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Houdini Lounge » How to prove me is a human?
- Tesla_s_fan
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Houdini Lounge » How to prove me is a human?
- Tesla_s_fan
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Technical Discussion » parm.isHiidden() NOT WORKING
- Tesla_s_fan
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are2d2Thanks , maybe I use it with wrong way, I will try it late
Hey aty84122,
Lets see what you've tried before - I know it works because I use it all the time.
Technical Discussion » parm.isHiidden() NOT WORKING
- Tesla_s_fan
- 129 posts
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Technical Discussion » retime simulations
- Tesla_s_fan
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Technical Discussion » SlowMotion water simulation
- Tesla_s_fan
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https://vimeo.com/112151619 [vimeo.com]
And it works on mesh too. Algorithm:
http://blog.csdn.net/cuckon/article/details/39813787 [blog.csdn.net]
And it works on mesh too. Algorithm:
http://blog.csdn.net/cuckon/article/details/39813787 [blog.csdn.net]
Work in Progress » Head model
- Tesla_s_fan
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Technical Discussion » How to achieve volume noise follow geometry
- Tesla_s_fan
- 129 posts
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Technical Discussion » How to achieve volume noise follow geometry
- Tesla_s_fan
- 129 posts
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Technical Discussion » How to achieve volume noise follow geometry
- Tesla_s_fan
- 129 posts
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Houdini Indie and Apprentice » Curve Offset Tool
- Tesla_s_fan
- 129 posts
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Houdini Learning Materials » camera instances
Houdini Indie and Apprentice » Sweep and taper
- Tesla_s_fan
- 129 posts
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Houdini Indie and Apprentice » Curve Offset Tool
- Tesla_s_fan
- 129 posts
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Technical Discussion » True usage of animation curve
- Tesla_s_fan
- 129 posts
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Technical Discussion » Houdini has full body IK (FBIK) feature?
- Tesla_s_fan
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Houdini Lounge » Houdini needs a native scanline renderer
- Tesla_s_fan
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you can use out->opengl . OpenGl render is faster than maya scanline render, believe me.
Technical Discussion » Houdini has full body IK (FBIK) feature?
- Tesla_s_fan
- 129 posts
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Technical Discussion » Remove group in VEX
- Tesla_s_fan
- 129 posts
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Technical Discussion » How to use nodes to select ring or loop edges?
- Tesla_s_fan
- 129 posts
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