Sure.
I ran both PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick and PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick/montage but nothing happened, i.e., the terminal returned to the command prompt.
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PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 214 posts
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Yes, it is:
dyld: Library not loaded: /ImageMagick-7.0.8/lib/libMagickCore-7.Q16HDRI.6.dylib
Referenced from: /Applications/ImageMagick-7.0.8/bin/magick
Reason: image not found
Executing command: “/Applications/ImageMagick-7.0.8/bin/magick” -label ‘mymontage1’ -background black -mode concatenate “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/inputs/ridges-inputs-001.png” “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/targets/ridges-targets-001.png” “/Users/io/Projects/PDG/images/imagemagick11.jpg”
libMagickCore-7.Q16HDRI.6.dylib is installed in that location.
Hip file attached. It is the PDG example file from the help.
dyld: Library not loaded: /ImageMagick-7.0.8/lib/libMagickCore-7.Q16HDRI.6.dylib
Referenced from: /Applications/ImageMagick-7.0.8/bin/magick
Reason: image not found
Executing command: “/Applications/ImageMagick-7.0.8/bin/magick” -label ‘mymontage1’ -background black -mode concatenate “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/inputs/ridges-inputs-001.png” “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/targets/ridges-targets-001.png” “/Users/io/Projects/PDG/images/imagemagick11.jpg”
libMagickCore-7.Q16HDRI.6.dylib is installed in that location.
Hip file attached. It is the PDG example file from the help.
Edited by kevinthebright - Aug. 6, 2019 12:18:46
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Didn't get ImageMagick installed with either MacPorts or Homebrew installs with
PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick
Not a big deal but disappointing. I would love it if SideFX wouldn't go the plug-in route. Modo went that route and you just end up feeling like an IT Dept maintaing updates all the time. Or at least make it as easy as the GameTools.
PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick
Not a big deal but disappointing. I would love it if SideFX wouldn't go the plug-in route. Modo went that route and you just end up feeling like an IT Dept maintaing updates all the time. Or at least make it as easy as the GameTools.
Houdini Lounge » H17 on 8 core MacBook Pro 2019
- kevinthebright
- 214 posts
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I have the 8 core i9 with Vega20. Houdini (and Nuke) runs very well. It heats up (i.e., the fans turn on and keep running) with almost any rendering job but sims, viewport, all very quick, responsive. I'll do some pyro, etc this week and see if volumes slow it down.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Thanks. I pointed the file path to magick but it generates an error as well, that one of the dylib is missing. The dylib file is installed so I'll try to reinstall ImageMagick and see if that fixes it.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Thanks but .exe files are Windows executables. On a Mac, its usually a .app package. ImageMagick doesn't wrap into a .app file so I thought I should point to the /bin but that hassn't worked.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Attached screen grab. It isn't finding Imagick. I used to MacPorts to install with no problems but something went sideways. If you have any ideas, I'll try them but no rush, I was just giving PDG a test run.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Yes, that's my .env file. I also use Renderman and Megascans. I set their .env paths by copying and pasting their examples and changing the file paths but couldn't find an explicit example in the help docs for Houdini or ImageMagick this time.
No error message other than the red fail cross on the node. I installed ImageMagick and ran the TOP Wedge example script.
No error message other than the red fail cross on the node. I installed ImageMagick and ran the TOP Wedge example script.
Edited by kevinthebright - June 18, 2019 11:45:49
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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I thought
PDG_IMAGEMAGICK = /Applications/ImageMagick/bin;&
would do the trick but no luck. I'm lousy at environmental variables - anyone see an obvious error assuming the file path is correct?
PDG_IMAGEMAGICK = /Applications/ImageMagick/bin;&
would do the trick but no luck. I'm lousy at environmental variables - anyone see an obvious error assuming the file path is correct?
Technical Discussion » vex expression "volumesample" and "volumepostoindex" in DOP
- kevinthebright
- 214 posts
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Wondering if you ever figured this out? Trying to use volumepostoindex and volumeindex but getting unexpected values.
Houdini Indie and Apprentice » Renderman 22 error: Output driver not supported in Houdini Indie
- kevinthebright
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Your test.hip renders fine for me and your env variables mapping looks correct. Have you restarted your machine since the install? I'd drop a note on the Renderman for Houdini forum and see if another Windows user has this issue (I'm on a Mac).
Best of luck
Best of luck
Houdini Indie and Apprentice » Renderman 22 error: Output driver not supported in Houdini Indie
- kevinthebright
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Not at work but I think that's the error RM throws when you don't have IT set as the display device on your RIS ROP. I think Varomix covers that in his Renderman tut on YouTube. Or are you not getting RM installed at all?
Houdini Lounge » VEX equivilent of Hscript chf
- kevinthebright
- 214 posts
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Houdini Lounge » VEX equivilent of Hscript chf
- kevinthebright
- 214 posts
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Technical Discussion » Does per point friction work with balloons?
- kevinthebright
- 214 posts
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Per point friction in vellum cloth works perfectly. Balloons (volumes with pressure constraints) don't appear to though, regardless of the static threshold or dynamic scale on the solver.
In the scene attached, the green on the cloth and the ground are areas with friction. The balloons have friction everywhere.
I think friction should work with balloons, I'm missing something though.
In the scene attached, the green on the cloth and the ground are areas with friction. The balloons have friction everywhere.
I think friction should work with balloons, I'm missing something though.
Edited by kevinthebright - March 15, 2019 21:44:49
Technical Discussion » Collision object in Pyro sim
- kevinthebright
- 214 posts
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alanmonroig
I am assuming you are using a static solver and object to import the collider into DOPs. I would suggest to better source a “collision” and a “collisionvel” field representing the collider and its veolcity. Source this as you would normally source density to the pyro solver, and this should work.
I thought that would work too but I'm still getting the banding.
Houdini Lounge » renderman 22 / new material pack / preset browser
- kevinthebright
- 214 posts
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You'll probably want to wait until Pixar releases the RM22 bridge tool for Houdini later this quarter.
Technical Discussion » Collision object in Pyro sim
- kevinthebright
- 214 posts
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Houdini Indie and Apprentice » All those nodes with GAS at the start..... are actually nothing to do with gas right?
- kevinthebright
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Yup, they're all gas microsolvers, which make up a pyro solver when you add them together. In fact, many of them are found under the hood in the Pyrosolver if you dive inside. You can use them to replace the controls in the Pyrosolver, e.g., dissipation with GasDissipate, for greater control over your pyro sims.
Look in the tutorials for how to build your own Smoke Solver. For more uses, see
https://ceyhankapusuz.com/2017/01/09/houdini-micro-solvers-1/ [ceyhankapusuz.com]
Look in the tutorials for how to build your own Smoke Solver. For more uses, see
https://ceyhankapusuz.com/2017/01/09/houdini-micro-solvers-1/ [ceyhankapusuz.com]
Houdini Lounge » New Houdini 17 features that weren't promoted?
- kevinthebright
- 214 posts
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Also, the Entagma guys have done some nice quicktips on Vellum, including detangle which is hugely helpful, and one on geo packing with the revved UV Layout.
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