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Houdini for Realtime » Hard Gun Modeling Tools Project
- Pavel Geraskin
- 93 posts
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Houdini for Realtime » Hard Gun Modeling Tools Project
- Pavel Geraskin
- 93 posts
- Offline
Houdini for Realtime » Hard Gun Modeling Tools Project
- Pavel Geraskin
- 93 posts
- Offline
Hard Gun Project is aimed to make the same tools like in Blender BoxCutter/HardOps. Houdini is a new game player in hard surface modeling world.
Here are the links you can familiarize with the BoxCutter/HardOps:
https://masterxeon1001.com/category/boxcutter/ [masterxeon1001.com]
https://masterxeon1001.com/hard-ops-intro-guide/ [masterxeon1001.com]
Download Hard Gun ToolShelves (Sop and Obj):
https://github.com/mifth/mifthtools/tree/master/houdini/toolbar/HardGun [github.com]
Features:
- No need additional assets. Houdini already has everything.
- Fast Primitives creation.
- Fast Booleans setup.
- Other additional tools which help in modeling, UVs and Substance Painter preparations.
Some tests/tuts will be here:
Additional tools which work great with Hard Gun:
https://www.orbolt.com/asset/mifth::mifth_seams_cheater
https://www.orbolt.com/asset/mifth::mifth_round_edges_vdb
https://www.orbolt.com/asset/mifth::mifth_round_edge_bevel
https://www.orbolt.com/asset/mifth::mifth_edgeflipflow
https://www.orbolt.com/asset/mifth::mifth_edit_radial_falloff
https://www.orbolt.com/asset/mifth::mifth_edit_falloff
https://www.orbolt.com/asset/mifth::mifth_bend_animatrix_plus
https://www.orbolt.com/asset/mifth::mifth_uv_wrap
https://www.orbolt.com/asset/mifth::mifth_unbevel
https://www.orbolt.com/asset/mifth::mifth_unbevel_v2
Here are the links you can familiarize with the BoxCutter/HardOps:
https://masterxeon1001.com/category/boxcutter/ [masterxeon1001.com]
https://masterxeon1001.com/hard-ops-intro-guide/ [masterxeon1001.com]
Download Hard Gun ToolShelves (Sop and Obj):
https://github.com/mifth/mifthtools/tree/master/houdini/toolbar/HardGun [github.com]
Features:
- No need additional assets. Houdini already has everything.
- Fast Primitives creation.
- Fast Booleans setup.
- Other additional tools which help in modeling, UVs and Substance Painter preparations.
Some tests/tuts will be here:
Additional tools which work great with Hard Gun:
https://www.orbolt.com/asset/mifth::mifth_seams_cheater
https://www.orbolt.com/asset/mifth::mifth_round_edges_vdb
https://www.orbolt.com/asset/mifth::mifth_round_edge_bevel
https://www.orbolt.com/asset/mifth::mifth_edgeflipflow
https://www.orbolt.com/asset/mifth::mifth_edit_radial_falloff
https://www.orbolt.com/asset/mifth::mifth_edit_falloff
https://www.orbolt.com/asset/mifth::mifth_bend_animatrix_plus
https://www.orbolt.com/asset/mifth::mifth_uv_wrap
https://www.orbolt.com/asset/mifth::mifth_unbevel
https://www.orbolt.com/asset/mifth::mifth_unbevel_v2
Edited by Pavel Geraskin - Jan. 22, 2019 11:31:15
Houdini for Realtime » GoZ in Zbrush 2018 and Houdini
- Pavel Geraskin
- 93 posts
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Hi.
I did a simple GoZ asset. It's simple but it works.
https://www.orbolt.com/asset/mifth::mifth_simple_goz
I did a simple GoZ asset. It's simple but it works.
https://www.orbolt.com/asset/mifth::mifth_simple_goz
Technical Discussion » See Textures using Nodes
- Pavel Geraskin
- 93 posts
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Thanks for the reply. I know about this thing.
I just think about something more complex. For example to mix 2 textures with Noise. And see the result in the viewport.
https://i.imgur.com/c5qneBw.png [i.imgur.com]
In blender I can see such a result in the viewport. And it speeds up shading process.
I just think about something more complex. For example to mix 2 textures with Noise. And see the result in the viewport.
https://i.imgur.com/c5qneBw.png [i.imgur.com]
In blender I can see such a result in the viewport. And it speeds up shading process.
Technical Discussion » See Textures using Nodes
- Pavel Geraskin
- 93 posts
- Offline
Hi,
Is it possible to see textures in the viewport if I use Nodes? I attached my hip file.
In blender I can do it.
https://i.imgur.com/jA6DQrB.png [i.imgur.com]
https://i.imgur.com/Rxs09gI.png [i.imgur.com]
Is it possible to see textures in the viewport if I use Nodes? I attached my hip file.
In blender I can do it.
https://i.imgur.com/jA6DQrB.png [i.imgur.com]
https://i.imgur.com/Rxs09gI.png [i.imgur.com]
Technical Discussion » Python: Custom Menu with Icons
- Pavel Geraskin
- 93 posts
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It looks I did GUI with Pyside2.
https://youtu.be/AhR3RN-ui1o [youtu.be]
https://pastebin.com/K1ZERBw5 [pastebin.com]
It's easy to make such a tool now.
https://youtu.be/AhR3RN-ui1o [youtu.be]
https://pastebin.com/K1ZERBw5 [pastebin.com]
It's easy to make such a tool now.
Edited by Pavel Geraskin - Nov. 3, 2018 19:37:54
Technical Discussion » Python: Custom Menu with Icons
- Pavel Geraskin
- 93 posts
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Hi,
I would like to make Insert Meshes tool. I need to make a menu with Icons.
Like there:
https://www.youtube.com/watch?v=Ets57jWcEG8&t=42s [www.youtube.com]
https://vimeo.com/251036214 [vimeo.com]
https://imgur.com/a/BKHGScR [imgur.com]
How to make such a menu with python/qt or somethin else? Could you please make an example?
Thank you.
I would like to make Insert Meshes tool. I need to make a menu with Icons.
Like there:
https://www.youtube.com/watch?v=Ets57jWcEG8&t=42s [www.youtube.com]
https://vimeo.com/251036214 [vimeo.com]
https://imgur.com/a/BKHGScR [imgur.com]
How to make such a menu with python/qt or somethin else? Could you please make an example?
Thank you.
Edited by Pavel Geraskin - Nov. 2, 2018 10:05:31
The Orbolt Smart 3D Asset Store » 3DCoat-Houdini Applinker
- Pavel Geraskin
- 93 posts
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The Orbolt Smart 3D Asset Store » 3DCoat-Houdini Applinker
- Pavel Geraskin
- 93 posts
- Offline
Hi!
Actually it works in 16.5. All you need is just to copy the Exchange path. I'll fix it at Orbolt soon.
https://youtu.be/_JZVCWtCZCk [youtu.be]
Actually it works in 16.5. All you need is just to copy the Exchange path. I'll fix it at Orbolt soon.
https://youtu.be/_JZVCWtCZCk [youtu.be]
Technical Discussion » Houdini 16.5 and Layer geometry node
- Pavel Geraskin
- 93 posts
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Technical Discussion » Python: Ordered Selection for genericTool
- Pavel Geraskin
- 93 posts
- Offline
Hi!
I have some modeling tools which need to have ordered selection. For example, I need to get the last selected point in the selection. I tried to set such code for my toolshelf but this does not work:
Is it possible to set ordered selection in the toolshelf?
I have some modeling tools which need to have ordered selection. For example, I need to get the last selected point in the selection. I tried to set such code for my toolshelf but this does not work:
import soptoolutils import toolutils kwargs['ordered'] = True node = soptoolutils.genericTool(kwargs, 'mifth_merge_verts')
Is it possible to set ordered selection in the toolshelf?
Edited by Pavel Geraskin - Dec. 15, 2017 07:51:08
Houdini Engine for Unreal » UE4 Blend Shapes support / FBX
- Pavel Geraskin
- 93 posts
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Technical Discussion » RFE:Persistant snapping options
- Pavel Geraskin
- 93 posts
- Offline
Technical Discussion » RFE:Persistant snapping options
- Pavel Geraskin
- 93 posts
- Offline
+1
I have to set my snap options each time too. For the multi-snapping.
I have to set my snap options each time too. For the multi-snapping.
Edited by Pavel Geraskin - May 23, 2017 06:48:50
Houdini Indie and Apprentice » Houdini on Kubuntu 15.10
- Pavel Geraskin
- 93 posts
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Technical Discussion » Edge extrude
- Pavel Geraskin
- 93 posts
- Offline
Technical Discussion » Python: How to Add Pre-Transform Parms?
- Pavel Geraskin
- 93 posts
- Offline
Hi,
How to add Pre-Transform Parameters to a node with python?
Here video what I need to add:
https://youtu.be/wXiJy4LeMRA [youtu.be]
Thank you a lot!
How to add Pre-Transform Parameters to a node with python?
Here video what I need to add:
https://youtu.be/wXiJy4LeMRA [youtu.be]
Thank you a lot!
Technical Discussion » Renderman Denoiser
- Pavel Geraskin
- 93 posts
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I found that we should apply the denoiser manually. At least it's in Houdini 15.5 still does not work.
Technical Discussion » Renderman Denoiser
- Pavel Geraskin
- 93 posts
- Offline
Hi.
I cannot run the denoiser with Houdini 15.5. Nothing is denoised after rendering. Could you check my file, please? I attached it.
I cannot run the denoiser with Houdini 15.5. Nothing is denoised after rendering. Could you check my file, please? I attached it.
Edited by Pavel Geraskin - June 27, 2016 09:49:51
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