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Work in Progress » cosmetic rendering By Houdini+ UE 4.27. 4:05min render time
- pbowmar
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Houdini Engine for Unreal » Q: State of Handles Houdini->UE4/5?
- pbowmar
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Also, I see the Houdini Handles in Unreal, but modifying them does nothing to the actual parm that the handle is bound to. I suspect I have missed something but reading through the docs I can't figure out what
The docs mention the handles should appear greyed out which makes sense to me, but I don't see the greyed out handles.
If I click on the HoudiniHandleComponent in the Details, I get the handle in the viewport but dragging it does nothing...
I'm also getting some bizarre scaling of the values, where if I type in the value into the Houdini Handles parm on the UE5 details view, the value it applies to the parm is 100x smaller than expected. It's clearly trying to be clever with scaling which is cool and all but super confusing in this case...
Full disclosure: I'm using UE5 so maybe things aren't working fully in 5?
Cheers,
Peter B
The docs mention the handles should appear greyed out which makes sense to me, but I don't see the greyed out handles.
If I click on the HoudiniHandleComponent in the Details, I get the handle in the viewport but dragging it does nothing...
I'm also getting some bizarre scaling of the values, where if I type in the value into the Houdini Handles parm on the UE5 details view, the value it applies to the parm is 100x smaller than expected. It's clearly trying to be clever with scaling which is cool and all but super confusing in this case...
Full disclosure: I'm using UE5 so maybe things aren't working fully in 5?
Cheers,
Peter B
Houdini Engine for Unreal » Q: State of Handles Houdini->UE4/5?
- pbowmar
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Hi,
Is this:
https://www.sidefx.com/docs/unreal/_handles.html [www.sidefx.com]
the extent of Handle support in UE, from Houdini?
i.e. basically just a Bound handle and a xform handle (on the Houdini side)?
Cheers,
Peter B
Is this:
https://www.sidefx.com/docs/unreal/_handles.html [www.sidefx.com]
the extent of Handle support in UE, from Houdini?
i.e. basically just a Bound handle and a xform handle (on the Houdini side)?
Cheers,
Peter B
Houdini Engine for Unreal » Houdini Engine for UE5
- pbowmar
- 7024 posts
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
- pbowmar
- 7024 posts
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The Windows version of the Houdini Engine plugin for UE 5 is now on Github, and in my limited testing appears to work just fine!
Houdini Engine for Unreal » Q: Houdini Engine inside (Windows) packaged runtime?
- pbowmar
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Houdini Engine for Unreal » Q: Houdini Engine inside (Windows) packaged runtime?
- pbowmar
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Hi,
Is there anything preventing Engine running inside a packaged Unreal application? On Windows, and would not be distributed but rather an internal application. Realtime isn't an issue for this app either so we go in knowing performance can be impacted by Houdini Engine updates.
Cheers,
Peter B
Is there anything preventing Engine running inside a packaged Unreal application? On Windows, and would not be distributed but rather an internal application. Realtime isn't an issue for this app either so we go in knowing performance can be impacted by Houdini Engine updates.
Cheers,
Peter B
3rd Party » Houdini Bookmarks Python Panel
- pbowmar
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Hey,
This is super cool! I notice there is no license associated with it, are you going to add a license to the GitHub so others are able to use it?
Cheers,
Peter B
This is super cool! I notice there is no license associated with it, are you going to add a license to the GitHub so others are able to use it?
Cheers,
Peter B
Solaris and Karma » Karma cannot render propeller motion blur
- pbowmar
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I've always felt the need for the Cache LOP is a major sharp edge in LOPs, no-one will ever guess that, and even if you know/knew it you pretty quickly (in my case at least) forget about it if you're not in LOPs all the time.
I wonder if a simple alias "Motion Blur Cache" to the Cache LOP might help discoverability?
I wonder if a simple alias "Motion Blur Cache" to the Cache LOP might help discoverability?
PDG/TOPs » Q: Best way to "instakill" TOP work items
- pbowmar
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Hmm good question, I will pay more attention to the node type when it happens again.
I suspect though that it's the Service jobs that are the ones that I notice most, since I do like the services
The option to kill the service on canceling the cook might be a good one, defaulting to Off since what I was doing was a bit of an edge case in terms of memory consumption. Or yeah a "Ultra-Kill" button (please call it that) that just goes nuts and kills of all the things.
I will experiment with having the potentially troublesome TOP nodes _not_ use the service however, which may give me best of both worlds.
Cheers,
Peter B
I suspect though that it's the Service jobs that are the ones that I notice most, since I do like the services
The option to kill the service on canceling the cook might be a good one, defaulting to Off since what I was doing was a bit of an edge case in terms of memory consumption. Or yeah a "Ultra-Kill" button (please call it that) that just goes nuts and kills of all the things.
I will experiment with having the potentially troublesome TOP nodes _not_ use the service however, which may give me best of both worlds.
Cheers,
Peter B
PDG/TOPs » Q: Best way to "instakill" TOP work items
- pbowmar
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I just realised I'm basically looking for a render farm's "boot job" vs "drain" i.e. sometimes I want the processes to stop _now_ regardless of their progress, and other times I do want the work item to finish what it's doing but not pick up any more work items.
This is localscheduler btw, if I'm using Deadline or something similar I can go to that scheduler's UI and I'll have Boot vs Drain there.
Cheers,
Peter B
This is localscheduler btw, if I'm using Deadline or something similar I can go to that scheduler's UI and I'll have Boot vs Drain there.
Cheers,
Peter B
PDG/TOPs » PDG node/workitem more detailed run times information?
- pbowmar
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PDG/TOPs » Q: Best way to "instakill" TOP work items
- pbowmar
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Hi,
So I'm working with very high res geometry and can easily accidentally overload a 128gb machine's RAM. Obviously, I am working to not do this
However in the meantime, what is the best way to "instakill" everything in TOPs? If I click Cancel Current Cook, the Hython processes still seem to want to finish their current work item, which often leads to swapping in my case.
I'm currently attempting to use the Task Manager in Windows to kill the processes but that seems ugly plus it's slow if I happen to have several hython.exe processes due to having several slots.
I've tried both the Service and without Service, though I prefer Service because speed of work items being picked up of course.
18.5.462 Win 10 Py 3
Cheers
Peter B
So I'm working with very high res geometry and can easily accidentally overload a 128gb machine's RAM. Obviously, I am working to not do this
However in the meantime, what is the best way to "instakill" everything in TOPs? If I click Cancel Current Cook, the Hython processes still seem to want to finish their current work item, which often leads to swapping in my case.
I'm currently attempting to use the Task Manager in Windows to kill the processes but that seems ugly plus it's slow if I happen to have several hython.exe processes due to having several slots.
I've tried both the Service and without Service, though I prefer Service because speed of work items being picked up of course.
18.5.462 Win 10 Py 3
Cheers
Peter B
PDG/TOPs » Q/Bug: Should TOP Geometry SOP recook when button pushed?
- pbowmar
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Hi,
Using the TOP Geometry SOP, clicking Force Recook doing nothing. I have to run python node.cook(force=True) on the node to get it to dirty and recook.
Bug? Or am I misunderstanding the button?
Related: Is there any way to have it recook when the input to the TOP Geometry SOP is dirtied? I accept any slowness that results If I have to push the button then it's not really procedural unfortunately...
18.5.462 Win 10 py3
Cheers,
Peter B
Using the TOP Geometry SOP, clicking Force Recook doing nothing. I have to run python node.cook(force=True) on the node to get it to dirty and recook.
Bug? Or am I misunderstanding the button?
Related: Is there any way to have it recook when the input to the TOP Geometry SOP is dirtied? I accept any slowness that results If I have to push the button then it's not really procedural unfortunately...
18.5.462 Win 10 py3
Cheers,
Peter B
3rd Party » Bezier curve editor
- pbowmar
- 7024 posts
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PDG/TOPs » Deadline concurrent tasks for MQ server?
- pbowmar
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Hi,
Is there a reason (i.e. Deadline functionality) that prevents Concurrent Tasks for MQ jobs? Or is only a single MQ server required regardless of the number of jobs? I feel like the 2nd is the reason but wanted to confirm.
Cheers,
Peter B
Is there a reason (i.e. Deadline functionality) that prevents Concurrent Tasks for MQ jobs? Or is only a single MQ server required regardless of the number of jobs? I feel like the 2nd is the reason but wanted to confirm.
Cheers,
Peter B
PDG/TOPs » Deadline concurrent tasks not working if single batch cooks
- pbowmar
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So I just discovered that if you modify the concurrent tasks after a job has been submitted to Deadline, using the Deadline monitor, it does _not_ recognize that change. So this might be more of a Deadline issue? I'm speculating however.
PDG/TOPs » RFE: Additional info on Deadline tasks
- pbowmar
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No, not at all, I forget it started at zero when I was writing this
Probably good to have it configurable though just because some shops might already use some of those fields.
It's not super urgent but definitely would be helpful.
Cheers,
Peter B
Probably good to have it configurable though just because some shops might already use some of those fields.
It's not super urgent but definitely would be helpful.
Cheers,
Peter B
PDG/TOPs » Minor Q: Choosing default scheduler options
- pbowmar
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I may have misspoke, I mean I'm using TOP Scheduler Override, won't that force that node to use Deadlinescheduler if Default Scheduler is LocalScheduler?
Houdini Lounge » HCMD Tool Developer
- pbowmar
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Thanks for the explanation Mark, as a fairly neophyte Windows user, could I please RFE hpowershell.exe that allows direct access of Houdini via Powershell? I can use these steps of course, but given Powershell is much stronger than cmd.exe it would convenient to have it available for every Houdini version (we run quite a few) in the Start Menu.
Cheers,
Peter B
Cheers,
Peter B
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