Hi guys,
Hi have a cached simple growing geo done with a solver.
Let's suppose a sphere…
It's possible to animate it with the vellum solver over time?
I would like my geo grow and at the same time simulate with vellum tetrahedral for collision with other objects.
When i start the sim the vellum solver animate only the first frame of my geo and then stops.
Thanks in advice
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Technical Discussion » Animate a growing cached geo with vellum over time.
- demonsd_miles17
- 24 posts
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Technical Discussion » H17.5 Fracture/Breaking Vellum tetrahedral softbody
- demonsd_miles17
- 24 posts
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It's possible to break or fracture an object simulated with the new vellum feature “vellum tetrahedral softbody” as the FEM “fractured solid object”?
I tried with the method “edge fracture” + “vellum weld” but it seams doesn't work.
Thank you in advance !
I tried with the method “edge fracture” + “vellum weld” but it seams doesn't work.
Thank you in advance !
Edited by demonsd_miles17 - May 2, 2019 02:30:05
Technical Discussion » Grape explosion with liquid - best workflow
- demonsd_miles17
- 24 posts
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Hi guys,
I'm recently strated a production for a client that asked me to create a pretty realistic simulation of single piece of grape that have to explode and emit a liquid from the inside. I attached a ref.
Basically i need a flip simulation combined with a soft body.
I was thinking to combine flip with vellum (cause i really like the tearing and breaking feature) but every time i tried to simulate the body of the grape with vellum the result it's always too much “clothy”.
So my second choice was a flip combined with a fem body, but in this case i will not have the “tearing” options that vellum offers.
What do you think will be the best workflow to create this scene, maybe i'm missing something.
Thank you in advice.
I'm recently strated a production for a client that asked me to create a pretty realistic simulation of single piece of grape that have to explode and emit a liquid from the inside. I attached a ref.
Basically i need a flip simulation combined with a soft body.
I was thinking to combine flip with vellum (cause i really like the tearing and breaking feature) but every time i tried to simulate the body of the grape with vellum the result it's always too much “clothy”.
So my second choice was a flip combined with a fem body, but in this case i will not have the “tearing” options that vellum offers.
What do you think will be the best workflow to create this scene, maybe i'm missing something.
Thank you in advice.
Technical Discussion » simple vex question
- demonsd_miles17
- 24 posts
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Hi guys, this is my very first post here and i think mine is a very basic (and maybe stupid…) question.
I'm new to vex and i recently started to studied it.
I'm simply trying to randomize the lenght of some lines scatterend onto points.
I'm usually doing taht with the copy stamp functions.
How can i do that with vex?
Thank you in advance.
I'm new to vex and i recently started to studied it.
I'm simply trying to randomize the lenght of some lines scatterend onto points.
I'm usually doing taht with the copy stamp functions.
How can i do that with vex?
Thank you in advance.
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