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Houdini for Realtime » Why not making labs tool embed with houdini?
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- wanglifu
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Since sidefx labs tools are so useful nowdays,why not making them embed with houdini?Or at least make the labs option default checked on when you install houdini.So finally the render farm won't tell me i'm lacking the labs nodes.
Houdini Lounge » Houdini 20 Rumors
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- wanglifu
- 93 posts
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Gaalets
Houdini's interface is frankly bad in my opinion. It seems to me that Houdini will remain in a narrow niche of complex simulations. Because simple simulations will be done in familiar, convenient programs like Blender, which will be overgrown with them. There are already simply amazing sets of nodes for modeling and animation. And new people just stay in a very convenient blender. And Houdini's audience is collapsing more and more. And this is a big mistake from the point of view of development, imho. The niche is narrow, the price will have to be raised, which will lead to an even greater collapse of the audience.
Blender rules the world!ohyeah
Solaris » Could draw curve as wireframe in solaris?
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- wanglifu
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Solaris » Why the downstream nodes won't respect the change?
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- wanglifu
- 93 posts
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When I change the node name, the downstream nodes do not automatically recognize the change, why? For example, if I change the name of a material node, then I need to specify it again with the assign material node. In sop it's automatically updated,what did i miss?
Houdini Lounge » SIGGRAPH videos
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- wanglifu
- 93 posts
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Houdini Lounge » Physical Sun and sky system for Karma XPU - feature request
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- wanglifu
- 93 posts
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rohandalvi
Would it be possible to add a sun and sky system in Karma XPU?
It is useful at times to make exterior renders
regards
Rohan Dalvi
Wow,when will you update the karma tutorial

Houdini Lounge » 19.5 daily builds
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- wanglifu
- 93 posts
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jsmackwanglifu
When will next production build ready?303 has too many bugs~
if you use the daily build in production, then it's a production build.
jsmackwanglifu
When will next production build ready?303 has too many bugs~
if you use the daily build in production, then it's a production build.
LOL,I need to use redshift,but RS doesn't support daily builds.
Houdini Lounge » 19.5 daily builds
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- wanglifu
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Houdini Lounge » some thoughts about the stage manager and object management
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- wanglifu
- 93 posts
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The solaris system is great and with the stage manager,you can even drag&drop usd files.
But...the process to convert models to usd is hard.If you import some complicated fbx models/scenes,it's very very hard to manage these elements using nodes.But if you can using a C4D/Blender like layer-based system to manage the models,it will be much easier.
Solaris/stage manager/component builder/usd,the are all great.Houdini is lacking the final step,if sidefx could expand the stage manager to a regular layer-based object manager.Then finally houdini could be a general 3D package for everything.
Just my two cents.
But...the process to convert models to usd is hard.If you import some complicated fbx models/scenes,it's very very hard to manage these elements using nodes.But if you can using a C4D/Blender like layer-based system to manage the models,it will be much easier.
Solaris/stage manager/component builder/usd,the are all great.Houdini is lacking the final step,if sidefx could expand the stage manager to a regular layer-based object manager.Then finally houdini could be a general 3D package for everything.
Just my two cents.
Technical Discussion » Isn't it time for Houdini to deal with Importing better?
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- wanglifu
- 93 posts
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osongLayout in solaris is great,but the asset prepartion is cumbersome.
One way would be to arrange stuff directly in USD I guess
Technical Discussion » Isn't it time for Houdini to deal with Importing better?
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- wanglifu
- 93 posts
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It's 2022,still no luck on the object management.Using kitbash to build scene in houdini is a pain.
Houdini Lounge » how to edit material of layout point instances?
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- wanglifu
- 93 posts
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Another question,could you use layout tool to randomly paint different variants of same asset?
Houdini Lounge » how to edit material of layout point instances?
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- wanglifu
- 93 posts
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In the layout tool option tab,the reference and instance reference has no difference,why?
And if I want to edit the material using the Edit Material Network node,it won’t work.Is this a bug or limitation?
And if I want to edit the material using the Edit Material Network node,it won’t work.Is this a bug or limitation?
Houdini Lounge » layering or mixing in karama XPU (H19.5) ?
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- wanglifu
- 93 posts
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OneBigTreeEnivobThanks for posting this. I was about to ask the same question.
You can only mix colors, not shaders, so you'll have to adapt your material strategy to leverage that.
Time to dive into MtlX I guess.
Are you accessing the CD attribute by any chance in your network?
Just use Mtlx Geometry Property Value node to bind any attribute,but Cd is a special one,you should call it displayColor in solaris.
Houdini Lounge » layering or mixing in karama XPU (H19.5) ?
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- wanglifu
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Houdini Lounge » layering or mixing in karama XPU (H19.5) ?
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- wanglifu
- 93 posts
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mtlx mix can mix shaders,like standard surface.
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sorry,just found that's only supported by Karma CPU.Pity!
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sorry,just found that's only supported by Karma CPU.Pity!
Edited by wanglifu - July 23, 2022 02:35:57
Houdini Lounge » Debate question - should SideFX invest in paint/sculpt?
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- wanglifu
- 93 posts
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Houdini Lounge » SideFX - you have to improve and change this - documentation
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- wanglifu
- 93 posts
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However the new Karma user guide is great,it's a lot of work,they are working on that.
Houdini Lounge » Debate question - should SideFX invest in paint/sculpt?
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- wanglifu
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I think this is not diffcult for SideFX,beacuase we already have the Vellum Brush,it's similar to sculpting tools in someway.
Houdini Lounge » will houdini consider adopting the new C4D/blender like UI?
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- wanglifu
- 93 posts
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