Oh, I thought it was something I switched on and forgot about it. If ather people are having the same issue, it might be a bug.
I will submit to Sidefx and see what they say.
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Technical Discussion » File browser always defaults to thumbnail preview.
- Werner Ziemerink
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Technical Discussion » File browser always defaults to thumbnail preview.
- Werner Ziemerink
- 1265 posts
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For some reason my Houdini keeps defaulting to thumbnail preview.
Any ideas, or does it use Windows preferences?
Any ideas, or does it use Windows preferences?
Houdini Indie and Apprentice » Connect Points Like in maya Also Polygon shelve missing
- Werner Ziemerink
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Solaris and Karma » Black pixel artifacts in Karma (Random Walk SSS)
- Werner Ziemerink
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Yeah, I'm not sure what happened to Random Walk SSS in Karma. I can't get clean renders out anymore.
It is noisy AF and takes way too long to render. Definitely not the way to go for me.
It is noisy AF and takes way too long to render. Definitely not the way to go for me.
Houdini Learning Materials » Houdini and Substance Painter
- Werner Ziemerink
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Any new information on this front?
I decided to give Substance a go after years of using 3dCoat.
So far I am not impressed.
Here is my problem. I have one object with 18 groups for various parts. I also set up 8 UDIM tiles. Object parts are scattered over these UDIM tiles based on UVLayout SOP.
1. I have to create 18 dummy materials (which I won't use in the end as I use UDIM's)
2. Create a material SOP and link all the groups to these 18 dummy materials. This takes way to long. Must find alternative method.
3. Import into Substance Painter WITHOUT using UDIM's as texture sets.
5. I have the correct texture sets in substance for all 18 part.
6. Export textures just to realise that I now have textures for 18 texture sets that I will have to combine in comp per channel (that is 90 textures) to get back to my 8 UDIM tiles.
Compare this to 3dCoat.
1. Export the same mesh as is with 18 groups.
2. Get 18 paint objects in 3dCoat all ready to paint on over 8 UDIM tiles.
3. Export to get 5 maps per UDIM tiles.
I must be doing it wrong…
I decided to give Substance a go after years of using 3dCoat.
So far I am not impressed.
Here is my problem. I have one object with 18 groups for various parts. I also set up 8 UDIM tiles. Object parts are scattered over these UDIM tiles based on UVLayout SOP.
1. I have to create 18 dummy materials (which I won't use in the end as I use UDIM's)
2. Create a material SOP and link all the groups to these 18 dummy materials. This takes way to long. Must find alternative method.
3. Import into Substance Painter WITHOUT using UDIM's as texture sets.
5. I have the correct texture sets in substance for all 18 part.
6. Export textures just to realise that I now have textures for 18 texture sets that I will have to combine in comp per channel (that is 90 textures) to get back to my 8 UDIM tiles.
Compare this to 3dCoat.
1. Export the same mesh as is with 18 groups.
2. Get 18 paint objects in 3dCoat all ready to paint on over 8 UDIM tiles.
3. Export to get 5 maps per UDIM tiles.
I must be doing it wrong…
Edited by Werner Ziemerink - April 30, 2020 06:02:08
Houdini Learning Materials » Hair Sim causing too much vibration/jitter?
- Werner Ziemerink
- 1265 posts
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Normally flickering of that kind is caused by scattering changing per frame. What does your setup look like?
Houdini Lounge » Isolate Selection and viewport display
- Werner Ziemerink
- 1265 posts
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Houdini Lounge » arnold or redshift? h18
- Werner Ziemerink
- 1265 posts
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I guess rendering engines are a little bit like cars. Everybody was influenced by someone or some project.
We are all passionate, but we all want different things.
You will never use a Toyota prius to go camping in the amazon. Nor would you use a Jeep to save fuel.
Arnold/Mantra and Redshift is a little like that. You can pick which is which.
I want Karma to succeed, because it's being developed by the same company who brought us Mantra, which I really love.
Lastly, I really want to ask people to keep this clean and light-hearted. Some of us are here to feast on information, and don't want this thread to collapse.
We are all passionate, but we all want different things.
You will never use a Toyota prius to go camping in the amazon. Nor would you use a Jeep to save fuel.
Arnold/Mantra and Redshift is a little like that. You can pick which is which.
I want Karma to succeed, because it's being developed by the same company who brought us Mantra, which I really love.
Lastly, I really want to ask people to keep this clean and light-hearted. Some of us are here to feast on information, and don't want this thread to collapse.
Edited by Werner Ziemerink - March 26, 2020 16:10:27
Work in Progress » Random Walk SSS tests.
- Werner Ziemerink
- 1265 posts
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Let's see some of your renders abvfx.
Yes, you can change the dicing level by using a Render Geometry Settings node.
Yes, you can change the dicing level by using a Render Geometry Settings node.
Work in Progress » Random Walk SSS tests.
- Werner Ziemerink
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Most was around half an hour. I did not keep track, but rather wanted to see what the shader looks like.
Noise is a problem, and to get rid of it, render time will go up. I hope Sidefx will improve on this.
Noise is a problem, and to get rid of it, render time will go up. I hope Sidefx will improve on this.
Edited by Werner Ziemerink - March 23, 2020 07:58:22
Work in Progress » Random Walk SSS tests.
- Werner Ziemerink
- 1265 posts
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Work in Progress » Random Walk SSS tests.
- Werner Ziemerink
- 1265 posts
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Work in Progress » Random Walk SSS tests.
- Werner Ziemerink
- 1265 posts
- Offline
Work in Progress » Random Walk SSS tests.
- Werner Ziemerink
- 1265 posts
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Work in Progress » Random Walk SSS tests.
- Werner Ziemerink
- 1265 posts
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Compilation of tests using the new Random Walk SSS in Karma.
Nothing fancy, just tests.
Nothing fancy, just tests.
Houdini Lounge » arnold or redshift? h18
- Werner Ziemerink
- 1265 posts
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I must be the only person earth that do not like Redshift. The speed is great, but I am not sold on the quality.
This is NOT to say there is no top quality work done in Redshift out there, but my personal experience was really bad.
Arnold on the other hand…
This is NOT to say there is no top quality work done in Redshift out there, but my personal experience was really bad.
Arnold on the other hand…
Houdini Indie and Apprentice » Align a primitive toward an other prim's normal
- Werner Ziemerink
- 1265 posts
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Use the ; hotkey to Align objects to other objects.
You can use ' hotkey to temporarily move the pivot of the object to anywhere before using the Align function.
You can use ' hotkey to temporarily move the pivot of the object to anywhere before using the Align function.
Solaris and Karma » Random missing frames with Karma?
- Werner Ziemerink
- 1265 posts
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Yes it actually spends time rendering the frame, or in this case all of them from the sequence, but then randomly
output files are not written out.
I can then manually go to those frames and render current frame, which then creates the output file perfectly fine.
Pixel samples of 128 or higher. It makes no difference.
output files are not written out.
I can then manually go to those frames and render current frame, which then creates the output file perfectly fine.
Pixel samples of 128 or higher. It makes no difference.
Edited by Werner Ziemerink - March 11, 2020 08:38:45
Solaris and Karma » Random missing frames with Karma?
- Werner Ziemerink
- 1265 posts
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Anyone else getting random frames missing when rendering a sequence with Karma.
Out of 50 frames, I will have to manually re-render two or three frames, because they were never written to disc.
It's hard to tell if they actually rendered, but were not written to disc, or if they were skipped all together.
Out of 50 frames, I will have to manually re-render two or three frames, because they were never written to disc.
It's hard to tell if they actually rendered, but were not written to disc, or if they were skipped all together.
Houdini Indie and Apprentice » H18.0.394 Apprentice lic fail
- Werner Ziemerink
- 1265 posts
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Fixed it by installing a much older H17.5. Gave me warnings about deprecated license server, but now H18 works again.
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