Hi,
I wonder if it is possible to customize the drop down menus a little further with highlighting, colors, separators, bold or italic style, subfolders…
I couldn't find anything about that.
Thanks,
Marc
Found 177 posts.
Search results Show results as topic list.
Houdini Lounge » Customize menus in paramter interface?
-
- bollili
- 193 posts
- Offline
Houdini Lounge » Mplay open multiple files at once?
-
- bollili
- 193 posts
- Offline
Hi,
of course you can, if you open a numbered file sequence.
But is it possible to open more than one file (or sequence) without appending them one after the other, manually? It seems, you cannot select more than one in the file open dialog.
Cheers,
Marc
of course you can, if you open a numbered file sequence.
But is it possible to open more than one file (or sequence) without appending them one after the other, manually? It seems, you cannot select more than one in the file open dialog.
Cheers,
Marc
Houdini Lounge » A little off topic here...
-
- bollili
- 193 posts
- Offline
When you want to get into post production techniques like chroma keying and heavy color corrections there would be more to consider. Maybe you should ask your question again at a forum mainly dedicated to post production?
Houdini Lounge » A little off topic here...
-
- bollili
- 193 posts
- Offline
If you want to do tracking by any manners, you could consider buying a camera with a global shutter.
The more a camera suffers from rolling shutter the more your results will lack accuracy and your tracker will need more tweaking for compensate these effects. This doesn't mean you can't get any good results at all. But especially with faster motions in your footage (e.g. when filming hand-held) it can get cumbersome.
If you don't plan to do tracking I would say there's little to nothing to consider especially for Houdini.
The more a camera suffers from rolling shutter the more your results will lack accuracy and your tracker will need more tweaking for compensate these effects. This doesn't mean you can't get any good results at all. But especially with faster motions in your footage (e.g. when filming hand-held) it can get cumbersome.
If you don't plan to do tracking I would say there's little to nothing to consider especially for Houdini.
Technical Discussion » Forcing Object Merge node to update.. Any tips?
-
- bollili
- 193 posts
- Offline
Technical Discussion » Expressions: how to compare to more than one value
-
- bollili
- 193 posts
- Offline
Hi,
I know I can do something likein the expression field of a switch sop.
But, is there a way to make it more readable?
Does something exist likeor even simpler?
Cheers,
Marc
I know I can do something like
(Val==1) || (Val==5) || (Val==8)
But, is there a way to make it more readable?
Does something exist like
len(find(Val,[1,5,8]))>0
Cheers,
Marc
Technical Discussion » If_Then in VOP?
-
- bollili
- 193 posts
- Offline
I'm not at work so I can't verify but, did you have a look at this? http://www.sidefx.com/docs/houdini/nodes/vop/if.html [www.sidefx.com]
Houdini for Realtime » Houdini and Coppercube WebGL?
-
- bollili
- 193 posts
- Offline
Hi,
can anybody share his experience how well houdini ist working together with Coppercube?
https://www.ambiera.com/coppercube [www.ambiera.com]
I am especially interested in how you could author shaders, build scenes with cameras and lighting in houdini for it and what the pitfalls are.
I am a complete noob to WebGL, but quite experienced in houdini in conjunction with redshift. So even some basic info would be much appreciated.
I would like to go the unreal or unity route but it seems Coppercube is way more lightweighted and so more suitable for targetting mobile devices…
Thanks!
can anybody share his experience how well houdini ist working together with Coppercube?
https://www.ambiera.com/coppercube [www.ambiera.com]
I am especially interested in how you could author shaders, build scenes with cameras and lighting in houdini for it and what the pitfalls are.
I am a complete noob to WebGL, but quite experienced in houdini in conjunction with redshift. So even some basic info would be much appreciated.
I would like to go the unreal or unity route but it seems Coppercube is way more lightweighted and so more suitable for targetting mobile devices…
Thanks!
Edited by bollili - June 3, 2018 03:50:06
Houdini Lounge » padzero in vex?
-
- bollili
- 193 posts
- Offline
Houdini Lounge » padzero in vex?
-
- bollili
- 193 posts
- Offline
Houdini Lounge » padzero in vex?
-
- bollili
- 193 posts
- Offline
Hi,
is there an equivalent for h-script's padzero in vex (attribute wrangle sop)? I couldn't find anything related in the docs…
Thanks,
Marc
is there an equivalent for h-script's padzero in vex (attribute wrangle sop)? I couldn't find anything related in the docs…
Thanks,
Marc
Technical Discussion » Scale COP broken?
-
- bollili
- 193 posts
- Offline
Tested 705 and 633. Crashes on windows (at least for me).
Build 733 works again. COPs in general feel way more responsive, too.
Thanks again
Build 733 works again. COPs in general feel way more responsive, too.
Thanks again
Technical Discussion » Scale COP broken?
-
- bollili
- 193 posts
- Offline
Thanks Konstantin,
I am trying to narrow it down. Did you try it with a file sop plugged in? I just realised, that it works for me, when I use e.g. a color sop as input. Connected wit a file sop (even with the standard butterfly pic), it's crahing houdini (windows). I'll try other builds…
I am trying to narrow it down. Did you try it with a file sop plugged in? I just realised, that it works for me, when I use e.g. a color sop as input. Connected wit a file sop (even with the standard butterfly pic), it's crahing houdini (windows). I'll try other builds…
Technical Discussion » Scale COP broken?
-
- bollili
- 193 posts
- Offline
Is the scale COP working for anybody of you in the past few builds?
Wanted to be sure, before I report a bug…
Cheers
Wanted to be sure, before I report a bug…
Cheers
Houdini Indie and Apprentice » Project image sequence onto geo???
-
- bollili
- 193 posts
- Offline
You can use $F in the filename.
Have a look here: http://www.sidefx.com/docs/houdini/render/expressions [sidefx.com]
Have a look here: http://www.sidefx.com/docs/houdini/render/expressions [sidefx.com]
Technical Discussion » More issues for a first timer.
-
- bollili
- 193 posts
- Offline
Share your file and we can have a look.
Just a guess:
Filename of the model is set to tree$F.obj
($F is a global variable holding the current frame number.)
So when your are on frame 1, it expands to “tree1.obj”
The error states you're doing stuff with a timeblend sop. Maybe the file-sop is evaluated at another frame number than 1, so that now the file-sop is pointing to a non-valid filename (e.g. tree2.obj)?
Just a guess:
Filename of the model is set to tree$F.obj
($F is a global variable holding the current frame number.)
So when your are on frame 1, it expands to “tree1.obj”
The error states you're doing stuff with a timeblend sop. Maybe the file-sop is evaluated at another frame number than 1, so that now the file-sop is pointing to a non-valid filename (e.g. tree2.obj)?
Technical Discussion » What's the purpose of the NULL node?
-
- bollili
- 193 posts
- Offline
Yes it is. And if you give it a name like OUT (in UPPERCASE), it will be automatically sorted at the top of listviews.
So if you're want to reference it from somewhere else it's quite convenient. E.g. if you browse for this null node because you want it to reference it from a object merge.
Please have a look at the new Output SOP. It's quite new and even a bit more convenient.
So if you're want to reference it from somewhere else it's quite convenient. E.g. if you browse for this null node because you want it to reference it from a object merge.
Please have a look at the new Output SOP. It's quite new and even a bit more convenient.
Houdini Learning Materials » Delete Groups
-
- bollili
- 193 posts
- Offline
Try wildcards.
E.g. * (all groups), Object* (every group starting with “Object”) or ^myGroup (all except “myGroup”)
And there's much more you can specify. Have a look here (lower section): http://www.sidefx.com/docs/houdini/model/groups [sidefx.com]
E.g. * (all groups), Object* (every group starting with “Object”) or ^myGroup (all except “myGroup”)
And there's much more you can specify. Have a look here (lower section): http://www.sidefx.com/docs/houdini/model/groups [sidefx.com]
Technical Discussion » H14: nvidia still better than radeon?
-
- bollili
- 193 posts
- Offline
Technical Discussion » H14: nvidia still better than radeon?
-
- bollili
- 193 posts
- Offline
Thanks guys, I'm aware that consumer cards are a game of chance with houdini. To be more precise, what card would you buy if you could not afford a pro card in terms of driver stability…
In the past I was under the impression that (concerning houdini) ati consumer drivers are less reliable than nvidia's. Would you affirm that?
In the past I was under the impression that (concerning houdini) ati consumer drivers are less reliable than nvidia's. Would you affirm that?
-
- Quick Links