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Technical Discussion » Grape explosion with liquid - best workflow

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demonsd_miles17
22 posts
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 May 1, 2019 06:17:24
Hi guys,
I'm recently strated a production for a client that asked me to create a pretty realistic simulation of single piece of grape that have to explode and emit a liquid from the inside. I attached a ref.

Basically i need a flip simulation combined with a soft body.

I was thinking to combine flip with vellum (cause i really like the tearing and breaking feature) but every time i tried to simulate the body of the grape with vellum the result it's always too much “clothy”.
So my second choice was a flip combined with a fem body, but in this case i will not have the “tearing” options that vellum offers.

What do you think will be the best workflow to create this scene, maybe i'm missing something.

Thank you in advice.
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Technical Discussion » simple vex question

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demonsd_miles17
22 posts
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 April 21, 2019 11:02:13
Hi guys, this is my very first post here and i think mine is a very basic (and maybe stupid…) question.
I'm new to vex and i recently started to studied it.

I'm simply trying to randomize the lenght of some lines scatterend onto points.
I'm usually doing taht with the copy stamp functions.

How can i do that with vex?

Thank you in advance.
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