The preference menu of softimage is very efficient. The concept of list on the left side permit to navigate rapidly. The right side corresponds to his corresponding options.
Houdini should improve his customization like softimage because a lot of things are “hard coded”.
In softimage world “cluster” = houdini “group”
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SI Users » project "Houdini, a great modeler"
- katana13
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Houdini Lounge » How about a MODELING module for Houdini?
- katana13
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I don't think Houdini need to lose his procedural part. In fact, houdini has almost all. Houdini needs only a GUI like softimage RMB menu which should configure houdini's nodes according the chosen functionnality.
Look the softimage interface, the RMB menu is selection sensitive (points, edge, primitive, gizmo). Why? because these functions are used often. They need to be accessible very fast.
Houdini can do that with his nodes. For example,
1.if we click on “create cluster” (“create group” in the houdini case) with edge selection, houdini should drop a group node with “entity” parameter put to “edges”.
2. If we click on “create cluster” (“create group” in the houdini case) with point selection, houdini should drop a group node with “entity” parameter put to “points”
3. For example, if we click on “extrude along normal” with some primitives, edges or points selected, houdini should drop a “polyextrude” with activated local tab of polyextrude node.
4. For example, if we click on “extrude along axis” with some primitives, edges or points selected, houdini should drop a “polyextrude” with activated global tab of polyextrude node.
5. For example, if we click on “extrude along a curve, houdini should drop 2 or more nodes : sweep, skin, etc
That's suppose ”polyextrude" node compatible with edges and points.
Look the softimage interface, the RMB menu is selection sensitive (points, edge, primitive, gizmo). Why? because these functions are used often. They need to be accessible very fast.
Houdini can do that with his nodes. For example,
1.if we click on “create cluster” (“create group” in the houdini case) with edge selection, houdini should drop a group node with “entity” parameter put to “edges”.
2. If we click on “create cluster” (“create group” in the houdini case) with point selection, houdini should drop a group node with “entity” parameter put to “points”
3. For example, if we click on “extrude along normal” with some primitives, edges or points selected, houdini should drop a “polyextrude” with activated local tab of polyextrude node.
4. For example, if we click on “extrude along axis” with some primitives, edges or points selected, houdini should drop a “polyextrude” with activated global tab of polyextrude node.
5. For example, if we click on “extrude along a curve, houdini should drop 2 or more nodes : sweep, skin, etc
That's suppose ”polyextrude" node compatible with edges and points.
SI Users » Softimage to Houdini - Pros and Cons - What could be done?
- katana13
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jordibares
Regarding control panels, Houdini UI is quite old and limited so either you go for PyQT or simply put the control objects as normal 3D shapes (not renderable) in the viewport.. a bit old school I know but its very efficient.
hope it helps
jb
Do you play a lot wit PyQT? If yes, do you know if it's possible to catch keyboard and mouse events of houdini windows with the PyQt interface?
SI Users » Softimage to Houdini - Pros and Cons - What could be done?
- katana13
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pezetko
I cannot see reason to have such black boxed SuperEditSOP node.
It's against Houdini procedural nature. Instead of this blackboxed node you can use other application as well.
You can you whatever modeling package you like as long as it has export feature. Then you can import obj/alembic/fbx or other file format directly to Houdini and you will get this one node modeling solution.
You can use for modeling what you like. Zbrush, 3DCoat, Silo, NVil, Modo, XSI…
It's even possible to have direct connection between modeling app and Houdini. Look at this:
https://vimeo.com/14448626 [vimeo.com]
Or some sort of clipboard (3D Applink, copy paste feature like in Nvil)
On the other side some better more interactive workflow for modeling would be plus. Something like this would be really useful:
http://www.youtube.com/watch?v=N2YprHoEWgE [youtube.com]
(Interactive modeling mode that create classic procedural nodes under it's asset, so you don't loose the possibility to modify history of operations).
I think a RMB menu based selection type (edge, primitive, points) will be a good starting point. This RMB will give all modeling tools(node) for edge, primitive or points. Some tools will be only a node configuration like polyextrude which can do extrude along normal, extrude along axis,.. But “Polyextrude node” should be compatible with points and edges.
Edited by - March 6, 2014 18:39:37
SI Users » Softimage to Houdini - Pros and Cons - What could be done?
- katana13
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Hi lisux,
The performance viewport issue will be fixed in the future. Maybe, the next release : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30310&highlight=maya. [sidefx.com]
The performance viewport issue will be fixed in the future. Maybe, the next release : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30310&highlight=maya. [sidefx.com]
SI Users » animation and rigging
- katana13
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Hello Mario Reitbauer,
Normally, yes. 2-3 months ago, someone posted a comparaison between maya vs houdini in terms of animation speed of several rigs. The performance issue was the viewport. Maybe, the next release.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30310&highlight=maya [sidefx.com]
Normally, yes. 2-3 months ago, someone posted a comparaison between maya vs houdini in terms of animation speed of several rigs. The performance issue was the viewport. Maybe, the next release.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30310&highlight=maya [sidefx.com]
SI Users » just saying hello
- katana13
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If you want a tutorial to know houdini concept (free): beginner oriented.
http://www.3dbuzz.com/training/view/houdini-fundamentals/h9-fundamentals [3dbuzz.com]
3DBuzz's tutorial are very good. You can use it in houdini 13 without issues except for some rendering parts where some materials were discontinued.
Otherwise, you have the Sidefx tutorial (free). Very good but a litte less talkative than 3DBuzz because shorter.
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=202&Itemid=361 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=203&Itemid=362 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=222&Itemid=383 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=228&Itemid=389 [sidefx.com]
For the rigging part, you are the 3dBuzz's tutorial (not free) :
http://www.3dbuzz.com/training/topic/houdini [3dbuzz.com]
After CMIVFX are also good. But you need to know houdini basics concept for a lot of them.
You have Peter Quint's tutorial (good too): http://vimeo.com/user2030228. [vimeo.com] If you need to watch some practical example.
http://www.3dbuzz.com/training/view/houdini-fundamentals/h9-fundamentals [3dbuzz.com]
3DBuzz's tutorial are very good. You can use it in houdini 13 without issues except for some rendering parts where some materials were discontinued.
Otherwise, you have the Sidefx tutorial (free). Very good but a litte less talkative than 3DBuzz because shorter.
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=202&Itemid=361 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=203&Itemid=362 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=222&Itemid=383 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=228&Itemid=389 [sidefx.com]
For the rigging part, you are the 3dBuzz's tutorial (not free) :
http://www.3dbuzz.com/training/topic/houdini [3dbuzz.com]
After CMIVFX are also good. But you need to know houdini basics concept for a lot of them.
You have Peter Quint's tutorial (good too): http://vimeo.com/user2030228. [vimeo.com] If you need to watch some practical example.
SI Users » Hello magicians
- katana13
- 37 posts
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ace63
Hello everybody!
I've been using XSI since v6 (not too long I know) and intent to never give Autodesk any money again. Will look into Houdini in the next few months so hi there.
You're welcome!!
SI Users » Softimage to Houdini - Pros and Cons - What could be done?
- katana13
- 37 posts
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Hi probiner,
riviera propose these links.
http://qlab.github.io/qLib/ [qlab.github.io]
facebook: https://www.facebook.com/pages/qLib/145692112131248 [facebook.com]
album: https://www.facebook.com/media/set/?set=a.396009720432818.98425.145692112131248&type=3 [facebook.com]
I didn't try it. Maybe, some parts are interesting.
riviera propose these links.
http://qlab.github.io/qLib/ [qlab.github.io]
facebook: https://www.facebook.com/pages/qLib/145692112131248 [facebook.com]
album: https://www.facebook.com/media/set/?set=a.396009720432818.98425.145692112131248&type=3 [facebook.com]
I didn't try it. Maybe, some parts are interesting.
SI Users » Softimage to Houdini - Pros and Cons - What could be done?
- katana13
- 37 posts
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For Raycast(U,I), answer is yes and yes. But there is a little difference.
1.First, you need to go on “Geometry selection mode icon” (edge,point, primitive selection) : left pan of the 3d viewers (2nd icon above the arrow), then RMB and choose the option among 3: “Select Front facing only”. This 3 options can be toggle with B shortcut.
2. Select the type of component you want : point, edge, primitive(polygon). (2, 3, 4 of american keyboard)
3. do a micro box selection above the component(point,edge, primitive) to be sure to do selection at 100%. One click on the component like softimage works sometimes. I think I find a little bug thank to you. But Sidefx is not like Autodesk. Bugs are always fixed in 2-3 days chrono. I'm going to download the last build to verify if it was fixed. If not, I will report this little bug.
1.First, you need to go on “Geometry selection mode icon” (edge,point, primitive selection) : left pan of the 3d viewers (2nd icon above the arrow), then RMB and choose the option among 3: “Select Front facing only”. This 3 options can be toggle with B shortcut.
2. Select the type of component you want : point, edge, primitive(polygon). (2, 3, 4 of american keyboard)
3. do a micro box selection above the component(point,edge, primitive) to be sure to do selection at 100%. One click on the component like softimage works sometimes. I think I find a little bug thank to you. But Sidefx is not like Autodesk. Bugs are always fixed in 2-3 days chrono. I'm going to download the last build to verify if it was fixed. If not, I will report this little bug.
SI Users » Softimage to Houdini - Pros and Cons - What could be done?
- katana13
- 37 posts
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Hi probiner,
I'm an hobbyist. I'm not an houdini expert but I know a little softimage.
Modeling:
In the current state, speed modeling in houdini is not very fast. Softimage has a RMB context menu based selection (example : RMB menu with extrude along normal, extrude along axis, … on polygon selection) but houdini hasn't. Houdini system is like ice, all is ICE node search menu otherwise you need to LMB on icons. For example, you need to press tab + type “polyextrude” and to choose some options to have the same functionalities.
In fact, houdini has a lot of softimage's functionalities but you need more LMB . houdini is not very one push button at startup except for the fx icon part.
For the houdini team, it will be very easy for them to do a context selection sensitive modeling GUI wrapper to configure possible modeling underlying node based on selection(edge/point/primitive) with standard naming convention.
Houdini node = softimage history stack + + +. All houdini is like ICE.
Animation:
Houdini hasn't the animation mixer. But once again, for the houdini team, it will be very easy for them to do an animation GUI wrapper on the chop context to configure underlying node . For infos, Chop context allow to modify animation curve with math node, noise node,…) : very very powerful.
Property maps = which map do you want? weigth map? color map? For info, in Houdini, you can attach user/expression results data on each vertex and/or point and/or polygon and/or object. Weigth map, vertex color map are examples.
Dependencies : Houdini is by definition softimage Schematics windows( 9 keyboard).
Animation control = custom control null shape?If true, very easy!!!
Like you, I like softimage. This soft has a very good design and a very good speed. But, give a chance to houdini!!!
If you need more information, ask me with some examples. I'm not a professional but I can give you some clues about houdini and softimage equivalence.
I'm an hobbyist. I'm not an houdini expert but I know a little softimage.
Modeling:
In the current state, speed modeling in houdini is not very fast. Softimage has a RMB context menu based selection (example : RMB menu with extrude along normal, extrude along axis, … on polygon selection) but houdini hasn't. Houdini system is like ice, all is ICE node search menu otherwise you need to LMB on icons. For example, you need to press tab + type “polyextrude” and to choose some options to have the same functionalities.
In fact, houdini has a lot of softimage's functionalities but you need more LMB . houdini is not very one push button at startup except for the fx icon part.
For the houdini team, it will be very easy for them to do a context selection sensitive modeling GUI wrapper to configure possible modeling underlying node based on selection(edge/point/primitive) with standard naming convention.
Houdini node = softimage history stack + + +. All houdini is like ICE.
Animation:
Houdini hasn't the animation mixer. But once again, for the houdini team, it will be very easy for them to do an animation GUI wrapper on the chop context to configure underlying node . For infos, Chop context allow to modify animation curve with math node, noise node,…) : very very powerful.
Property maps = which map do you want? weigth map? color map? For info, in Houdini, you can attach user/expression results data on each vertex and/or point and/or polygon and/or object. Weigth map, vertex color map are examples.
Dependencies : Houdini is by definition softimage Schematics windows( 9 keyboard).
Animation control = custom control null shape?If true, very easy!!!
Like you, I like softimage. This soft has a very good design and a very good speed. But, give a chance to houdini!!!
If you need more information, ask me with some examples. I'm not a professional but I can give you some clues about houdini and softimage equivalence.
Houdini Lounge » Houdini 14 Wishlist
- katana13
- 37 posts
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Idea : to continue to wrap underlying C++ functions in python.
1.To be able to control Gizmo's position and orientation(read and write) with option to change pivot permanently or not by python script.
2.To be able to control by python script which interface icon is selected and which is his options. To be able to select an icon.
3.To trace all user action/trigger in python.
1.To be able to control Gizmo's position and orientation(read and write) with option to change pivot permanently or not by python script.
2.To be able to control by python script which interface icon is selected and which is his options. To be able to select an icon.
3.To trace all user action/trigger in python.
Edited by - March 6, 2014 18:47:25
Houdini Lounge » Houdini 14 Wishlist
- katana13
- 37 posts
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Idea : to reduce hard coded colors,…
1.To be able to customize the colors of the selections(points, edges, primitives,UV,…), to customize the colors of the differents windows,…
2.To be able to customize front size, “display point number” offset,….
1.To be able to customize the colors of the selections(points, edges, primitives,UV,…), to customize the colors of the differents windows,…
2.To be able to customize front size, “display point number” offset,….
Edited by - March 6, 2014 18:45:46
Houdini Lounge » Houdini 14 Wishlist
- katana13
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The local space option of Edit sop should be selection type independant : edges or primitives selection should be have the same behavior as points selection.
Edited by - March 6, 2014 18:44:33
Houdini Lounge » Houdini 14 Wishlist
- katana13
- 37 posts
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For 3d curve, spreadsheet with his parameter p is not very friendly and efficient to edit curve's curvature. It will be nice to be able to edit interactively the curve with his handles.
Edited by - March 6, 2014 18:43:29
Houdini Lounge » Houdini 14 Wishlist
- katana13
- 37 posts
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Idea : Pin concept for windows which are generated by the node's RMB menu.
Edited by - March 6, 2014 18:41:49
Houdini Lounge » Houdini 14 Wishlist
- katana13
- 37 posts
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Idea : to be able to do 300 different rendering tweaks with snapshot to choose the third one ( to restore his parameters) at the end.
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