dacrow
Ah. This crashes as it calls an infinite recursion.
Yes, I suddenly realized it
dacrow
Ah. This crashes as it calls an infinite recursion.
N-Gmy houdini 18.0.417 also crash…
I used onInputChanged signal to disconnect and reconnect all inputs whenever input contains a None item but Houdini crash constantly in the most recent production build 18.0.416!
TheProggIt must in the right direction, as I have almost completed the OBB and Skeleton Subdivide in Houdini (just lack of the definition of the output attributes)…
This is definitely a step in the right direction. Thanks!
motionskillThank you!
Absolutely incredible thing. I can't imagine how many time you spent to build this and yes, it's much better than C4D. Also, I found a lot of cool things in archive. You should make patreon channel and place some tutorials and updates there. I am ready to support you
tamteThanks a lot, tamte.
you can use “opinput:0” to access first input's geo using string, it doesn't seem to be working for spare inputs, but from VEX you can access geo of it's inputs directly within compiled network
BabaJI know it, I just think it is troublesome to reorder the operators if there are more than six op inputs.
Drag down the slider on the right to see more.
goatThis is really bad news.
dont count on it, the previews of H18 have the same old curve tool.
davide445
I've seen this tutorial but seems really complex for a beginner like me.
davide445
@zengchen01 can you explain how do you use it to generate simple roads, or suggest any specific tutorial you follow.