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Found 517 posts.

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Houdini Indie and Apprentice » Indie buget limitation OK but why resolution ?

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Allegro
696 posts
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 Oct. 23, 2015 19:43:36
I'll add that I think 4k is reasonable considering that I'd like to be able to generate stuff as texture maps for games sometimes.
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Houdini Lounge » Classic Houdini Tumbling :)

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Allegro
696 posts
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 Oct. 23, 2015 19:35:36
I used the Houdini tumbling. I still prefer Euler, but SESI's implementation isn't as comfortable as Maya, so…. well, I eventually gave up on not being able to rotate over something.
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Houdini Learning Materials » creates spare parameters for each unique call of ch() and ?

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Allegro
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 Oct. 20, 2015 03:06:32
Ah, thanks!

I'm used to using hscript expressions, but never really dove into vex. Was accustomed to ch() and chs() but no other variations on it.

http://www.sidefx.com/docs/houdini15.0/vex/functions/ [sidefx.com] is going to be my new best friend.
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Houdini Learning Materials » creates spare parameters for each unique call of ch() and ?

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Allegro
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 Oct. 20, 2015 02:44:23
On the attribute wrangle sop there is a little button next to the snippet window that gives the help tip “creates spare parameters for each unique call of ch()”

There is also a little drop down menu beside that.

It looks like there are some presents built into the wrangle node that you can select from that drop down menu… but I'd like to know more info about this menu. Is it possible to save our own vex snippets in this list? How does this differ from using presents like with what's build into l-systems?

As for the “creates spare parameters for each unique call of ch()” button…. what does this do? I attempted to put f@foo = set(ch(“test”)); and then clicked it and was able to create a float parameter, the same with when I tried with a string. But I'm not sure on how to create a vector spare parameter doing this. Is it possible?
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Technical Discussion » Group questions (survival, merging, and existentialism)

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Allegro
696 posts
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 Oct. 19, 2015 13:32:54
Thanks Jeff
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Technical Discussion » Group questions (survival, merging, and existentialism)

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Allegro
696 posts
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 Oct. 18, 2015 11:18:15
Thanks Jeff, I'm personally trying to make the transition from 12, so I'm missing out on the gradual transition process glad to have my intuition re: switching to attributes confirmed.
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Technical Discussion » Group questions (survival, merging, and existentialism)

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Allegro
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 Oct. 18, 2015 00:09:55
and yet, prim groups manage to survive a subdivision. There's got to be some black magic that can be done behind the scene to keep this, however there would also need to be a toggle to turn off that behavior for situations where you don't want the subdivided points in a group.
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Technical Discussion » Group questions (survival, merging, and existentialism)

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Allegro
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 Oct. 16, 2015 21:33:46
I'm also a little curious about groups after taking a look at the new foreach block and its lack of group support.

I'm wondering if moving to an attribute centric workflow is the new paradigm.



As for your issue Point/Primitive groups seem to be a little more clean throughout various operations, but as edge groups are fairly new in Houdini, maybe there's some kinks that need to be worked out there.
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Technical Discussion » @ versus $

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Allegro
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 Oct. 16, 2015 21:25:44
Ah… I see on the primitive it still accepts $CLASS, but the usage should be @class not @CLASS. I was thrown off by the lack of an error.

But in the case of the partition node, it wanted `@class` rather than $CLASS. I guess that's to be expected in string workflow?
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Technical Discussion » @ versus $

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Allegro
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 Oct. 16, 2015 21:21:41
I'm confused about the @ versus $ usage. I was under the impression that the new workflow would be that we use attributes with @ now, but I'm still relying on $ in a number of places.

The two places that I just randomly attempted to use @ were in the rule parameter on a partition node, and in a transform parameter on a primitive node. In both cases I fell back on $ instead of @ and then it worked fine.

Is there a logic to this mechanism that I'm missing? Is there some sort of a list anywhere on cases where we should expect to use one over the other? If we encounter a place where @ doesn't work should we be filing a bug?
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Houdini Lounge » New Website Ideas

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Allegro
696 posts
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 Oct. 1, 2015 12:07:45
It'd be nice if it were easier to copy and paste links to exchange files (or just discontune exchange entirely and move things over to Orbolt rather than fragmenting the asset database). There's been a good number of times I click on something, share the link, and that link just takes you to the search page instead of the actual item I'd clicked on.
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Technical Discussion » FBX export uv channel order

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Allegro
696 posts
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 June 23, 2015 13:41:08
We're having his problem over here too. Semi-relieved to see that it's just a bug in the software, and not me going insane.

Would be nice to get this fixed.
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Houdini Lounge » New Website Ideas

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Allegro
696 posts
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 April 29, 2015 17:40:28
arctor
update the forums to something that
can be searched properly

…

Learning Materials:
some kind of tagging system would make the tutorials searchable and help people find they information need…

honestly if these things were implemented I'd be happy with the current site.


^
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Houdini Learning Materials » How do I select Edge Loops H14?

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Allegro
696 posts
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 March 11, 2015 21:23:01
Thanks, edward.
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Houdini Learning Materials » How do I select Edge Loops H14?

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Allegro
696 posts
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 March 11, 2015 18:09:37
In previous versions of Houdini you could select edges in Houdini by:

press s to evoke select tool
press 3 to select edges
click on an edge
use f to march forward, r to rotate, l to select the entire loop

This functionality seems to be gone now? A little lost on how to model without it.
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Houdini Lounge » Is there a way to turn off the help tips in the viewport?

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Allegro
696 posts
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 March 1, 2015 17:09:21
Perfect, thanks!
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Houdini Lounge » Is there a way to turn off the help tips in the viewport?

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Allegro
696 posts
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 March 1, 2015 16:49:26
The ones that come up when you press alt or space etc? I get distracted easily, and would like to turn off clutter. Can't find any sort of an option for it.
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Technical Discussion » Camera Projection and NDC

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Allegro
696 posts
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 May 7, 2013 22:59:55
I really hate having to continuously make tools for this
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Houdini Lounge » drop-on-wire disables at random

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Allegro
696 posts
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 May 3, 2012 21:07:07
excellent!

now if only I could figure out where all these hotkeys are listed… :?
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Houdini Lounge » drop-on-wire disables at random

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Allegro
696 posts
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 May 3, 2012 20:53:17
I want to submit this as a bug, but before I do I thought I'd check to see if there is a hotkey to disable the drop-on-wire behavior in the network editor. It seems this gets disabled on me on an almost weekly basis, but I have no idea what I could be doing that would turn this off mid-session.
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