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Houdini Indie and Apprentice » glue issues

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cwhite
794 posts
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 Aug. 21, 2013 21:43:33
You can use the RBD Fractured Object to create multiple RBD objects from your source geometry based on the ‘name’ primitive attribute or based on primitive groups.
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Houdini Indie and Apprentice » just want these spheres behave independent

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cwhite
794 posts
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 Aug. 17, 2013 19:27:55
The RBD Object DOP will create a single RBD Object from the entire source geometry, which causes the spheres to behave as one object.

For the effect you want, you can use the RBD Point Object DOP to create a separate RBD Object at each point of some source geometry. I've attached an example demonstrating how this can be done.
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Technical Discussion » HDK add points, vertices, primitives to SIM_Geometry

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cwhite
794 posts
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 Aug. 15, 2013 16:25:56
You'll want to use SIM_GeometryCopy (there's an example in the HDK docs of how to set this up as well).


SIM_GeometryCopy *geo = SIM_DATA_CREATE(obj, SIM_GEOMETRY_DATANAME, SIM_GeometryCopy, SIM_DATA_RETURN_EXISTING | SIM_DATA_ADOPT_EXISTING_ON_DELETE);

GU_DetailHandleAutoWriteLock gdl(geo->lockGeometry());

GU_Detail *gdp = gdl.getGdp();

geo->releaseGeometry();
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