Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in 19.5
      • Overview
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Houdini Indie
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
  • Community
    • Forum
    • News Feed
    • Project Profiles
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • Event Calendar
    • User Groups
  • Learn
    • Start Here
    • My Learning
    • Learning Paths
    • Tutorials
    • Tech Demos
    • Talks & Webinars
    • Schools & Training
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
  • Support
    • Customer Support
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Buy
    • Download
    • Content Library
    • Contact Info
 
Advanced Search
Forums Search
Found 93 posts.

Search results Show results as topic list.

Houdini Lounge » Houdini 20 Rumors

User Avatar
wanglifu
93 posts
Offline
 Nov. 29, 2022 03:14:47
mark
AhmedHindy
make Karma/ Mantra convert textures to .rat on the fly and use it just like Arnold. I think Arnold is the best in tersm of .tx files generation since I dont need to manually enter ".tx" at the end of every jpg on every single shader.

big hassle for big scenes with alot of megascans assets

This was added in H19.5:
% hconfig -h HOUDINI_TEXTURE_DISK_CACHE
HOUDINI_TEXTURE_DISK_CACHE
Some image formats will have better performance when used as texture
maps when rendering. The imaketx program can be used to create these
high-performance texture files. This variable controls how non-ideal
texture maps should be used for texturing, automatically running
imaketex on these images to create high-performance texture files. This
conversion is done once, resulting an overall performance increase.

* Unset or native: will use the raw texture map with no conversion

* local will create a high performance texture file in the same
directory as the source texture (if possible).

* temp will use a local disk cache to store the high performance
texture files. This cache can be controlled using the htexcache
command line utility.

* all will first try to create a local texture file and if that fails,
it will fall back to the temp disk cache. For example, a texture
file $HIP/maps/color.png would have a local texture file created in
$HIP/maps/color.rat, but a texture stored in an HDA cannot have a
local texture created, so a cached file would be created in the temp
disk cache.

Should i replace all the textures manualy after the conversion?By the way,the rat files are huge.
See full post 

Technical Discussion » Change Vex Editor Font Size

User Avatar
wanglifu
93 posts
Offline
 Nov. 28, 2022 20:57:24
you can change the size
See full post 

3rd Party » Quixel Bridge with Houdini 19.5?

User Avatar
wanglifu
93 posts
Offline
 Nov. 17, 2022 02:01:20
just copy MegascansPlugin.json file into houdini19.5/packages folder.
See full post 

Solaris » How to blend mtlxstandard surface shaders?

User Avatar
wanglifu
93 posts
Offline
 Nov. 10, 2022 20:54:27
goldleaf
MtlX Mix can blend shaders

But it's karma cpu only for now,right?
See full post 

Technical Discussion » SOP RBD - where is the just actived group?

User Avatar
wanglifu
93 posts
Offline
 Nov. 3, 2022 23:08:21
I think the SOP RBD Bullet solver is missing a group transfer/copy node inside the asset.It's a bug or something?
See full post 

Solaris » Karma XPU NVRTC Issue

User Avatar
wanglifu
93 posts
Offline
 Oct. 27, 2022 05:21:01
brians
19.5.415 now has improved error reporting for when the NVRTC DSO fails to load.
Hopefully you'll get some kind of error message like...

NVRTC DynLib failed to load.  name=[...]  path=[...]  reason=[...]

Please let us know what that message says when it pops up.
thanks very much!

Here is the info,please check out.
Edited by wanglifu - Oct. 27, 2022 05:21:46
See full post 

Technical Discussion » Labs trees + vellum

User Avatar
wanglifu
93 posts
Offline
 Oct. 26, 2022 05:31:39
mestela
Usually look at the inputs, if the vellum sim glitches, that'll pass down to the point deform.

If the vellum sim looks stable, usually playing with the point count and falloff options on the point deform can calm it down for me.
Do you konw how to use the kinefx to deform the tree?I used that,so many ugly deformation...
See full post 

Technical Discussion » Labs trees + vellum

User Avatar
wanglifu
93 posts
Offline
 Oct. 25, 2022 04:58:30
mestela
You summoned me, so here I am.

Added a fix to the wiki:

https://www.tokeru.com/cgwiki/index.php?title=HoudiniVellum#Vellum_and_the_labs_tree [www.tokeru.com]

mestela
You summoned me, so here I am.

Added a fix to the wiki:

https://www.tokeru.com/cgwiki/index.php?title=HoudiniVellum#Vellum_and_the_labs_tree [www.tokeru.com]

Hi,do you notice the point deform result has so many glicthes and errors?
See full post 

Solaris » How to use the new component variant number mode?

User Avatar
wanglifu
93 posts
Offline
 Oct. 23, 2022 11:01:03
Thanks!I got it.
See full post 

Solaris » How to use the new component variant number mode?

User Avatar
wanglifu
93 posts
Offline
 Oct. 21, 2022 12:06:10
BryanRay
When the Component Geometry Variants node is in Number mode, it creates a context option @GEOVARIANTINDEX, which can be used in expressions in a variety of ways. In the attached example, I'm using it to drive which of my four boxes is not hidden by a Prune LOP.

Thanks,so this index thing can’t work inside component geometry?That’s limited
See full post 

Solaris » How to delete custom created viewport overrides

User Avatar
wanglifu
93 posts
Offline
 Oct. 19, 2022 21:34:50
+1 can't find the option
See full post 

Solaris » How to use the new component variant number mode?

User Avatar
wanglifu
93 posts
Offline
 Oct. 17, 2022 21:45:14
Anyone?I can't get useful info on the help.
See full post 

Solaris » How to use the new component variant number mode?

User Avatar
wanglifu
93 posts
Offline
 Oct. 17, 2022 00:15:30
How to use the new component variant number mode(19.5.403 Build)?I can' t figure out how to use one component geometry to get many variants?Any ideas?
See full post 

Solaris » Layout LOP suggestions

User Avatar
wanglifu
93 posts
Offline
 Sept. 16, 2022 00:49:42
goldleaf
Thanks for taking the time to share this feedback. Could I ask you to please log these bugs/issues? Especially the ones that aren't behaving as expected, it helps to outline each step exactly in the form. I know it can feel tedious, but it's very, very important (especially for these interactive issues). A recorded video can help too, but writing up the steps is usually more valuable; even narrated videos sometimes gloss over some crucial step that explains why user A is having an issue, but user B is not.

https://www.sidefx.com/bugs/submit/ [www.sidefx.com]

Some quick thoughts (again, please log a ticket through the form):

  1. Great idea
  2. I totally understand; this is one of those things where it seems half the time you want the asset scale consistent, other times you don't...
  3. Seems like a bug
  4. Seems like a bug
  5. Seems like a bug
  6. Great idea; I thought there was snapping, I don't think it was only built into the individual brushes...
  7. Isn't this what the orient brush is meant for?
  8. Seems like a bug

We try to watch the forum, but things can get missed easily so in addition to posting here. We recommend requests or bugs get logged in the DB, to ensure they can get tracked/assigned.

Thank you!

You can try to use layout tool to really do something,and you will encounter so many bugs even in 19.5.368.What a pity.
See full post 

Solaris » Layout LOP suggestions

User Avatar
wanglifu
93 posts
Offline
 Sept. 15, 2022 03:03:13
And it has so many bugs,if you have multiple layout nodes,you drag assets into one of them,all of sudden,the assets in the list swapped...

The Layout tool should be a very convenient tool,sidefx please, fix these things!
Edited by wanglifu - Sept. 15, 2022 03:09:05
See full post 

Solaris » Layout LOP suggestions

User Avatar
wanglifu
93 posts
Offline
 Sept. 15, 2022 02:42:55
After more experiement,i think the Layout tool needs more polishment,so many glitches to use them now.

The scale and orient brushe are also hard to use,the orient brush won't respect the reverse option.

And the brush radius seems very weird to me,should not the most strong area is the middle?

The paint and fill brush's density mode should have a option to lock size,because it' a very common task.And the random orientation in the paint brush won't work either.
Edited by wanglifu - Sept. 15, 2022 03:14:21
See full post 

Houdini Lounge » Houdini 20 Rumors

User Avatar
wanglifu
93 posts
Offline
 Sept. 6, 2022 05:32:47
More features about camera and camera animation in solaris are needed,like camera composition guide,camera dof focus distance linked to object,camera morph,camera follow spline,render region.
Edited by wanglifu - Sept. 6, 2022 05:34:53
See full post 

Houdini Lounge » Could labs team develop/update the megascans plugin?

User Avatar
wanglifu
93 posts
Offline
 Sept. 6, 2022 03:57:27
The quixel team has said that they won't develop any new features for the megascans plugin,just maintaining current state.So sadly it won't support the awesome new features about solaris,like materialx,karma xpu and component builder.Now it's tedious to import assets into solaris and converting them to usd.

Solaris and megascans are perfect match,it will be very handy to have a new bridge between them.Would labs team consider doing this?

For people who are interested how to use megascans assets in solaris for now,you can check out this tutorial.

https://www.youtube.com/watch?v=GOMN8Ywh3c8&list=PLCWTAH7pGMWS6qOvpS7k_y1iaCZCmcK1S [www.youtube.com]
See full post 

Solaris » Layout LOP suggestions

User Avatar
wanglifu
93 posts
Offline
 Sept. 2, 2022 05:25:47
Second that.
See full post 

Houdini Lounge » Debate question - should SideFX invest in paint/sculpt?

User Avatar
wanglifu
93 posts
Offline
 Sept. 2, 2022 00:46:27
Houdini must be a general 3d package rather a vfx plugin.And the waekpoints of houdini now are the modeling/sculting tools,object/scene managment and ui/ux.Just my two cents.
See full post 
  • First
  • 1
  • 2
  • 3
  • 4
  • Last
  • / 5
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Learning Paths
  • Tutorials
  • Talks & Webinars
  • Schools & Training
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • Contact Us
Copyright © SideFX 2023. All Rights Reserved.

Choose language