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Found 72 posts.

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MARDINI Daily Art Challenge 2022 » Day 15 Image | SideFX Labs | Lot Subdivision

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huylefx
72 posts
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 March 16, 2022 01:07:32
Mardini 15!!!
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MARDINI Daily Art Challenge 2022 » Day 14 Image | SideFX Labs | Box Cutter

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huylefx
72 posts
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 March 14, 2022 23:06:06
Mardini 14 - boxcutter
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MARDINI Daily Art Challenge 2022 » Day 13 Image | Vellum | Shape Match

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huylefx
72 posts
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 March 13, 2022 23:18:24
Mardini 13 - shape match

I should have added a conveyor belt hmmmm
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MARDINI Daily Art Challenge 2022 » Day 12 Image | Vellum | Tet Softbody

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huylefx
72 posts
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 March 12, 2022 20:56:09
Mardini 12 - tetrahedral

gym day for my goo friend!
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MARDINI Daily Art Challenge 2022 » Day 11 Image | Vellum | Fluid

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huylefx
72 posts
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 March 12, 2022 19:06:36
Mardini 11 - fluid
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MARDINI Daily Art Challenge 2022 » Day 10 Animation | Vellum | Grains

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huylefx
72 posts
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 March 10, 2022 19:37:25
Mardini 10 - Grains
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MARDINI Daily Art Challenge 2022 » Day 9 Image | Vellum | Hair

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huylefx
72 posts
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 March 9, 2022 23:55:40
Mardini 09 - hair
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MARDINI Daily Art Challenge 2022 » Day 8 Image | Vellum | Balloon

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huylefx
72 posts
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 March 8, 2022 23:54:46
Mardini 08 - Balloon
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MARDINI Daily Art Challenge 2022 » Day 7 Animation | Vellum | Cloth

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huylefx
72 posts
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 March 7, 2022 22:44:37
Mardini 07 - cloth
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MARDINI Daily Art Challenge 2022 » Day 6 Image | Geometry | Match Size

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huylefx
72 posts
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 March 7, 2022 20:53:00
Mardini 06 - Matchsize
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Technical Discussion » Create downward vector along the surface

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huylefx
72 posts
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 March 5, 2022 21:37:15
tamte
something like this?
vector up = {0,1,0};
vector out_dir = v@P - getbbox_center(0);

v@tangent = normalize(cross(out_dir, up));
v@tangent_up = normalize(cross(v@tangent, v@N));

Thank you sir! I see where I missed.
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MARDINI Daily Art Challenge 2022 » Day 5 Image | Geometry | TopoBuild

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huylefx
72 posts
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 March 5, 2022 21:32:35
Mardini 05 - Topobuild
Edited by huylefx - March 5, 2022 21:33:11
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Technical Discussion » Create downward vector along the surface

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huylefx
72 posts
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 March 5, 2022 19:21:18
Hello magicians,

I'm trying to create a vector that goes along the surface of this donut and down into the hole. So far my Vex snippet is like this but the direction is not correct.

Can anyone point me in the right direction (pun intended)? Thank you.
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MARDINI Daily Art Challenge 2022 » Day 4 Image | Geometry | Sweep

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huylefx
72 posts
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 March 5, 2022 01:08:12
Mardini 04 - Sweep
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MARDINI Daily Art Challenge 2022 » Day 3 Animation | Geometry | Copy to Points

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huylefx
72 posts
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 March 3, 2022 22:48:33
Mardini 03 - Copy To Points
Edited by huylefx - March 3, 2022 22:54:21
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MARDINI Daily Art Challenge 2022 » Day 2 Animation | Geometry | Revolve

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huylefx
72 posts
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 March 2, 2022 23:19:38
Mardini 02 - Revolve
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MARDINI Daily Art Challenge 2022 » Day 1 Animation | Geometry | Curve

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huylefx
72 posts
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 March 1, 2022 23:54:57
Mardini 01 - Curve node

Almost not made it, it's still rendering but whatever *cry a river*
Edited by huylefx - March 2, 2022 00:00:03
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Houdini Lounge » Houdini Indie Steam license not found

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huylefx
72 posts
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 Feb. 15, 2022 14:59:07
Hello magicians,

Does anyone use Houdini Indie via Steam?
I recently purchased Houdini Indie from steam and it works for a while. Today while I was testing my HDA with Houdini Engine in Unreal Engine, I closed Houdini to start a new Houdini Engine session, the Houdini Engine session failed.

I tried to open up Houdini via Steam again and Houdini could not recognize any license.
Does anyone know how to troubleshoot this? Thank you in advance.
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Houdini Indie and Apprentice » Simulate vellum trees penetrated through colliders

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huylefx
72 posts
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 Jan. 5, 2022 15:29:21
Thank you for the suggestion. I'll try it out.
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Houdini Indie and Apprentice » Simulate vellum trees penetrated through colliders

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huylefx
72 posts
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 Jan. 5, 2022 14:07:06
Hello Magicians,

I have a building collapse RBD sim and some trees coming down together. The building is being used as a collider for the trees vellum sim.

ISSUE: The initial position of some trees are penetrating through the building mesh. So when the sim start, the sim tends to explode and the collider pushed the tree upward to push it out from penetrating.

Is there a setting for vellum to resolve this collision issue? Or is there a way to get around this?
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