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Found 632 posts.

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Houdini Indie and Apprentice » How to Create a Particle System ?

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mandrake0
655 posts
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 July 9, 2014 09:21:06
hi,
have you seen the tutorials for the particle system?

http://www.sidefx.com/index.php?option=com_content&task=view&id=2574&Itemid=389 [sidefx.com]

http://www.sidefx.com/index.php?option=com_content&task=view&id=2635&Itemid=389 [sidefx.com]
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Technical Discussion » Crowd simulation (feature request / wish)

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mandrake0
655 posts
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 July 8, 2014 05:06:21
well sadly there is not a build in crowd simulation system but there is a tutorial for how to build one:

https://vimeo.com/53087785 [vimeo.com]

https://vimeo.com/frading/videos/page:2/sort:date [vimeo.com]
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Technical Discussion » Cookie Problems

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mandrake0
655 posts
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 July 7, 2014 15:48:07
for this i don't know if it's the best way but i just resample the cutting mesh. like that the cookie sop will get more mesh data in input b.
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Technical Discussion » Cookie Problems

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mandrake0
655 posts
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 July 7, 2014 12:02:59
with a fuse i could solve the problem.
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Houdini Lounge » help me to choose the best CPU and GPU

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mandrake0
655 posts
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 July 7, 2014 10:28:01
well there are plenty of options but what are the main areas? simulations or rendering? whats the budget?

twod has given some good options and he should know whats ideal for houdini :-)
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Houdini Lounge » generation id in new particles

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mandrake0
655 posts
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 June 27, 2014 05:41:50
you should find under POP Source >> Attributes >> Add ID Attributes
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Houdini Lounge » Shader colour based on bounding box

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mandrake0
655 posts
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 June 14, 2014 17:54:04
i have made a simple example.
i don't know if it's the best way but it's a start and it works. :-)
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Houdini Learning Materials » In-depth Houdini fluid tutorials?

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mandrake0
655 posts
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 June 12, 2014 16:30:02
Maybe this one will help:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2200&Itemid=344 [sidefx.com]
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Houdini Indie and Apprentice » Object on deforming Surface / with forces

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mandrake0
655 posts
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 June 12, 2014 15:24:54
okey found my hint….

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=20285&highlight=&sid=959c26e6e767c1c8dea62415020c94ed [sidefx.com]
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Houdini Indie and Apprentice » Object on deforming Surface / with forces

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mandrake0
655 posts
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 June 12, 2014 08:59:41
i don't know whats the best way to solve this im stuck.

example:

1. i have got a car wheel and on that wheel there are some objects (example stones).

2. the wheel rotates and gets deformed. the objects will stay on the deformed wheel.

3. on some area the objects will fall of from the wheel. (when the object is in a bounding box)


———————

can somebody give me a hint whats the simplest way to do this. at the moment i just don't get it :?
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SI Users » project "Houdini, a great modeler"

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mandrake0
655 posts
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 June 6, 2014 17:12:45
twod
SIGgraph is usually a good bet. I really don't know otherwise.

Sorry it is Friday and i have seen this post….
so i have made a countdown shelf till siggraph….. :-)
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Houdini Lounge » adaptive tearing

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mandrake0
655 posts
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 May 21, 2014 06:31:06
cloth tearing there is something available: http://ihoudini.blogspot.com.au/2013/11/cloth-tear-geometry-and-shading-detail.html [ihoudini.blogspot.com.au]

the other part is surly possible in houdini sadly the berkely student don't use houdini for there thesis so we won't get otls shame on them :-)
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Houdini Lounge » Houdini 14 Wishlist

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mandrake0
655 posts
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 May 19, 2014 17:11:27
hey thank you for the paper about the buildings.

interesting how it's done i think that should be pretty simple to do.. when i have got time i will try that.

just a bit offtopic but these are some nice add-on for houdini sadly not at orbolt but there are some tutorial on cmivfx:
http://forums.odforce.net/topic/19260-craft-houdini-tools-it-is-animation-tools-for-vehicles/?hl=craft [forums.odforce.net]

houdini is a such mature tool and there are so many function's that they can integrate but the resources are limited.:-/

what i hope that they add some function like photogrammetry, camera tracking, painting, film editing(NLE), so when you start working you know just on tool for your daily work… houdini :-) *smile*
just imagine just like a nuke studio but with all the houdini functions you can do everything so when something is missing just edit or modify.

r+h has done a fantasty work: http://www.rhythm.com/labs/ [rhythm.com]
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Houdini Lounge » Houdini 14 Wishlist

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mandrake0
655 posts
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 May 19, 2014 16:07:09
hi lyr,

well that with the mountain there is saidly not a finished asset available but the good thing is houdini has got every component to do this. :-)

just a example not 100% of that what you want but it gives a overview(the end part you will like it 16:30):
http://www.sidefx.com/index.php?option=com_content&task=view&id=2252&Itemid=354 [sidefx.com]
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Houdini Lounge » Houdini 14 Wishlist

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mandrake0
655 posts
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 May 14, 2014 16:14:18
i just made it a bit better…. okey the code is very bad but it works and yes its even a 0.001 version :-)

and please don't take this any serious it was just for fun.

What works:
Polygon Mesh

What doesn't Work:
everything else :-)

EDIT:
Forgotten the OTL :-/
Edited by - June 6, 2014 14:41:04
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Houdini Learning Materials » voronoifracturepoints exterior?

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mandrake0
655 posts
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 May 14, 2014 09:46:52
maybe it anwser your question but look at this video:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]

it's shows also the voronoi sop.
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Houdini Lounge » Houdini 14 Wishlist

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mandrake0
655 posts
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 May 13, 2014 12:18:46
Sam Howell
mandrake0
Sam Howell
Some kind of simplified export workflow for GPU renderers like Thea, Octane, Cycles, Redshift.

i have made some time ago a simple mesh exporter for the cycles render.
the exporting of mesh data is simple but i didn't had much time for looking at the shader export.

Cool. Is this available to download? I would love to have a look.

i have to make it abit better because it was my first try with python in houdini and in the moment there are some values where you have to edit in a xml file for using it (scene file). when i have got time this week i will released here.
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Houdini Lounge » Houdini 14 Wishlist

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mandrake0
655 posts
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 May 13, 2014 08:31:59
Sam Howell
Some kind of simplified export workflow for GPU renderers like Thea, Octane, Cycles, Redshift.

i have made some time ago a simple mesh exporter for the cycles render.
the exporting of mesh data is simple but i didn't had much time for looking at the shader export.
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SI Users » Softimage to Houdini guides

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mandrake0
655 posts
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 May 6, 2014 08:50:41
There comes a Message Dropbox link's are Disabled….

would be nice if sesi could update :-)
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SI Users » curled hair

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mandrake0
655 posts
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 May 5, 2014 08:14:24
just made a quick and DIRTY test… it's a start but not much more…

i knowledge about Houdini fur system is pretty basic….
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