To help close this performance gap, we’ve developed a method for refining synthetic images to make them look more realistic.
https://machinelearning.apple.com/2017/07/07/GAN.html [machinelearning.apple.com]
To help close this performance gap, we’ve developed a method for refining synthetic images to make them look more realistic.
I seem to be having trouble upgrading the Apprentice version to the free indie version.
Houdini Indie | Houdini Indie is also available for $199 USD per year. This version offers limited commercial usage for indie gamers and animators making up to $100K USD per year and cannot be used in the same pipeline as commercial versions of Houdini. Houdini Indie uses its own file format for saving scenes and assets and renders animations up to 1920x1080. These annual licenses include all upgrades therefore existing Houdini Indie users will be issued upgrade licenses on release day.
FREE Houdini Apprentice | For students and artists looking to learn more about working procedurally, SideFX has a free Houdini Apprentice Edition which allows non-commercial usage with a render restriction of 1280x720 and a watermark.
does anyone know a way of selecting a large number of edges
Bear in mind that vector displacement maps are not yet standardized within the industry. Each rendering engine approaches them in a different way, and can execute the various render steps in a different order. As a result, a map that works perfectly in one rendering engine will likely produce an inaccurate render in other engines. You will need to experiment to find the correct combination of color order and direction for your pipeline.
Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps.
This sample demonstrates how to perform runtime inference for image recognition using a Convolutional Neural Network (CNN) built with Metal Performance Shaders.
VEX & VOPs Webinar 2016-07-05 :
SideFX's Jeff Wagner will teach you how to use Houdini VEX scripting, and the visual version - VOPs - in your 3D projects.