Hi, johnmather!
You're right!
Update to 2019.2 does work! Thank you very much for advise!
Found 68 posts.
Search results Show results as topic list.
Houdini Engine for Maya » Houdini Engine 3.2 (17.5.425) crashing Maya 2019
-
- vyudin
- 77 posts
- Offline
Houdini Engine for Maya » Houdini Engine 3.2 (17.5.425) crashing Maya 2019
-
- vyudin
- 77 posts
- Offline
Hi there!
I have a very basic otl in Houdini Indie. But it's crashing Maya as soon as I am trying to use Primitive Wrangle.
Can you try to load my .otl in your Maya to confirm that please?
Can you provide any advise?
Thank you in advance!
I have a very basic otl in Houdini Indie. But it's crashing Maya as soon as I am trying to use Primitive Wrangle.
Can you try to load my .otl in your Maya to confirm that please?
Can you provide any advise?
Thank you in advance!
Houdini Engine for Unreal » Does UE4 Chaos Engine is developed by SideFx software?
-
- vyudin
- 77 posts
- Offline
Hello!
I wonder to find “Copyright © <2018> Side Effects Software Inc.” in description of FChaosNiagaraModule.
Can you clarify please, does it means what Side Effect Software is original developers of that modules?
Thank you!
I wonder to find “Copyright © <2018> Side Effects Software Inc.” in description of FChaosNiagaraModule.
Can you clarify please, does it means what Side Effect Software is original developers of that modules?
Thank you!
Houdini for Realtime » Game Tools | Maps Baker
-
- vyudin
- 77 posts
- Offline
Ah, that make sense…
Thank you for looking at my file, Paul! Only reason why I am not updated to 17.5 is you have no 17.5 branch in Game Tools. I had a though 17.0 is highest one
Thank you once again!
Vlad
Thank you for looking at my file, Paul! Only reason why I am not updated to 17.5 is you have no 17.5 branch in Game Tools. I had a though 17.0 is highest one

Thank you once again!
Vlad
Houdini for Realtime » Game Tools | Maps Baker
-
- vyudin
- 77 posts
- Offline
Sure, Paul.
Production is not include Map Baker. Only Development does.
And, by the way, when I start Houdini I am getting also:
This happening only when I have Game Tools installed….
my file: https://www.dropbox.com/s/rp1puo4dlp7hiig/MapBaking.hip?dl=0 [www.dropbox.com]
Thank you in advance, Paul!
Vlad
Production is not include Map Baker. Only Development does.
And, by the way, when I start Houdini I am getting also:
= = = = Viewer states registration = = = =
Error: C:/Users/Vlad/Documents/houdini17.0/viewer_states/viewportmeasuretool.py
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\stateutils.py", line 560, in register_pystate
mod = importlib.import_module(module_name)
File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.352\python27\lib\importlib\__init__.py", line 37, in import_module
__import__(name)
File "C:/Users/Vlad/Documents/houdini17.0/viewer_states\viewportmeasuretool.py", line 5, in <module>
import viewerstate.utils as util
ImportError: No module named viewerstate.utils
This happening only when I have Game Tools installed….
my file: https://www.dropbox.com/s/rp1puo4dlp7hiig/MapBaking.hip?dl=0 [www.dropbox.com]
Thank you in advance, Paul!
Vlad
Houdini for Realtime » Game Tools | Maps Baker
-
- vyudin
- 77 posts
- Offline
Hi, Paul!
Sure, that was the first thing I've checked
(I am doing exact steps you doing on video)
Cheers!
Vlad
Sure, that was the first thing I've checked

(I am doing exact steps you doing on video)
Cheers!
Vlad
Houdini for Realtime » Game Tools | Maps Baker
-
- vyudin
- 77 posts
- Offline
Hello, Paul!
I can't use Map Baker because of error when hit bake:
Houdini 17.0.352
Game Dev Tools installed manually because auto won't install Map Baker…
I can't use Map Baker because of error when hit bake:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/gamedev::Sop/sop_maps_baker?PythonModule", line 4, in Render
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.352/houdini/python2.7libs\hou.py", line 10275, in cook
return _hou.Node_cook(*args, **kwargs)
OperationFailed: The attempted operation failed.
Error while cooking.
Houdini 17.0.352
Game Dev Tools installed manually because auto won't install Map Baker…
Edited by vyudin - June 5, 2019 21:15:45
Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
-
- vyudin
- 77 posts
- Offline
Hi there!
Can you advise me please why I am getting this, “shattered” fluid mesh in UE?

Is that something wrong in export from Houdini?
Is that something wrong in fbx import parameters?
Is that something wrong in my UE shader?
This is my exported fbx and textures: https://www.dropbox.com/s/scq62n3irznhubt/exportFromHOU.zip?dl=0 [www.dropbox.com]
This is my UE map with shattered fluid pig: https://www.dropbox.com/s/jw2ji5zx302ce28/FluidPig_shattered.zip?dl=0 [www.dropbox.com]
This is render from Houdini parameters:

Sure, I can provide entire houdini .hip scene and caches.
Thank you in advance!
Can you advise me please why I am getting this, “shattered” fluid mesh in UE?

Is that something wrong in export from Houdini?
Is that something wrong in fbx import parameters?
Is that something wrong in my UE shader?
This is my exported fbx and textures: https://www.dropbox.com/s/scq62n3irznhubt/exportFromHOU.zip?dl=0 [www.dropbox.com]
This is my UE map with shattered fluid pig: https://www.dropbox.com/s/jw2ji5zx302ce28/FluidPig_shattered.zip?dl=0 [www.dropbox.com]
This is render from Houdini parameters:

Sure, I can provide entire houdini .hip scene and caches.
Thank you in advance!
Houdini Lounge » Have you seen the new Unreal 4 Level Blueprint?
-
- vyudin
- 77 posts
- Offline
I really like the debug mode, when you can see active connections.
And Blueprint as a Node structure at all.
Dear SideFX, please make a Houdini Engine for Unreal!
And Blueprint as a Node structure at all.
Dear SideFX, please make a Houdini Engine for Unreal!
Houdini Lounge » New Maya bringing new rental price. Are Houdini?
-
- vyudin
- 77 posts
- Offline
Hi!
Autodesk anonced yesterday the new product update [area.autodesk.com]
Now users can rent Maya 2015, for example, just by $195 per month only.
Does SideFX is planning to provide a rental plan for Houdini FX cheaper than current $2.195 per month?
Autodesk anonced yesterday the new product update [area.autodesk.com]
Now users can rent Maya 2015, for example, just by $195 per month only.
Does SideFX is planning to provide a rental plan for Houdini FX cheaper than current $2.195 per month?
SI Users » Hello magicians
-
- vyudin
- 77 posts
- Offline
I made a lot of destruction/vehicle animations in XSI fro Sony Computer Entertainment Europe.
But has switch to Houdini about 5 years ago by many reasons - more predictable simulation, much better control etc…
But has switch to Houdini about 5 years ago by many reasons - more predictable simulation, much better control etc…
Technical Discussion » AttribVOP: the best solution for read attributes from grid?
-
- vyudin
- 77 posts
- Offline
Hi!
Very simple question:
I have:
1. The grid.
2. Number of iterations.
In every iteration I would set color attribute to points. Easy, by Set Attribute VEX node.
The problem: inside of iteration I would check first the existing value of color on point X.
How to do this properly? My geometry - is grid in memory, not geometry from file.
Help me please.
Thank you!
Very simple question:
I have:
1. The grid.
2. Number of iterations.
In every iteration I would set color attribute to points. Easy, by Set Attribute VEX node.
The problem: inside of iteration I would check first the existing value of color on point X.
How to do this properly? My geometry - is grid in memory, not geometry from file.
Help me please.
Thank you!
Houdini Lounge » No more recorded "Procedural Modeling for Game"?
-
- vyudin
- 77 posts
- Offline
Hi!
Can you tell me please, do you have any plans to continue to give us recorded sessions?
The last ones for “Module 03 | Buildings, Part 01”, more than one month ago
Thank you in advance!
Can you tell me please, do you have any plans to continue to give us recorded sessions?
The last ones for “Module 03 | Buildings, Part 01”, more than one month ago

Thank you in advance!
Work in Progress » Destruction simulation
-
- vyudin
- 77 posts
- Offline
Good start!
But personally, I prefer more structural destruction [zanozza.com] instead of classic Voronoi “sandbox”.
I mean structural as this (by the way, no any boolean operations):

Try to think how you can setup structure and then cut your model. One advise: this could be easy settled on UV-based maps.
Cheers!
Vlad
But personally, I prefer more structural destruction [zanozza.com] instead of classic Voronoi “sandbox”.
I mean structural as this (by the way, no any boolean operations):

Try to think how you can setup structure and then cut your model. One advise: this could be easy settled on UV-based maps.
Cheers!
Vlad
Technical Discussion » VOP: Random choose from multiple values?
-
- vyudin
- 77 posts
- Offline
Hi!
I have acrazy Idea: I would use ramp for a random choose from values.
For example, I have 3 values: 0.1, 1, 0.56 with different “possibility” of choose.
I've build a ramp with constant interpolation (check attachment).
So now I will get random number, let say, 0.56. As we can see, this number is placed in the middle of ramp and result will be “1” (second from list).
This working perfectly, but I have a question: How to build or edit this ramp not by hand but inside of VOP?
Or maybe Houdini have native operator for multiple choose?
Thank you in advance!
I have acrazy Idea: I would use ramp for a random choose from values.
For example, I have 3 values: 0.1, 1, 0.56 with different “possibility” of choose.
I've build a ramp with constant interpolation (check attachment).
So now I will get random number, let say, 0.56. As we can see, this number is placed in the middle of ramp and result will be “1” (second from list).
This working perfectly, but I have a question: How to build or edit this ramp not by hand but inside of VOP?
Or maybe Houdini have native operator for multiple choose?
Thank you in advance!
Technical Discussion » Houdini crash on windows 8 [Solved]
-
- vyudin
- 77 posts
- Offline
I think forum moderator must create and stick solution about NVidia Drivers.
Just on 1st page in Technical Discussion we can see at least 3 topics
Just on 1st page in Technical Discussion we can see at least 3 topics

Technical Discussion » [SOLVED]: Houdini Interface Freezing on GTX680
-
- vyudin
- 77 posts
- Offline
: Seems I've found proper solution in this topic: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=27336&highlight=freezing [sidefx.com]
In short: before 319 driver release (current is 314) you have to use 306.96 or less.
Hi!
I have a strange Houdini behaviour: after couple of minutes, on the moment of Middle-click mouse or any another menu call (like viewport render type changing, for example), Houdini can stop to draw anything in UI.
I still can minimize, but can't close. CPU 0%, but can close only by closing task
This can happen on any Houdini build (I've try couple started from .230)
System information:
Windows 8 Pro N x64
Intel i7-3930K 3.20GHz, 48GB RAM,
video: GeForce GTX 680 4GB
Please help me - I can't use Houdini at all
Thank you!
In short: before 319 driver release (current is 314) you have to use 306.96 or less.
Hi!
I have a strange Houdini behaviour: after couple of minutes, on the moment of Middle-click mouse or any another menu call (like viewport render type changing, for example), Houdini can stop to draw anything in UI.
I still can minimize, but can't close. CPU 0%, but can close only by closing task

This can happen on any Houdini build (I've try couple started from .230)
System information:
Windows 8 Pro N x64
Intel i7-3930K 3.20GHz, 48GB RAM,
video: GeForce GTX 680 4GB
Please help me - I can't use Houdini at all

Thank you!
Houdini Lounge » Maya to Houdini Scale issue
-
- vyudin
- 77 posts
- Offline
Houdini Lounge » Bold New Prices
-
- vyudin
- 77 posts
- Offline
Houdini Lounge » Houdini 12 Sneak Peak feedback
-
- vyudin
- 77 posts
- Offline
Good morning!
Thank you for great job!
Most impressive for me is fire/smoke shoot.
But… Can you share please, who did a car animation?
Please accept my apologies, but… For greater impression is important to use greater details…
I mean - to create a great tech is just a half of success. Bigger half - is to present this tech by the impressive way.
The idea with car is great, but vehicle animation is…
Sorry once again, and please understand me - I just trying to push your greatest CG package higher.
“Split/Second” & “Motorstorm” franchise vehicles TA/animator
http://youtu.be/1UKYtGHeBbU [youtu.be]
Thank you for great job!
Most impressive for me is fire/smoke shoot.
But… Can you share please, who did a car animation?
Please accept my apologies, but… For greater impression is important to use greater details…
I mean - to create a great tech is just a half of success. Bigger half - is to present this tech by the impressive way.
The idea with car is great, but vehicle animation is…
Sorry once again, and please understand me - I just trying to push your greatest CG package higher.
“Split/Second” & “Motorstorm” franchise vehicles TA/animator
http://youtu.be/1UKYtGHeBbU [youtu.be]
-
- Quick Links