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Technical Discussion » Tearing Cloth
- kleer001
- 55 posts
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Technical Discussion » Tearing Cloth
- kleer001
- 55 posts
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I see two paths, one is easy and leads to success, the other is dark and shrouded in mystery and dark magic. The first path is to create the seams by hand the other is to create the seams dynamicaly.
How to actually do that, I can't say, but hopefully that was helpful, if not funny.
How to actually do that, I can't say, but hopefully that was helpful, if not funny.
Technical Discussion » Non Volume-Based Collision Detection for Particle Fluids
- kleer001
- 55 posts
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Technical Discussion » SBD Pin Constraint broken?
- kleer001
- 55 posts
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Technical Discussion » SBD Pin Constraint broken?
- kleer001
- 55 posts
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Is the SBD pin contraint broken in 9.0.757? I can't seem to set a point to pin the cloth to, nor do I see the guide sphere.
See attached hip, or try it yourself.
See attached hip, or try it yourself.
- create default cloth object
- connect to cloth pin constraint
- connect to a gravity
- connect to a cloth solver
run it and it just falls.
fiddle with the constrain to animation switch on the constraint DOP or the Guide Options… still I get nothing.
Technical Discussion » ConnectAll SOP?
- kleer001
- 55 posts
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It is a forEachSOP in another forEachSOP with a curveSOP at the bottom with points referenced from each loop.
The First loop goes from 0 to the number of prims given, the second loop goes from the number being processed in the first loop to the max number in the first loop minus 1.
The start and end points of the curve is an X Y Z and X Y Z of each given primitive. There's a lot of chs and stamp expressions.
What a tricky little monster.
The good are attached.
8)
The First loop goes from 0 to the number of prims given, the second loop goes from the number being processed in the first loop to the max number in the first loop minus 1.
The start and end points of the curve is an X Y Z and X Y Z of each given primitive. There's a lot of chs and stamp expressions.
What a tricky little monster.
The good are attached.
8)
Houdini Lounge » u should see that
- kleer001
- 55 posts
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Looks like real work to me. Don't know how useful baked torsos are going to be in production land.
I noticed that the tutorials were lightwave centric.
::shrug::
I noticed that the tutorials were lightwave centric.
::shrug::
Technical Discussion » ConnectAll SOP?
- kleer001
- 55 posts
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Ah, good lead, thank you.
I'll do a little digging myself too, but I'm not sure that will work for thousands of repetitions. I need something a little more automagical. Maybe some CHOPS madness?
Hmmm…
I'll do a little digging myself too, but I'm not sure that will work for thousands of repetitions. I need something a little more automagical. Maybe some CHOPS madness?
Hmmm…
Technical Discussion » ConnectAll SOP?
- kleer001
- 55 posts
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Just getting my head dunked in Houdini again. Is there a SOP for connecting all given points together with groups, edges, or curves?
If I give it 4 points I want like to get 1-2, 1-3, 1-4, 2-3, 2-4, 3-4.
I have the feeling it will be a pretty simple SOP to make by hand with a cute little foreach loop.
Does that make sense?
If I give it 4 points I want like to get 1-2, 1-3, 1-4, 2-3, 2-4, 3-4.
I have the feeling it will be a pretty simple SOP to make by hand with a cute little foreach loop.
Does that make sense?
Technical Discussion » VOPs Flocking
- kleer001
- 55 posts
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seems like that link is dead, try this one:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=2863 [sidefx.com]
(I'm pretty sure it's the same topic, but not 100% sure) Can someone verify for me?
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=2863 [sidefx.com]
(I'm pretty sure it's the same topic, but not 100% sure) Can someone verify for me?
deecue
hey the_squid,
it's actually much easier than you're thinking..
here's a link:
http://www.sidefx.com/forum/viewtopic.php?t=2863 [sidefx.com]
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