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Technical Discussion » Set initial state in Vellum cloth 17.5
- bonsak
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Technical Discussion » Set initial state in Vellum cloth 17.5
- bonsak
- 459 posts
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On the Vellum Drape node there is a “Freeze at frame” checkbox. Set that to the frame you want to start with and check the checkbox. You can also save the state at frame “…” to disk so you dont have to redo the draping every time you open the file.
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Technical Discussion » Camera in Houdini, is there an "auto vertical tilt correction"?
- bonsak
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Technical Discussion » Camera in Houdini, is there an "auto vertical tilt correction"?
- bonsak
- 459 posts
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On the camera parameter View tab, try adjusting Screen Window X/Y's y parm, and then adjust the cameras Y Transform to frame the view. Its basically the same but not as straight forward as the Max button
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Technical Discussion » how do i import a py file from 3dequalizer
- bonsak
- 459 posts
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Technical Discussion » problem about "print" node in mat
- bonsak
- 459 posts
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Technical Discussion » String attribute on each part of a heightfield tile split
- bonsak
- 459 posts
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Depending on how you are planning to use your attribute later, you could just use a primitive wrangle and set your attributes in there.
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Technical Discussion » VEX - For loop with given range [SOLVED]
- bonsak
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for(int i = 5; i < 8; i++){ printf('%g', i); } >567
Edited by bonsak - April 25, 2019 06:53:40
Technical Discussion » Feature request | Guide masking along length
- bonsak
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Technical Discussion » Feature request | Guide masking along length
- bonsak
- 459 posts
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On a Guide Process node, go to the Masking tab and check Use Curve Mask.
You can also define your own “mask” attributes on the guides and pipe them in via the Blend dropdown.
Regards
Bonsak
You can also define your own “mask” attributes on the guides and pipe them in via the Blend dropdown.
Regards
Bonsak
Houdini Indie and Apprentice » Flickering UVs on PolyWire
- bonsak
- 459 posts
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Hard to tell without an example hip file but i remember i had a similar problem and that i checked “Fix Boundary Seam” on the UV Texture node. Not entirely sure is that will fix your problem. It might also be related a changing number of points on the splines you are sweeping. But then again. Hard to tell just by looking at the images.
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Houdini Indie and Apprentice » Applying material to specific instance
- bonsak
- 459 posts
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You can set shop_materialpath as a point attribute on the points you are instancing on. The instances should pick up the material specified.
http://www.sidefx.com/docs/houdini/copy/instanceattrs.html [www.sidefx.com]
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http://www.sidefx.com/docs/houdini/copy/instanceattrs.html [www.sidefx.com]
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PDG/TOPs » Why we don't have a dedicated TOP context?
- bonsak
- 459 posts
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PDG/TOPs » Why we don't have a dedicated TOP context?
- bonsak
- 459 posts
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/obj is basically an “all contexts” context as it can contain any of the other contexts.
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Technical Discussion » script sop broken?
- bonsak
- 459 posts
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Yes it is a little weird But i think it is because you can point to an hscript file and it will execute but not python.
You can also paste your code directly into the script parm:
You can also paste your code directly into the script parm:
Edited by bonsak - April 8, 2019 13:11:50
Technical Discussion » script sop broken?
- bonsak
- 459 posts
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Hi
You have to wrap the path to your script like this:
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You have to wrap the path to your script like this:
execfile('$HIP/Desktop/test.py')
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Technical Discussion » Change a curve intrinsic uv or basis in VEX?
- bonsak
- 459 posts
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I dont think your list array will be updated inside the same wrangle you are manipulation it in. f@foo will return list from line one. What happens if you turn list into an attribute and read it in a new wrangle downstream?
-b
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Technical Discussion » Hdalc - Custom path.
- bonsak
- 459 posts
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Hi
In your houdini.env file you need to configure the HOUDINI_OTL_SCANPATH
Make sure you keep the “;@/otls” at the end of the line.
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In your houdini.env file you need to configure the HOUDINI_OTL_SCANPATH
MYCUSTOMPATH=S:/Customotls/somefolder/otls HOUDINI_OTLSCAN_PATH=$MYCUSTOMPATH;@/otls
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Technical Discussion » slicked fur/hair, getting fur to lie closely against skin during groom
- bonsak
- 459 posts
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Here is an alternative way to set the initial guide direction with two sets of guides. One set (guide guides if you like) with low density that sets the direction for the advection of the main guides.
Guide guides:
Main guides advected by the guide guides:
Not sure why you do all the peak in/out stuff at the end there. Isnt a singel minpos() sufficient to get all the guides glued to the skin? Might be missing something though.
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Guide guides:
Main guides advected by the guide guides:
Not sure why you do all the peak in/out stuff at the end there. Isnt a singel minpos() sufficient to get all the guides glued to the skin? Might be missing something though.
-b
Edited by bonsak - April 2, 2019 13:47:22
Technical Discussion » slicked fur/hair, getting fur to lie closely against skin during groom
- bonsak
- 459 posts
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I see. If you have decent uv you could Polyframe from uv and use tangentu as furdirection on the Guide Groom and Ray the rest, or use Guide Initialize with 0 Lift and Ray that with min distance.
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