Aizatulin
divide (avoid small angles)
Thanks

I've used remesh with only the large polygons selected. It triangulates the rest of the object.
Aizatulin
divide (avoid small angles)
soulcage_dpt
hi,
i have 1x houdini indie.
i wrote a little python script that can submit a houdini file to backburner with hpython2.7.exe, hrender.py and redshift as the renderer for network rendering...
for testing i installed houdini indie on 2 PCs.
but only the one PC that has the license server installed can render.
is houdini indie capable of network rendering (like mayabatch) with only one license?
SIgor420It's not that it sucks (with the additions in the past two years that is) or that it is not possible. It is just that modelling is still faster and more direct in other tools. Like XSI....
Hi folks, me again. This time with trying out DM modeling with vanilla Houdini stuff. At this point, I am not really sure why people are saying that DM modeling sucks, or it's not possible or I should not do it in Houdini. From what I have learned in the past two weeks is that things are quite the opposite. I have found a lot of nice solutions for different modeling tasks. I have to spend a lot of time trying out things and I am quite happy with what I can do with Houdini DM. It needs a bit more functionality to really make it awesome, like for example, Proportional Beveling. Now, I can see how people might have an impression that DM sucks in H. I have watched a gazillion of tutorials and none did show DM modeling in a way I managed to model this. So it's not about that H sucks in this regard, it's more about others simply not demonstrating what's possible and how.
This is still a work in progress. I plan to push this as far as possible.
Hans PalaciosOh, thank you. I wish the manual was as clear as you, and I wasn't as blind as a mole
That parameter Preserve Bubbles is set up to hide when the Method parameter is set to its default option, Average Position. When the Method is changed to Spherical, then the Preserve Bubbles parameter is made visible. The conditional for the Preserve Bubbles visibility is noted in the Hide When field of the Edit Parameter Interface screenshot.
toadstormThank you that helps a lot. Never thought of divergence in that context.
You can introduce divergence into the simulation, either through a point attribute on the FLIP points or by sourcing a divergence field from SOPs with a positive value. Positive values will force the volume to expand around the affected areas.
stevenong
Here are examples in the Online Help for this
http://localhost:48626/examples/nodes/dop/fluidobject/BallInTank
http://localhost:48626/examples/nodes/dop/fluidobject/FluidFeedback
The key is to set the Feedback Scale parameter found under the Internal Forces tab of the Fluid Solver.
Cheers!
steven
jsmack
nah, it's fine
goatOn the upper end, yes. The lower ends is still lagging behind….
I can confirm, that after comparing H18.5 to H13 sneak peaks, that Houdini is indeed improving.
Houdini 13 Sneak Peek #1
https://vimeo.com/75805237 [vimeo.com]
goat
You should submit a bug via the Support menu above as it's always worked here on Linux.
SideFx support staff in general don't read these forums.
antcOneBigTreeI'm not disagreeing with you at all, but the devils in the details a bit … it'd be great if you could expand on what kinds of tasks you mean by “start working efficiently” since many of the previous posts sounded like asset prep/cleanup type workflows.
When I say cleaning up I do not even talk about cleaning up geometry. I talk about structuring the scene in a way that you can start working efficiently with the geo in the first place - quickly. I do not see any tools for that at all in Houdini.