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Found 134 posts.

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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Jan. 25, 2022 09:21:38
BrianHanke
guilhermecasagrandi
Brian sorry to bother you again, but I was using the AWS Pricing Calculator and I found It far more expensive that I thought It would be. What kind of machine are you using in Azure? Do you use them as reserved machines or on Demand?

Here's my go-to Azure setup, just under $1/hour plus a few cents for bandwidth and storage. The key is using a spot instance. Not sure what it's called on AWS, just means that you can be kicked out if the system needs the capacity for people paying full price. In my experience all cloud providers offer pretty similar services and pricing.

Image Not Found

Yes, AWS has spot instances too. So you pay only on Demand?
Aren't spot instances a problem with tight deadlines?
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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Jan. 25, 2022 09:09:44
BrianHanke
Glad it's working. Let us know how it goes on AWS!

Brian sorry to bother you again, but I was using the AWS Pricing Calculator and I found It far more expensive that I thought It would be. What kind of machine are you using in Azure? Do you use them as reserved machines or on Demand?
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Solaris » No time samples with VEX in Prune LOP? [BUG?]

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guilhermecasagrandi
185 posts
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 Jan. 24, 2022 19:33:20
frostfx
hi, sorry to dig up an old post but having a hard time figuring out whats the best way to prune agents out of a moving alembic camera frustrum now as the prune lop has had an update.

im using the autocollection %bound on the primitive pattern of the prune lop:
/crowd/agent* - %bound(/cam/Cam_mainShape, dolly=2)
it works but does not force an update as the camera moves.

reading up on the prune parameter field - The Prune LOP now evaluates the Prune parameter separately for each primitive that will be modified, allowing the use of local variables to access information about each primitive to decide how it will be modified.

Putting a random timevarying expression in the field like min(@Frame, 1) works but what could be a better(intended) solution in this case?

Until now I've been putting everything I need into attributes to use in LOPs, since I still think Its hard to do that kind of think in Solaris.
I've never used collections properly, so I don't have a better suggestion now... Hopefully, someone from SESI will help again.
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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Jan. 17, 2022 14:40:53
BrianHanke
Just checked. hython hangs if I'm not logged in, but if I log in with my script it works fine. RHEL 8.4 on Azure. Did you run sesictrl login and hserver -S blahblahblah?

Yes, I needed to restart hserver AND add HEngine licenses since my 2 licenses were on hold and I didn't notice It.

Thanks again for the help, Brian. When I get everything working on AWS, I'll post here.
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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Jan. 16, 2022 17:32:08
BrianHanke
Here's the script I use on Linux VMs:

sesictrl login (will prompt for user/pass)
wait
cd /home/brian/programs/houdini/
source houdini_setup
hserver
hserver -S https://www.sidefx.com/license/sesinetd

Is hython working on the bash for you? I can't get It to work due to the license server... It's not getting licenses from the sesi site.
I've been talking to support but no solution yet.
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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Jan. 13, 2022 20:31:57
BrianHanke
Yeah my impression is that Thinkbox UBL is VERY expensive. You pay for convenience. An Arnold license is $45 for a month, that's 720 hours. 1000 hours UBL for Arnold is $660. I don't get it... But, I shouldn't comment too much on what happens when you try to scale Azure up with lots of VMs and licenses since I haven't done it. In theory it works!

Brian, how did you manage to set sesictrl on a headless machine for login-based-licensing?
I can't get It to work....
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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Dec. 27, 2021 15:33:36
BrianHanke
I'm using Houdini Indie. The included 3 (4?) Karma licenses are plenty for the stuff I do.

If I wanted to scale up for a big project I would get monthly rentals of whatever renderer I was using. I did a mini version of this with Clarisse, renting a CNode for a month. They use old school activation licensing so that almost led to disaster when the VM I had it installed on randomly failed. Isotropix was nice to me and issued a new hardware ID, but that's why I prefer login!

I'll have to check how many karma licenses are available for each HIndie one. I thought there were just 2 for each.
For a heavy scene, 3 render nodes don't change that much for fast turnarounds... I'll have to check with sesi for options.
I didn't do much math on the numbers thinkbox is providing, but I'm thinking 60 cents/machine-hour for a houdini engine license seems too much for a small studio.
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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Dec. 27, 2021 15:01:22
BrianHanke
guilhermecasagrandi
How did you manage the houdini licenses?

I use login licensing. It's a lifesaver for stuff like this. I have a script that makes sure everything is tidy before starting rendering: sesictrl login, then setup Houdini's paths and variables and such. (Old school license server style like Clarisse works too, but you're playing with fire if anything happens to the VM.)

guilhermecasagrandi
Is Azure cheaper than aws? Do you think running on aws by deadline would be easier to manage the ongoing renders?

I think AWS, Azure and Google Cloud are all around the same price. They all have different VMs, Google has more cores on some, Azure is lacking GPU options, but in the end the processing power costs about the same.

AWS and Deadline isn't easier for me since I do not understand Deadline AT ALL. Custom scripting and controlling renders via SSH makes more sense to me somehow. But, for big jobs I guess you'd have to use something like Deadline to keep organized...

Thanks for the answers!

You said you are using login-based licenses. Do you use indie or FX licenses?
AWS Thinkbox has usage-based licenses, but I don't think Azure has. How do you scale render nodes?
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Solaris » Solaris rendering on the cloud

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guilhermecasagrandi
185 posts
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 Dec. 26, 2021 17:30:27
BrianHanke
Good luck, let us know what you end up doing! For some reason I find AWS very hard to use, but that might be just me...

How did you manage the houdini licenses?
Is Azure cheaper than aws? Do you think running on aws by deadline would be easier to manage the ongoing renders?
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Solaris » MaterialX + String path attributes?

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guilhermecasagrandi
185 posts
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 Dec. 18, 2021 17:38:53
rafal
Indeed. The MaterialX standard indicates that string inputs must be uniform.

Attributes for NodeDef Input elements:
- uniform (boolean, optional): if set to "true", then this input can only take uniform values and may not be connected to the outputs of other nodes. uniform must be set to true for string and filename-type inputs.

So for now the MaterialX shader VOPs don't provide an input for string parameters.

That's something we will need to revisit in the future.

Thanks Rafal. At least in a crowd workflow, that's a problem because we don't have a "good" way to apply several different textures using a single shader. For now, I'll stick with vex for that.
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Solaris » MaterialX + String path attributes?

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guilhermecasagrandi
185 posts
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 Dec. 16, 2021 19:02:13
Hi,

As far as I've researched, we can't use string attributes to drive image paths with MaterialX, right?
Is that on the roadmap or will It even be possible to work with both CPU and XPU?
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Solaris » Projecting texture through light

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guilhermecasagrandi
185 posts
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 Nov. 16, 2021 09:50:42
robp_sidefx
Here's a custom light shader which supports projection. It's based off of our vanilla Karma light shader but adds projection via a "slide" parm. You can have a look at the vfl in a text editor if you want. Just search for "slide" or "defaultlightsurface1/projection" to see the additional block of code. Everything else is the original defaultlightsurface.

There's an RFE to add projection support to the vanilla Karma light shader, but we're also watching&waiting a bit to see how light shader&filter networks evolve with USD.

- Rob
Thanks Rob. Although I'm using Karma, my question was indeed generic because I didn't find any parm for that kind of effect in the usd lights.

Thanks for the file and the answer and Jason as well!
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Solaris » Projecting texture through light

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guilhermecasagrandi
185 posts
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 Nov. 14, 2021 21:03:45
Hi,

Is It possible to do texture projection through light?
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Technical Discussion » KineFX Skeleton viewer state not showing

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guilhermecasagrandi
185 posts
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 Nov. 9, 2021 19:07:01
oliver7
on my end, it happend when i had py2 packages installed (specifically aelib).. once removed.. everything was fine.
Thanks for that. I've submitted that on the beta but the guys at SESI couldn't reproduce the error on their side.
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Technical Discussion » Hserver 19.0.426 fails to start on Windows

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guilhermecasagrandi
185 posts
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 Nov. 3, 2021 11:01:37
mattw
Hi,

Can you try todays build of 19.0? There was a bug in 19.0.426 that was causing issues and resulted in us marking the build as bad.

Cheers,
Matt

Thanks, that solved the problem here.
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Solaris » Karma Farm Management Software

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guilhermecasagrandi
185 posts
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 Sept. 30, 2021 18:48:14
Since both ROP RENDER USD and the TOP RENDER USD work with deadline and hqueue, both should work. I use deadline and works very well.
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Technical Discussion » AxF (Appearance Exchange Format) in Houdini?

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guilhermecasagrandi
185 posts
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 Aug. 25, 2021 17:30:33
Hi,

Has anyone had experience with AxF materials inside Houdini?
It doesn't have much info online. Substance can read It, but since It has more maps than standard PBR workflows, It's not suited for conversion to PBR (AFAIK).
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PDG/TOPs » Pass args before execution?

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guilhermecasagrandi
185 posts
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 Aug. 22, 2021 16:14:47
Hi,

I'm doing a large-scale update in my studio's pipeline, doing a tight integration with Shotgrid (previously known as Shotgun, from autodesk) and PDG.
Now I'm revamping the publish workflow and since the user must check their publishes prior to publishing them to Shotgrid, I'm splitting the behavior of the TOP hda for publishing in two:
1. If the user cooks the asset to test the output, the output is published to the user's workspace (his own folder).
2. If the user publishes using the Shotgrid's menu, we're assuming the outputs were tested and therefore when the script cooks the TOP hda, It will be published to the publishes folder.

My idea was to pass some info to the asset before executing It to let It know where to publish. At least, I thought It was the cleanest way, but I don't know if that's possible.
If anyone knows or has a better idea, please share!
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PDG/TOPs » FFmpeg problem, doesn't find the cooked item.

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guilhermecasagrandi
185 posts
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 Aug. 17, 2021 08:38:48
papsphilip
I had the same problem with ffmpeg. The Frame List needed to be in my working directory. That fixed it for me

I've seen lots of people complaining about that and I've never had that kind of problem (although I have another, haha).
Yesterday I "installed" ffmpeg on windows by their site and I started to have the same problem as described on this topic's title.
So (at least for me), a working (and better) solution is installing ffmpeg through the image magick's instalation, since It does have the option to install both, and I believe it doesn't have the need to have the frame list in the same working directory as the ffmpeg.
Edited by guilhermecasagrandi - Aug. 17, 2021 08:39:05
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Technical Discussion » Is "requires" in packages working?

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guilhermecasagrandi
185 posts
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 Aug. 16, 2021 10:24:23
mabelzile
Thanks, I found the problem.

Nice. You guys are blazing fast!
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