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Houdini Indie and Apprentice » Indie buget limitation OK but why resolution ?
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- Allegro
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I'll add that I think 4k is reasonable considering that I'd like to be able to generate stuff as texture maps for games sometimes.
Houdini Lounge » Classic Houdini Tumbling :)
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- Allegro
- 696 posts
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I used the Houdini tumbling. I still prefer Euler, but SESI's implementation isn't as comfortable as Maya, so…. well, I eventually gave up on not being able to rotate over something.
Houdini Learning Materials » creates spare parameters for each unique call of ch() and ?
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- Allegro
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Ah, thanks!
I'm used to using hscript expressions, but never really dove into vex. Was accustomed to ch() and chs() but no other variations on it.
http://www.sidefx.com/docs/houdini15.0/vex/functions/ [sidefx.com] is going to be my new best friend.
I'm used to using hscript expressions, but never really dove into vex. Was accustomed to ch() and chs() but no other variations on it.
http://www.sidefx.com/docs/houdini15.0/vex/functions/ [sidefx.com] is going to be my new best friend.
Houdini Learning Materials » creates spare parameters for each unique call of ch() and ?
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- Allegro
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On the attribute wrangle sop there is a little button next to the snippet window that gives the help tip “creates spare parameters for each unique call of ch()”
There is also a little drop down menu beside that.
It looks like there are some presents built into the wrangle node that you can select from that drop down menu… but I'd like to know more info about this menu. Is it possible to save our own vex snippets in this list? How does this differ from using presents like with what's build into l-systems?
As for the “creates spare parameters for each unique call of ch()” button…. what does this do? I attempted to put f@foo = set(ch(“test”)); and then clicked it and was able to create a float parameter, the same with when I tried with a string. But I'm not sure on how to create a vector spare parameter doing this. Is it possible?
There is also a little drop down menu beside that.
It looks like there are some presents built into the wrangle node that you can select from that drop down menu… but I'd like to know more info about this menu. Is it possible to save our own vex snippets in this list? How does this differ from using presents like with what's build into l-systems?
As for the “creates spare parameters for each unique call of ch()” button…. what does this do? I attempted to put f@foo = set(ch(“test”)); and then clicked it and was able to create a float parameter, the same with when I tried with a string. But I'm not sure on how to create a vector spare parameter doing this. Is it possible?
Technical Discussion » Group questions (survival, merging, and existentialism)
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- Allegro
- 696 posts
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Technical Discussion » Group questions (survival, merging, and existentialism)
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- Allegro
- 696 posts
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Thanks Jeff, I'm personally trying to make the transition from 12, so I'm missing out on the gradual transition process
glad to have my intuition re: switching to attributes confirmed.

Technical Discussion » Group questions (survival, merging, and existentialism)
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- Allegro
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and yet, prim groups manage to survive a subdivision. There's got to be some black magic that can be done behind the scene to keep this, however there would also need to be a toggle to turn off that behavior for situations where you don't want the subdivided points in a group.
Technical Discussion » Group questions (survival, merging, and existentialism)
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- Allegro
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I'm also a little curious about groups after taking a look at the new foreach block and its lack of group support.
I'm wondering if moving to an attribute centric workflow is the new paradigm.
As for your issue Point/Primitive groups seem to be a little more clean throughout various operations, but as edge groups are fairly new in Houdini, maybe there's some kinks that need to be worked out there.
I'm wondering if moving to an attribute centric workflow is the new paradigm.
As for your issue Point/Primitive groups seem to be a little more clean throughout various operations, but as edge groups are fairly new in Houdini, maybe there's some kinks that need to be worked out there.
Technical Discussion » @ versus $
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- Allegro
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Ah… I see on the primitive it still accepts $CLASS, but the usage should be @class not @CLASS. I was thrown off by the lack of an error.
But in the case of the partition node, it wanted `@class` rather than $CLASS. I guess that's to be expected in string workflow?
But in the case of the partition node, it wanted `@class` rather than $CLASS. I guess that's to be expected in string workflow?
Technical Discussion » @ versus $
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- Allegro
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I'm confused about the @ versus $ usage. I was under the impression that the new workflow would be that we use attributes with @ now, but I'm still relying on $ in a number of places.
The two places that I just randomly attempted to use @ were in the rule parameter on a partition node, and in a transform parameter on a primitive node. In both cases I fell back on $ instead of @ and then it worked fine.
Is there a logic to this mechanism that I'm missing? Is there some sort of a list anywhere on cases where we should expect to use one over the other? If we encounter a place where @ doesn't work should we be filing a bug?
The two places that I just randomly attempted to use @ were in the rule parameter on a partition node, and in a transform parameter on a primitive node. In both cases I fell back on $ instead of @ and then it worked fine.
Is there a logic to this mechanism that I'm missing? Is there some sort of a list anywhere on cases where we should expect to use one over the other? If we encounter a place where @ doesn't work should we be filing a bug?
Houdini Lounge » New Website Ideas
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- Allegro
- 696 posts
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It'd be nice if it were easier to copy and paste links to exchange files (or just discontune exchange entirely and move things over to Orbolt rather than fragmenting the asset database). There's been a good number of times I click on something, share the link, and that link just takes you to the search page instead of the actual item I'd clicked on.
Technical Discussion » FBX export uv channel order
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- Allegro
- 696 posts
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We're having his problem over here too. Semi-relieved to see that it's just a bug in the software, and not me going insane.
Would be nice to get this fixed.
Would be nice to get this fixed.
Houdini Lounge » New Website Ideas
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- Allegro
- 696 posts
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arctor
update the forums to something that
can be searched properly
…
Learning Materials:
some kind of tagging system would make the tutorials searchable and help people find they information need…
honestly if these things were implemented I'd be happy with the current site.
^
Houdini Learning Materials » How do I select Edge Loops H14?
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- Allegro
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Houdini Learning Materials » How do I select Edge Loops H14?
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- Allegro
- 696 posts
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In previous versions of Houdini you could select edges in Houdini by:
press s to evoke select tool
press 3 to select edges
click on an edge
use f to march forward, r to rotate, l to select the entire loop
This functionality seems to be gone now? A little lost on how to model without it.
press s to evoke select tool
press 3 to select edges
click on an edge
use f to march forward, r to rotate, l to select the entire loop
This functionality seems to be gone now? A little lost on how to model without it.
Houdini Lounge » Is there a way to turn off the help tips in the viewport?
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- Allegro
- 696 posts
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Houdini Lounge » Is there a way to turn off the help tips in the viewport?
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- Allegro
- 696 posts
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The ones that come up when you press alt or space etc? I get distracted easily, and would like to turn off clutter. Can't find any sort of an option for it.
Technical Discussion » Camera Projection and NDC
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- Allegro
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Houdini Lounge » drop-on-wire disables at random
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- Allegro
- 696 posts
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Houdini Lounge » drop-on-wire disables at random
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- Allegro
- 696 posts
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I want to submit this as a bug, but before I do I thought I'd check to see if there is a hotkey to disable the drop-on-wire behavior in the network editor. It seems this gets disabled on me on an almost weekly basis, but I have no idea what I could be doing that would turn this off mid-session.
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