-
-
Technical Discussion » volume sample & pcopen in rendering time
By igou,
- 2
- 1684
-
By igou
-
-
Houdini Indie and Apprentice » smoke render result cant match
By igou,
- 0
- 1350
-
By igou
-
-
Technical Discussion » can FLIP has texture?
By igou,
- 5
- 3860
-
By igou
-
-
Technical Discussion » pyro displacement and restfield?
By igou,
- 8
- 9082
-
By igou
-
-
Houdini Indie and Apprentice » fbx export cam to houdini
By igou,
- 2
- 1297
-
By igou
-
-
Work in Progress » POP run along font
By igou,
- 0
- 2154
-
By igou
-
-
Technical Discussion » POP instance and collision
By igou,
- 1
- 2848
-
By igou
-
-
Houdini Indie and Apprentice » drops slide on surface
By igou,
- 4
- 4460
-
By igou
-
-
Houdini Lounge » will SLI(or CF) help pyro in OpenCL?
By igou,
- 2
- 2108
-
By igou
-
-
Houdini Indie and Apprentice » is possible to decrease num of CPU use task manager
By igou,
- 3
- 3402
-
By igou
-
-
Technical Discussion » how to start RBD as sleeping(passive) object?
By igou,
- 10
- 14186
-
By igou
-
-
Technical Discussion » how to get a data that which FLIP particle "just hit
By igou,
- 1
- 1940
-
By igou
-
-
Technical Discussion » how to use dopoption's rot to rotate mesh
By igou,
- 6
- 2622
-
By igou
-
-
Technical Discussion » how to create Maya's Goal without creep
By igou,
- 3
- 3050
-
By igou
-
-
Technical Discussion » note on memory usage when rendering lots of particles
By riviera,
- 9
- 3846
-
By igou
-
-
Technical Discussion » How to get other particle attribute
By igou,
- 8
- 3144
-
By igou
-
-
Houdini Indie and Apprentice » can flipSolver affects to another flipSolver?
By igou,
- 7
- 4472
-
By igou
-
-
Technical Discussion » (solved)when FLIP collide with RBD, it explosion
By igou,
- 12
- 12132
-
By igou
-
-
Houdini Lounge » does "Bitonic Merge Sort" important to GPU acceler
By igou,
- 3
- 3098
-
By igou
-
-
Technical Discussion » Spray motion is strange
By igou,
- 3
- 2393
-
By igou