Hello,
I'm trying to set a parameter of a string in Python like this:
hou.parm('/obj/global/textb').set(“obj001_001.$F3.png”)
…but the result is this:
obj001_001.001.png
…so it seems to be using the result of the expression instead of using “$F3” instead like this:
obj001_001.$F3.png
How should I format the .set() parameter so it shows “$F3” instead of “001”?
Thank you!
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Technical Discussion » Python file padding issue
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- caesar
- 143 posts
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Technical Discussion » COP image combining
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- caesar
- 143 posts
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Technical Discussion » COP image combining
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- caesar
- 143 posts
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Hello,
Does anyone know how to use COPs to gather a folder of images with alpha channels and just pile them on top of each other to create a final image….like just a collage of images? The images are of course named properly like “img.0001.exr” and such
Thanks,
Caesar
Does anyone know how to use COPs to gather a folder of images with alpha channels and just pile them on top of each other to create a final image….like just a collage of images? The images are of course named properly like “img.0001.exr” and such
Thanks,
Caesar
Edited by caesar - Oct. 2, 2016 12:22:28
Houdini Indie and Apprentice » how do you position a point relative to another point?
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- caesar
- 143 posts
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You could just use the Add SOP to create the point, then just use the Copy sop and create two copies and set to transform cumulative and change the translate
Houdini Indie and Apprentice » Render to MPLAY+FILE
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- caesar
- 143 posts
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Houdini Indie and Apprentice » Change the path of the \gallery\Custom.gal
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- caesar
- 143 posts
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Hello,
I was wondering if anyone knew of a way to change the location of the Custom.gal file in C:\Users\<you>\Documents\houdini15.5\gallery\ directory? I'd like to share it between different machines so I want to move it to Dropbox.
Thank you,
Caesar
I was wondering if anyone knew of a way to change the location of the Custom.gal file in C:\Users\<you>\Documents\houdini15.5\gallery\ directory? I'd like to share it between different machines so I want to move it to Dropbox.
Thank you,
Caesar
Houdini Indie and Apprentice » CHOP question - resample?
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- caesar
- 143 posts
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Hello,
How can I remove attack/release, but keep the sustain on a curve? Something like the trigger chop but that doesn't clip the peaks?
Also…is anyone else having problems attaching a file? I attach the file, then click the checkbox and submit, but it doesn't upload the image.
Basically I just want to turn the wave into a pure square wave, maintaining the Y values.
Thank you in advance!
Caesar
How can I remove attack/release, but keep the sustain on a curve? Something like the trigger chop but that doesn't clip the peaks?
Also…is anyone else having problems attaching a file? I attach the file, then click the checkbox and submit, but it doesn't upload the image.
Basically I just want to turn the wave into a pure square wave, maintaining the Y values.
Thank you in advance!
Caesar
Edited by caesar - Aug. 4, 2016 20:30:01
Houdini Lounge » Deleting point based on attribute?
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- caesar
- 143 posts
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Houdini Indie and Apprentice » Upgrading Indie from 15.0 to 15.5
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- caesar
- 143 posts
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Hello,
I cannot seem to get this to work. I have downloaded 15.5 but it keeps walking me through the license wizard:
“This software requires a license”
I then select “I have a paid license for houdini” and click “Next”.
Then it gives me the description page..“Use a purchased license..” which said “Click the License Settings button”.
After doing that, it gives me the window in the attachment…and then I can do nothing else.
NOTE: I can't seem to attach the picture, but it's the standard license admin window that shows my houdini indie license:
Houdini-Indie 15.0 | Generic | 1/1 | +.+.+.+ | 18-apr-2017
I cannot seem to get this to work. I have downloaded 15.5 but it keeps walking me through the license wizard:
“This software requires a license”
I then select “I have a paid license for houdini” and click “Next”.
Then it gives me the description page..“Use a purchased license..” which said “Click the License Settings button”.
After doing that, it gives me the window in the attachment…and then I can do nothing else.
NOTE: I can't seem to attach the picture, but it's the standard license admin window that shows my houdini indie license:
Houdini-Indie 15.0 | Generic | 1/1 | +.+.+.+ | 18-apr-2017
Edited by caesar - July 15, 2016 18:45:27
Technical Discussion » $NY vs @N.y
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- caesar
- 143 posts
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Technical Discussion » $NY vs @N.y
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- caesar
- 143 posts
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Hello,
Perhaps I'm not understanding the use of attributes vs global variables, but isn't $NY supposed to be the same as @N.y? In the images I'm using both $NY and @N.y in a point sop to change the direction of normals depending on their current normal Y direction, but I get different results for each case. When using @N.y, all of the normals point up incorrectly; using $NY, I get the result I need.
Thanks,
Caesar
Perhaps I'm not understanding the use of attributes vs global variables, but isn't $NY supposed to be the same as @N.y? In the images I'm using both $NY and @N.y in a point sop to change the direction of normals depending on their current normal Y direction, but I get different results for each case. When using @N.y, all of the normals point up incorrectly; using $NY, I get the result I need.
Thanks,
Caesar
Technical Discussion » How to "break link" of Digital Asset
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- caesar
- 143 posts
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Technical Discussion » How to "break link" of Digital Asset
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- caesar
- 143 posts
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Hello,
Is there a way to create a new digital asset from a current digital asset? No matter if I change the paths in the Type Properties and give it a new file name, every time I “save” and “match current definition”, all of the instances of the digital asset change as well.
Thanks,
Caesar
Is there a way to create a new digital asset from a current digital asset? No matter if I change the paths in the Type Properties and give it a new file name, every time I “save” and “match current definition”, all of the instances of the digital asset change as well.
Thanks,
Caesar
Technical Discussion » Retain point numbers when copying
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- caesar
- 143 posts
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Technical Discussion » Retain point numbers when copying
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- caesar
- 143 posts
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Technical Discussion » Retain point numbers when copying
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- caesar
- 143 posts
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Technical Discussion » Retain point numbers when copying
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- caesar
- 143 posts
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Hello,
Is there a way for the copied geometry's points to retain their point numbers as you add more copies? I'm trying to paint copies using copy SOP and I need the point numbers on the copied geo to always increase as I add more copies. In the example and images attached, I've painted a box copy onto the grid and the ptnum in the yellow circle is “7”, then when I paint another box onto the grid to the left of the first box, the ptnum in the circle changes to “15” to accommodate the newly added box. Is there a way to have the point numbers just always increase from the last highest value as they are added?
Thanks!
Caesar
Is there a way for the copied geometry's points to retain their point numbers as you add more copies? I'm trying to paint copies using copy SOP and I need the point numbers on the copied geo to always increase as I add more copies. In the example and images attached, I've painted a box copy onto the grid and the ptnum in the yellow circle is “7”, then when I paint another box onto the grid to the left of the first box, the ptnum in the circle changes to “15” to accommodate the newly added box. Is there a way to have the point numbers just always increase from the last highest value as they are added?
Thanks!
Caesar
Edited by caesar - June 5, 2016 13:06:37
Technical Discussion » FOREACH continue
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- caesar
- 143 posts
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Hello,
Is there a way to skip every Nth iteration in the FOREACH sop? It'd be nice if you could do “if(not_what_i_want)skip_this_iteration;”
Thanks,
Caesar
Is there a way to skip every Nth iteration in the FOREACH sop? It'd be nice if you could do “if(not_what_i_want)skip_this_iteration;”
Thanks,
Caesar
Houdini Indie and Apprentice » Paint and Scatter
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- caesar
- 143 posts
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Houdini Indie and Apprentice » Paint and Scatter
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- caesar
- 143 posts
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Hello,
Should I be able to add a scatter sop, then a paint sop after it and be able to paint on it? It doesn't seem to work.
(FYI tried to add attachment hip but attachments don't seem to be working)
Thanks,
Caesar
Should I be able to add a scatter sop, then a paint sop after it and be able to paint on it? It doesn't seem to work.
(FYI tried to add attachment hip but attachments don't seem to be working)
Thanks,
Caesar
Edited by caesar - May 28, 2016 12:23:50
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