Hahaha, yep. Let's just say you ARE INSANE. I know in the past some things could get flakey, but I've not
seen this be an issue for a while.
L
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Technical Discussion » Viewport Selection by Attribute SOP Truncation Issue
- lewis_T
- 236 posts
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Technical Discussion » Viewport Selection by Attribute SOP Truncation Issue
- lewis_T
- 236 posts
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Just hit "delete" key with your cursor in the viewport, then the @id=123 syntax will be made.
But also, tab>blast is working to. What version of houdini are you running?
L
But also, tab>blast is working to. What version of houdini are you running?
L
Edited by lewis_T - Dec. 23, 2022 20:09:14
Houdini Lounge » Turn Edges into Curve
- lewis_T
- 236 posts
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Paulo Cunha2Konstantin MagnusNathan Apffel
Its hard to believe that these are the best solutions in Houdini for extracting a curve from an edge.
Houdini is a toolbox, not a toy.
This is why the Houdini artists lack of creativity.
Wow. Brilliant insight.
L
Technical Discussion » Groom from imported alembic scene file gets huge
- lewis_T
- 236 posts
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That sounds very very broken. Is it possible for you to upload a hip, with the alembic assets?
L
L
Technical Discussion » openvdb 9.1 update missing raserize frustum SOP
- lewis_T
- 236 posts
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Technical Discussion » Can the Floating gnomon be scaled bigger?
- lewis_T
- 236 posts
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Technical Discussion » openvdb 9.1 update missing raserize frustum SOP
- lewis_T
- 236 posts
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Leafing through 9.1, it includes a very handy version of the particle rasterizer, that takes
the camera motion into consideration Vs the simplistic method of blurring in existing rasterizer.
It seems a bit silly to not have included this.
L
the camera motion into consideration Vs the simplistic method of blurring in existing rasterizer.
It seems a bit silly to not have included this.
L
Houdini Lounge » Houdini users database?
- lewis_T
- 236 posts
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Houdini Lounge » Houdini 20 Rumors
- lewis_T
- 236 posts
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liberalarts
One improvement I would like to see with node selection, is to show the nodes that a user commonly uses first.
If I regularly drop a transform node after hitting theT
key, pick that by default next time. I rarely use aTrace
node, but it's a keen one, always wanting to be chosen, even after enteringtra
. Small quality of life things could go a long way.
And that is a perfect example of the problem with some newer users. What you've requested, which has already been mentioned how to solve, is no different in any other DCC. If there are tools/nodes you tend to use a lot, you'd simply drag that node onto a shelf, which becomes a button, which you bind to a hotkey. That isn't some esoteric houdini workflow, it's no different in Maya, etc.
Making hotkeys, radial menus with your most used tools, is just part of getting things more customized to you.
And that is the crux of it. Customize it to you should be on you to take care of, not pushing back onto the application to
somehow magically become AI aware of what you are using.
A lot of the complaints about the nodes, layout, etc can be overcome if you find them bothersome.
L
Houdini Lounge » Houdini 20 Rumors
- lewis_T
- 236 posts
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Houdini Lounge » Houdini 20 Rumors
- lewis_T
- 236 posts
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Technical Discussion » Proper way to cache Pyro Volumes and write out to VDB
- lewis_T
- 236 posts
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pyro post process has wrapped up many things we have been doing for years.
delete vel where there is no density/heat, it's just useless data that isn't used in motion blur.
Speaking of vel, as mentioned above, resamples it to 1/2 the voxel res, usually fine for motion blur, but check
if your target renderer supports this! Usually just culling vel, and resampling it to 1/2 res will give you anywhere
from 30-50% reduction in file size. There is also the option to cast to 16bit instead of 32, this further saves space.
delete vel where there is no density/heat, it's just useless data that isn't used in motion blur.
Speaking of vel, as mentioned above, resamples it to 1/2 the voxel res, usually fine for motion blur, but check
if your target renderer supports this! Usually just culling vel, and resampling it to 1/2 res will give you anywhere
from 30-50% reduction in file size. There is also the option to cast to 16bit instead of 32, this further saves space.
Houdini Indie and Apprentice » Nails not falling correctly
- lewis_T
- 236 posts
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The RBD Solver collision tab is not what you need to be looking at, I wish sidefx would remove it, catches a lot of people out.
You want the Bullet Data tab, set your Geometry to "capsule" as mentioned above.
But always turn on Display Collision geo before you sim anything, to see what your colliders actually look like. If you
enable it on your scene, you'll see the issue instantly.
L
You want the Bullet Data tab, set your Geometry to "capsule" as mentioned above.
But always turn on Display Collision geo before you sim anything, to see what your colliders actually look like. If you
enable it on your scene, you'll see the issue instantly.
L
Edited by lewis_T - Nov. 7, 2022 00:29:00
Technical Discussion » 19.5.303 Very crashy with new desktop build
- lewis_T
- 236 posts
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Except .425 is a daily build, no renderer Dev is going to build against a daily Duder.
Houdini Lounge » Houdini 20 Rumors
- lewis_T
- 236 posts
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What are you rendering? Karma in general should be pretty quick, XPU for sure, but I'm curious what
you're actually rendering that could be 8 times slower. Doesn't sound right at all.
Do you have some examples you can share?
L
you're actually rendering that could be 8 times slower. Doesn't sound right at all.
Do you have some examples you can share?
L
Technical Discussion » Flipsolver Advect by Volume
- lewis_T
- 236 posts
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Because it is advecting it where vel exists. You don't want to use this method.
Better to use Source volume, set to pull.
I made a demo a while ago.
https://tinyhawkus.com/2019/11/16/adding-vdb-vel-fields-to-flip/ [tinyhawkus.com]
L
Better to use Source volume, set to pull.
I made a demo a while ago.
https://tinyhawkus.com/2019/11/16/adding-vdb-vel-fields-to-flip/ [tinyhawkus.com]
L
Houdini Lounge » Add Sim Off Warning to Viewport?
- lewis_T
- 236 posts
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Houdini Lounge » Debate question - should SideFX invest in paint/sculpt?
- lewis_T
- 236 posts
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Houdini Lounge » Debate question - should SideFX invest in paint/sculpt?
- lewis_T
- 236 posts
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I'm not a drug taker, but I would defo like to try what you are on, it seems inter-dimensional.
Houdini Lounge » Debate question - should SideFX invest in paint/sculpt?
- lewis_T
- 236 posts
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What houdini is using underneath to do its magic is all public domain formulas and published papers.
Everything Houdini does, Blender can simply do the same.
On the flip side, Houdini could copy Blender code because it is open source.
You literally have no idea what you are talking about, this is brilliant.
Thanks for the laugh.
Everything Houdini does, Blender can simply do the same.
On the flip side, Houdini could copy Blender code because it is open source.
You literally have no idea what you are talking about, this is brilliant.
Thanks for the laugh.
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