mwessels
Hi,
I recently converted to Houdini, coming from Maya/XSI land.
The one thing I miss dearly is XSI's ability to save out an action clip that you can then re-apply on another character (building a general animation library of walk cycles etc.)At the moment the only way I found of storing keyframes is by right clicking the timeline and to “store a clip” (I think there is a pose option too) which creates a CHOPS network with a channel node inside that carries x amount of channels with all the different animation parameters from the rig where I saved it from.Re-applying it to another rig with the same control names is as easy as changing the top level object's name in the channel path address from say robot1/left_arm_control to robot2/left_arm_ctrl - problem is, I have to do this for every single control by hand… ouch.Does anyone know of a better way to do this kind of animation saving and transfer business; Importing animation and exporting animation to disk for later use or between shots in production?
Thanks in advance.
Hi,
Motion transfer between two bone rigs is done very easy. Check the attached file, you don't need to change anything manually, it's all automated….. You can also store your clips into Pose library(it can store poses but also animations, so pay attention to help files) and using the technique i show apply to any rig(or even portion of the rig!!!). You just need to check the help files on how to create clips. It's much more powerful then XSI, it's fully procedural. Hope this get's you started…..
C