Hi,
I can create static dashed (or dotted) lines/paths quite easily via resampling and deleting certain parts (or using the generated points).
When I'd like to have a animated version, I would try it with a carve-sop inside a for-each or look into vex.
Out of curiosity and learning purposes, I am looking for other (maybe simpler) approaches. Any hints?
Cheers
Found 189 posts.
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Houdini Lounge » Animate dotted or dashed lines along a path
- bollili
- 205 posts
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Houdini Lounge » Older versions of Houdini < 15
- bollili
- 205 posts
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Mhm. Not all versions are available. E.g. there's no 12.1.
I think I'll just contact support.
I think I'll just contact support.
Houdini Lounge » Older versions of Houdini < 15
- bollili
- 205 posts
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Houdini Lounge » Older versions of Houdini < 15
- bollili
- 205 posts
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Hi there,
i got this really old hip-file that I try to inspect. But with newer versions there are so many errors in this. Is there a place where I can download houdini versions between 9 and 13 (for Windows)? In the sesi download-section, it goes only down to version 15.
Thanks!
i got this really old hip-file that I try to inspect. But with newer versions there are so many errors in this. Is there a place where I can download houdini versions between 9 and 13 (for Windows)? In the sesi download-section, it goes only down to version 15.
Thanks!
Houdini Indie and Apprentice » Steam: possible to have more than one version installed?
- bollili
- 205 posts
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Hi,
I wonder if (and how) it possible to have more than version of H Indie (e.g. a H17.5 build and a H18 build) installed, while using the steam licensing method?
Cheers,
Marc
I wonder if (and how) it possible to have more than version of H Indie (e.g. a H17.5 build and a H18 build) installed, while using the steam licensing method?
Cheers,
Marc
Houdini Indie and Apprentice » Set external script editor not working
- bollili
- 205 posts
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Hey Faitel,
thanks to you, I got it working.
So this function (see screenshot) seems to be just broken.
thanks to you, I got it working.
So this function (see screenshot) seems to be just broken.
Houdini Indie and Apprentice » Set external script editor not working
- bollili
- 205 posts
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Houdini Indie and Apprentice » Set external script editor not working
- bollili
- 205 posts
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Houdini Indie and Apprentice » Set external script editor not working
- bollili
- 205 posts
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H 17.5.391 (but doesn't work for me in earlier builds as well)
Hi,
this seems to be a function related to the game dev toolset? Not sure.
Can anybody help me with this (plz see description below)?
Cheers,
Marc
–
Description:
When I use ‘Preferences/Set External Editor’ to point to a editor like notepad++ or sublime, I get the message that the editor is successfully set.
1. But, when I hit the ‘External Editor’-button in a opened expression window, Houdini will still open notepad.exe.
2. And when I want to open the external editor directly from the parameter field via right-click -> ‘Expression/Edit in External Editor’, the following message appears:
Hi,
this seems to be a function related to the game dev toolset? Not sure.
Can anybody help me with this (plz see description below)?
Cheers,
Marc
–
Description:
When I use ‘Preferences/Set External Editor’ to point to a editor like notepad++ or sublime, I get the message that the editor is successfully set.
1. But, when I hit the ‘External Editor’-button in a opened expression window, Houdini will still open notepad.exe.
2. And when I want to open the external editor directly from the parameter field via right-click -> ‘Expression/Edit in External Editor’, the following message appears:
'float' object has no attribute ‘encode’
Traceback (most recent call last):
File “<stdin>”, line 5, in <module>
File “C:/Users/defsh/AppData/Roaming/SideFX/GameDevToolset/17.5/1.196/scripts/python\houdini_external_editor.py”, line 253, in add_watcher
data = str(parm.eval().encode(“utf-8”))
AttributeError: ‘float’ object has no attribute ‘encode’
Edited by bollili - Nov. 18, 2019 08:42:54
Technical Discussion » FBX warning: Edge smoothing in non-edge mapped mode not supp
- bollili
- 205 posts
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Strange.
I homed the network quite a view times after the attempts to import the model.
After I dove into a new created geo to try to use the file node and gone back to /obj everythings was there.
Nevermind.
I homed the network quite a view times after the attempts to import the model.
After I dove into a new created geo to try to use the file node and gone back to /obj everythings was there.
Nevermind.
Technical Discussion » FBX warning: Edge smoothing in non-edge mapped mode not supp
- bollili
- 205 posts
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H17.5.391, Windows
I'm trying to import a model from turbo squid (fbx-file) and get this:
When I hit OK to close the dialog, nothing is added to the scene.
Is there any setting I can circumvent this?
I'm trying to import a model from turbo squid (fbx-file) and get this:
Warning: Edge smoothing in non-edge mapped mode is not supported
When I hit OK to close the dialog, nothing is added to the scene.
Is there any setting I can circumvent this?
Houdini Indie and Apprentice » What would you recommend me to learn?
- bollili
- 205 posts
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And don't forget the superb example projects in the docs!
Watching tutorials is one thing to get an insight, but dissecting project files and experimenting with them will get you probably even further.
Watching tutorials is one thing to get an insight, but dissecting project files and experimenting with them will get you probably even further.
Houdini Lounge » Customize menus in paramter interface?
- bollili
- 205 posts
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Hi,
I wonder if it is possible to customize the drop down menus a little further with highlighting, colors, separators, bold or italic style, subfolders…
I couldn't find anything about that.
Thanks,
Marc
I wonder if it is possible to customize the drop down menus a little further with highlighting, colors, separators, bold or italic style, subfolders…
I couldn't find anything about that.
Thanks,
Marc
Houdini Lounge » Mplay open multiple files at once?
- bollili
- 205 posts
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Hi,
of course you can, if you open a numbered file sequence.
But is it possible to open more than one file (or sequence) without appending them one after the other, manually? It seems, you cannot select more than one in the file open dialog.
Cheers,
Marc
of course you can, if you open a numbered file sequence.
But is it possible to open more than one file (or sequence) without appending them one after the other, manually? It seems, you cannot select more than one in the file open dialog.
Cheers,
Marc
Houdini Lounge » A little off topic here...
- bollili
- 205 posts
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When you want to get into post production techniques like chroma keying and heavy color corrections there would be more to consider. Maybe you should ask your question again at a forum mainly dedicated to post production?
Houdini Lounge » A little off topic here...
- bollili
- 205 posts
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If you want to do tracking by any manners, you could consider buying a camera with a global shutter.
The more a camera suffers from rolling shutter the more your results will lack accuracy and your tracker will need more tweaking for compensate these effects. This doesn't mean you can't get any good results at all. But especially with faster motions in your footage (e.g. when filming hand-held) it can get cumbersome.
If you don't plan to do tracking I would say there's little to nothing to consider especially for Houdini.
The more a camera suffers from rolling shutter the more your results will lack accuracy and your tracker will need more tweaking for compensate these effects. This doesn't mean you can't get any good results at all. But especially with faster motions in your footage (e.g. when filming hand-held) it can get cumbersome.
If you don't plan to do tracking I would say there's little to nothing to consider especially for Houdini.
Technical Discussion » Forcing Object Merge node to update.. Any tips?
- bollili
- 205 posts
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Technical Discussion » Expressions: how to compare to more than one value
- bollili
- 205 posts
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Hi,
I know I can do something likein the expression field of a switch sop.
But, is there a way to make it more readable?
Does something exist likeor even simpler?
Cheers,
Marc
I know I can do something like
(Val==1) || (Val==5) || (Val==8)
But, is there a way to make it more readable?
Does something exist like
len(find(Val,[1,5,8]))>0
Cheers,
Marc
Technical Discussion » If_Then in VOP?
- bollili
- 205 posts
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I'm not at work so I can't verify but, did you have a look at this? http://www.sidefx.com/docs/houdini/nodes/vop/if.html [www.sidefx.com]
Houdini for Realtime » Houdini and Coppercube WebGL?
- bollili
- 205 posts
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Hi,
can anybody share his experience how well houdini ist working together with Coppercube?
https://www.ambiera.com/coppercube [www.ambiera.com]
I am especially interested in how you could author shaders, build scenes with cameras and lighting in houdini for it and what the pitfalls are.
I am a complete noob to WebGL, but quite experienced in houdini in conjunction with redshift. So even some basic info would be much appreciated.
I would like to go the unreal or unity route but it seems Coppercube is way more lightweighted and so more suitable for targetting mobile devices…
Thanks!
can anybody share his experience how well houdini ist working together with Coppercube?
https://www.ambiera.com/coppercube [www.ambiera.com]
I am especially interested in how you could author shaders, build scenes with cameras and lighting in houdini for it and what the pitfalls are.
I am a complete noob to WebGL, but quite experienced in houdini in conjunction with redshift. So even some basic info would be much appreciated.
I would like to go the unreal or unity route but it seems Coppercube is way more lightweighted and so more suitable for targetting mobile devices…
Thanks!
Edited by bollili - June 3, 2018 03:50:06
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