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MARDINI Daily Art Challenge 2022 » Day 15 Image | SideFX Labs | Lot Subdivision
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 14 Image | SideFX Labs | Box Cutter
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 13 Image | Vellum | Shape Match
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 12 Image | Vellum | Tet Softbody
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 11 Image | Vellum | Fluid
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 10 Animation | Vellum | Grains
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 9 Image | Vellum | Hair
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 8 Image | Vellum | Balloon
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 7 Animation | Vellum | Cloth
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 6 Image | Geometry | Match Size
- huylefx
- 72 posts
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Technical Discussion » Create downward vector along the surface
- huylefx
- 72 posts
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tamte
something like this?vector up = {0,1,0}; vector out_dir = v@P - getbbox_center(0); v@tangent = normalize(cross(out_dir, up)); v@tangent_up = normalize(cross(v@tangent, v@N));
Thank you sir! I see where I missed.
MARDINI Daily Art Challenge 2022 » Day 5 Image | Geometry | TopoBuild
- huylefx
- 72 posts
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Technical Discussion » Create downward vector along the surface
- huylefx
- 72 posts
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Hello magicians,
I'm trying to create a vector that goes along the surface of this donut and down into the hole. So far my Vex snippet is like this but the direction is not correct.
Can anyone point me in the right direction (pun intended)? Thank you.
I'm trying to create a vector that goes along the surface of this donut and down into the hole. So far my Vex snippet is like this but the direction is not correct.
Can anyone point me in the right direction (pun intended)? Thank you.
MARDINI Daily Art Challenge 2022 » Day 4 Image | Geometry | Sweep
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 3 Animation | Geometry | Copy to Points
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 2 Animation | Geometry | Revolve
- huylefx
- 72 posts
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MARDINI Daily Art Challenge 2022 » Day 1 Animation | Geometry | Curve
- huylefx
- 72 posts
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Mardini 01 - Curve node
Almost not made it, it's still rendering but whatever *cry a river*
Almost not made it, it's still rendering but whatever *cry a river*
Edited by huylefx - March 2, 2022 00:00:03
Houdini Lounge » Houdini Indie Steam license not found
- huylefx
- 72 posts
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Hello magicians,
Does anyone use Houdini Indie via Steam?
I recently purchased Houdini Indie from steam and it works for a while. Today while I was testing my HDA with Houdini Engine in Unreal Engine, I closed Houdini to start a new Houdini Engine session, the Houdini Engine session failed.
I tried to open up Houdini via Steam again and Houdini could not recognize any license.
Does anyone know how to troubleshoot this? Thank you in advance.
Does anyone use Houdini Indie via Steam?
I recently purchased Houdini Indie from steam and it works for a while. Today while I was testing my HDA with Houdini Engine in Unreal Engine, I closed Houdini to start a new Houdini Engine session, the Houdini Engine session failed.
I tried to open up Houdini via Steam again and Houdini could not recognize any license.
Does anyone know how to troubleshoot this? Thank you in advance.
Houdini Indie and Apprentice » Simulate vellum trees penetrated through colliders
- huylefx
- 72 posts
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Houdini Indie and Apprentice » Simulate vellum trees penetrated through colliders
- huylefx
- 72 posts
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Hello Magicians,
I have a building collapse RBD sim and some trees coming down together. The building is being used as a collider for the trees vellum sim.
ISSUE: The initial position of some trees are penetrating through the building mesh. So when the sim start, the sim tends to explode and the collider pushed the tree upward to push it out from penetrating.
Is there a setting for vellum to resolve this collision issue? Or is there a way to get around this?
I have a building collapse RBD sim and some trees coming down together. The building is being used as a collider for the trees vellum sim.
ISSUE: The initial position of some trees are penetrating through the building mesh. So when the sim start, the sim tends to explode and the collider pushed the tree upward to push it out from penetrating.
Is there a setting for vellum to resolve this collision issue? Or is there a way to get around this?
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