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Houdini Indie and Apprentice » Downloading Apprentice
- silvina
- 181 posts
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Houdini Indie and Apprentice » Question about Houdini Apprentice HD license
- silvina
- 181 posts
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Our official position is: it is technically possible, and you are welcome to try it.
If it works, yes, you are allowed to use your license in both platforms.
If it doesn't, you are out of luck, as the licensing tools weren't really created to perform that way.
If it works, yes, you are allowed to use your license in both platforms.
If it doesn't, you are out of luck, as the licensing tools weren't really created to perform that way.
Technical Discussion » Viewport facing primitives
- silvina
- 181 posts
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Your geometry node should have a Look At field in the Transform folder. You should enter your camera there.
Houdini Indie and Apprentice » Script .cmd file error "Source Failed, <path> doe
- silvina
- 181 posts
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Do you have spaces in either the path or the file name? Hscript is not fond of empty spaces…
Houdini Indie and Apprentice » Camera and Lookat
- silvina
- 181 posts
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No need…I can see some unexpected rotation values in there. I am submitting a bug for this.
Apologies for not noticing this before…
Apologies for not noticing this before…
Houdini Indie and Apprentice » Installing both 10 and 11
- silvina
- 181 posts
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If you are still having problems, please write to support@sidefx.com with the diagnostic information from your server machine and from a client machine.
Houdini Indie and Apprentice » Installing both 10 and 11
- silvina
- 181 posts
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Do you have Houdini 11 licensing tools installed? Licensing tools version 10 are not able to read Houdini 11 licenses.
Also, we strongly suggest keeping your non-commercial licenses separated from your commercial ones (as in a different machine). With the licenses installed on the same machine, it is very easy to accidentally turn your commercial files into non-commercial.
Also, we strongly suggest keeping your non-commercial licenses separated from your commercial ones (as in a different machine). With the licenses installed on the same machine, it is very easy to accidentally turn your commercial files into non-commercial.
Technical Discussion » No display Icons (Version 10 / 11)
- silvina
- 181 posts
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Houdini Lounge » houdini loading so slow
- silvina
- 181 posts
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It seems like your $HOME/houdini10.0 directory might be corrupted, or it didn't create the icons successfully. Can you try deleting it or renaming it?
In windows it should be under user_name->My Documents->houdini10.0
In windows it should be under user_name->My Documents->houdini10.0
Houdini Indie and Apprentice » Houdini Profile Directory
- silvina
- 181 posts
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The $HOME/houdini10.0 file stores all your Desktop and Network preferences, plus the icons cache. I am afraid is not a good idea to get rid of it…
Houdini Lounge » proper sBlend
- silvina
- 181 posts
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Does it work if you delete the attribute transfer? I just noticed your file is made with 9.1…
Houdini Indie and Apprentice » Noob Questions
- silvina
- 181 posts
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If you look through the light you will see why you are getting “cut” shadows… Change the Ortho width under the Spot Light Options to something like 20, and it should work fine…
Houdini Lounge » proper sBlend
- silvina
- 181 posts
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Technical Discussion » Problem Generating ODE objects
- silvina
- 181 posts
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The problem with your expression is that it returns 1 or 0, when what you want (I believe) is the frame number to create another popcorn for you.
Please try:
if(($SF % 10) == 1, $FF, 0)
or
if(($SF % 10) == 1, $SF, 0)
instead
Also, for this to be an ODE sim, you need to change the Solver Engine
parameter in the Rigid Body Solver to ODE
Please try:
if(($SF % 10) == 1, $FF, 0)
or
if(($SF % 10) == 1, $SF, 0)
instead
Also, for this to be an ODE sim, you need to change the Solver Engine
parameter in the Rigid Body Solver to ODE
Technical Discussion » HQueue and hetrogenic operating systems
- silvina
- 181 posts
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Technical Discussion » HQueue and hetrogenic operating systems
- silvina
- 181 posts
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Distribute Simulation is different than firing a render to a render farm.
It is used to divide your fluid simulations between machines at simulation stage (not at the rendering stage), allowing you to do simulations that would have been otherwise too computationally expensive or too slow for one machine.
For the Distribute Simulation to work properly, it needs the machines to sync up and trade information on their calculations. For that reason, you cannot use Alfred to distribute a sim. You will need Hqueue or to follow Jeff's instructions on the Old School Blog.
Now, if you wish to submit “normal” renders to the farm, you can use any queueing software you wish, and submit to windows, Linux or OSX
It is used to divide your fluid simulations between machines at simulation stage (not at the rendering stage), allowing you to do simulations that would have been otherwise too computationally expensive or too slow for one machine.
For the Distribute Simulation to work properly, it needs the machines to sync up and trade information on their calculations. For that reason, you cannot use Alfred to distribute a sim. You will need Hqueue or to follow Jeff's instructions on the Old School Blog.
Now, if you wish to submit “normal” renders to the farm, you can use any queueing software you wish, and submit to windows, Linux or OSX
Houdini Indie and Apprentice » Total NOOB : importing OBJ, saving and reopening : no geo ?
- silvina
- 181 posts
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Houdini Indie and Apprentice » Interactive feedback in the viewport
- silvina
- 181 posts
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Please check the bottom right corner of houdini, and make sure that you are set to Auto Update instead of On Mouse Up or manual.
Another think to check is that you have Update Parameters Interactively
toggled on under the Edit menu.
Another think to check is that you have Update Parameters Interactively
toggled on under the Edit menu.
Technical Discussion » Pyro FX shader
- silvina
- 181 posts
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Also, when rendering volumes, you'll get better results with deep shadow maps, rather than raytracing…
Technical Discussion » Error in rendering extra images planes
- silvina
- 181 posts
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This is also in docs (scroll to the How To area):
http://www.sidefx.com/docs/houdini10.0/rendering/deeprasters [sidefx.com]
http://www.sidefx.com/docs/houdini10.0/rendering/deeprasters [sidefx.com]
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