hi everyone.
i have a problem with pyro, in windows if i login with my user account pyro doesn't show or render anything, only simulate.
but if i login with administrator account, it work correctly.
how i can solve this problem?
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Houdini Indie and Apprentice » pyro problem
- Mohsen_Tabasi
- 53 posts
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Houdini Indie and Apprentice » import DOP groups in SOP
- Mohsen_Tabasi
- 53 posts
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okay, i attach a scene file for instance.
in this scene and in dop network i have 2 dynamic group(upVel, downVel).
but when i import dop into sop by object merge, my dynamic groups does not import.
only sop groups imported.
please help me, and if you have any other way to import dop groups into sop i hope to know.
thanks.
in this scene and in dop network i have 2 dynamic group(upVel, downVel).
but when i import dop into sop by object merge, my dynamic groups does not import.
only sop groups imported.
please help me, and if you have any other way to import dop groups into sop i hope to know.
thanks.
Houdini Indie and Apprentice » import DOP groups in SOP
- Mohsen_Tabasi
- 53 posts
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i think, maybe you have problem with my English, right?
i can attach a scene file for instance, if help you to find my problem.
i can attach a scene file for instance, if help you to find my problem.
Houdini Indie and Apprentice » import DOP groups in SOP
- Mohsen_Tabasi
- 53 posts
- Offline
hi everyone.
i have a DOP network with some objects dropping that i create some groups for objects with different velocity.
now i want to import DOP into SOP with groups.
i use object merge node but after import, my dop groups doesn't exists. i just have sop groups.
what is problem.
thanks.
i have a DOP network with some objects dropping that i create some groups for objects with different velocity.
now i want to import DOP into SOP with groups.
i use object merge node but after import, my dop groups doesn't exists. i just have sop groups.
what is problem.
thanks.
Houdini Indie and Apprentice » zDepth of volume shaders
- Mohsen_Tabasi
- 53 posts
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thanks a lot stevenong. very cool.
i solve my problem and learn new things from uploaded file.
i solve my problem and learn new things from uploaded file.
Houdini Indie and Apprentice » zDepth of volume shaders
- Mohsen_Tabasi
- 53 posts
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thanks a lot. i new in Houdini and i switched from Maya.
Using depth map shadow instead of zDepth is the trick that i tested in Maya and it is okay.
but in Houdini, i need help to do.
you say, same as maya i can use houdini light shadow map instead of an image?
is any tutorial about that?
Using depth map shadow instead of zDepth is the trick that i tested in Maya and it is okay.
but in Houdini, i need help to do.
you say, same as maya i can use houdini light shadow map instead of an image?
is any tutorial about that?
Houdini Indie and Apprentice » zDepth of volume shaders
- Mohsen_Tabasi
- 53 posts
- Offline
Houdini Indie and Apprentice » zDepth of volume shaders
- Mohsen_Tabasi
- 53 posts
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hi, i have a problem with volume shaders.
i assign a billowy_smoke shader to my iso_offset node, but after render zDepth doesn't match with my object.
i render scene with .exr format and extra image plane Pz.
http://shareimage.org/viewer.php?file=tlk9sexwsiyg0llt11zh.jpg [shareimage.org]
http://shareimage.org/viewer.php?file=2n78lpfrrmps340v9kuo.jpg [shareimage.org]
i assign a billowy_smoke shader to my iso_offset node, but after render zDepth doesn't match with my object.
i render scene with .exr format and extra image plane Pz.
http://shareimage.org/viewer.php?file=tlk9sexwsiyg0llt11zh.jpg [shareimage.org]
http://shareimage.org/viewer.php?file=2n78lpfrrmps340v9kuo.jpg [shareimage.org]
Houdini Indie and Apprentice » fbx does not support
- Mohsen_Tabasi
- 53 posts
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hi everyone.
i using Houdini v10.0.295, but in import menu i don't have any command for importing FBX format, and in Export, Filmbox command is disabled.
what should i do?
thanx.
i using Houdini v10.0.295, but in import menu i don't have any command for importing FBX format, and in Export, Filmbox command is disabled.
what should i do?
thanx.
Houdini Indie and Apprentice » flicker volume shader
- Mohsen_Tabasi
- 53 posts
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Houdini Indie and Apprentice » flicker volume shader
- Mohsen_Tabasi
- 53 posts
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hi, i have a problem (a new problem :wink: ) with rendering volume shaders, in this case(billowy smoke).
my scene has multiple of objects than connected to isoOffset node and volume shader assigned.
but after render, i have flicker on clouds.
i attached my render mov file to see and help me to solve this problem.
thanks.
my scene has multiple of objects than connected to isoOffset node and volume shader assigned.
but after render, i have flicker on clouds.
i attached my render mov file to see and help me to solve this problem.
thanks.
Houdini Indie and Apprentice » volume render problem
- Mohsen_Tabasi
- 53 posts
- Offline
Houdini Indie and Apprentice » volume render problem
- Mohsen_Tabasi
- 53 posts
- Offline
hi.
i have a problem for rendering volume in houdini.
in viewport everything is currect, but in render i have a other.
http://imagesharing.com/storage/image.php?path=090811653561405.jpg [imagesharing.com]
http://imagesharing.com/storage/image.php?path=090811656081485.jpg [imagesharing.com]
i use billowy_smoke and basic_smoke, but results are same this.
i attach scene file, maybe help to find problem.
please help me to solve this problem, thanx.
i have a problem for rendering volume in houdini.
in viewport everything is currect, but in render i have a other.
http://imagesharing.com/storage/image.php?path=090811653561405.jpg [imagesharing.com]
http://imagesharing.com/storage/image.php?path=090811656081485.jpg [imagesharing.com]
i use billowy_smoke and basic_smoke, but results are same this.
i attach scene file, maybe help to find problem.
please help me to solve this problem, thanx.
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