreal foliage remains on the object and moves with the object as if it is attached to the object.
And the Foliage generated by my tool is just floating in the air.
I would like my Foliage to follow the object on which it was generated but have not the slightest idea of what is responsible for this behavior.
Namely, if I move the object on which I grew the foliage, then the unreal foliage remains on the object and moves with the object as if it is attached to the object.
And the Foliage generated by my tool is just floating in the air.
I would like my Foliage to follow the object on which it was generated but have not the slightest idea of what is responsible for this behavior.
Houdini Lounge » What about Houly 2022?
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Houdini Lounge » What about Houly 2022?
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Technical Discussion » Houdini 17.0 on Windows throwing "OpenCL Exception: clCreateProgramWithSource (-34)" error [SOLVED]
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Nodevember 2020 » Day 17 | NATURE | Fungus
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HOULY Daily Challenge » Iron Man Challenge
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That was fun, challenging as hell but fun! I learned a lot throughout this month. Thank you!
HOULY Daily Challenge » Day 23 | Worlds: Waterway
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HOULY Daily Challenge » Day 31 | Materials: Incandescent
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HOULY Daily Challenge » Day 30 | Materials: Rough
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HOULY Daily Challenge » Day 29 | Materials: Silky
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