Hi!
I searched through forum and coudn't find xhelp issues.
I don't have that command installed i believe, cuz i can't query that function.
Would someone tell me how to get that working?
Thanks!
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Houdini Lounge » xhelp
- xcomb
- 74 posts
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Technical Discussion » Echo All Commands
- xcomb
- 74 posts
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Thanks!
One more thing, it doesn't do interactivly as in Maya Script Editor!
i've used opscript -b and or -r , it only shows when i execute the opscript -b .
Is there way to interactivly see, but rather then going and executing each time to see what i've done?
One more thing, it doesn't do interactivly as in Maya Script Editor!
i've used opscript -b and or -r , it only shows when i execute the opscript -b .
Is there way to interactivly see, but rather then going and executing each time to see what i've done?
Technical Discussion » Echo All Commands
- xcomb
- 74 posts
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Hi!
I was wondering, does Houdini has function to output every command i execute, to see, like in Maya?
I was wondering, does Houdini has function to output every command i execute, to see, like in Maya?
Technical Discussion » Renderman & Houdini Ambient Occlusion
- xcomb
- 74 posts
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I remember having those errors, and that has to do with environment setup.
I will look in to it, and let you know, how to properly get it to work.
Here is the file you can take a look on how to create occlusion in Houdini for renderman http://www.cgtalk.ru/forum/attachment.php?attachmentid=6737&d=1148107556 [cgtalk.ru]
I will look in to it, and let you know, how to properly get it to work.
Here is the file you can take a look on how to create occlusion in Houdini for renderman http://www.cgtalk.ru/forum/attachment.php?attachmentid=6737&d=1148107556 [cgtalk.ru]
Technical Discussion » Renderman & Houdini Ambient Occlusion
- xcomb
- 74 posts
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Hmm what's wrong with Maya?
I use it for many years, and frankly i love it, plus Houdini is great, but lots of stuff i can do same in Maya.
I use it for many years, and frankly i love it, plus Houdini is great, but lots of stuff i can do same in Maya.
Technical Discussion » Renderman & Houdini Ambient Occlusion
- xcomb
- 74 posts
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I had the same issue till i found the link, that explained me on how to go about that.
Unfortunatly i don't remember the link.
But it's pretty simple.
What you really have to do, if you know Renderman and Slim, then it's quite easy.
In Slim, you have to create your ambient occlusion shader, then with command rmands -l yourShader.sl yourShader.olt is to execute in Houdini folder, where rmands is Houdini converter.
What will happen, it will create it's own format, to read in houdini renderman's shader.
Basicly you install that shader via install library in Houdini, your shader will be available in Vop.
Plus, don't forget to enable raytrace on your Sop geometry for deffuse.
I usually build my shaders in Slim, cuz it's quite visual, then compile them into SL format and done!
Hope That helps.
Unfortunatly i don't remember the link.
But it's pretty simple.
What you really have to do, if you know Renderman and Slim, then it's quite easy.
In Slim, you have to create your ambient occlusion shader, then with command rmands -l yourShader.sl yourShader.olt is to execute in Houdini folder, where rmands is Houdini converter.
What will happen, it will create it's own format, to read in houdini renderman's shader.
Basicly you install that shader via install library in Houdini, your shader will be available in Vop.
Plus, don't forget to enable raytrace on your Sop geometry for deffuse.
I usually build my shaders in Slim, cuz it's quite visual, then compile them into SL format and done!
Hope That helps.
Technical Discussion » Hkey on Suse Linux
- xcomb
- 74 posts
- Offline
Ohh thanks i have forgoten about that!
I haven't used Linux for four years, now i am back
Yeah that's what i was looking for on how to start sesinit.d
Appriciate!
I haven't used Linux for four years, now i am back
Yeah that's what i was looking for on how to start sesinit.d
Appriciate!
Technical Discussion » Hkey on Suse Linux
- xcomb
- 74 posts
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Hi All!
I am not sure what the real problem, but when i start up my Linux i try to run Houdini, it starts checking for license server, end up not being able to connect to server, but hserver is running, it tells me everything is failed and all red check boxes.
I have installed correctly in default location /opt/houdinig etc.
So in order to start Houdini back again, i have to remove whole license directory and start installing license back again, then it works!
i remove constantly license from /usr/lib/sesi.
I don't understand why this happens, and what should i do to avoid this problem over again!
Thanks!
I am not sure what the real problem, but when i start up my Linux i try to run Houdini, it starts checking for license server, end up not being able to connect to server, but hserver is running, it tells me everything is failed and all red check boxes.
I have installed correctly in default location /opt/houdinig etc.
So in order to start Houdini back again, i have to remove whole license directory and start installing license back again, then it works!
i remove constantly license from /usr/lib/sesi.
I don't understand why this happens, and what should i do to avoid this problem over again!
Thanks!
Houdini Lounge » I3d Texture on Metalballs
- xcomb
- 74 posts
- Offline
Wow this is really nice one for smoke trail.
And i think this might really help me.
I am not sure if it can swirl well so u can see like fluid simulation does.
But for distant shot, it should work.
I am still looking for some suggestions and examples, i will difinatly thank you.
Thanks!
And i think this might really help me.
I am not sure if it can swirl well so u can see like fluid simulation does.
But for distant shot, it should work.
I am still looking for some suggestions and examples, i will difinatly thank you.
Thanks!
Houdini Lounge » I3d Texture on Metalballs
- xcomb
- 74 posts
- Offline
Hi friends!
I am so eager to find out on how to make my life easy with i3d, but it seems to me, every tutrorial i have gone through, didn't quite helped me to achive even basic step.
So if someone can really share with me with scene file, that can help me to understand what i am doing wrong, i would greatly appriciate.
What i really want is to make realistic train smoke or ferry type.
So i am not sure if i3d can do similar type of smokes, like Swirl etc.
I've tryed using Metalballs and copy them onto particles, so i get the stuff raising upward, but when i render i3d texture and try to use it, i get nothing except little tiny smoke at the bottom, it doesn't seems to apply at whole metaball size.
If some one can direct me or share scene file, it would be awesome!
Thanks in advanced friends!
I am so eager to find out on how to make my life easy with i3d, but it seems to me, every tutrorial i have gone through, didn't quite helped me to achive even basic step.
So if someone can really share with me with scene file, that can help me to understand what i am doing wrong, i would greatly appriciate.
What i really want is to make realistic train smoke or ferry type.
So i am not sure if i3d can do similar type of smokes, like Swirl etc.
I've tryed using Metalballs and copy them onto particles, so i get the stuff raising upward, but when i render i3d texture and try to use it, i get nothing except little tiny smoke at the bottom, it doesn't seems to apply at whole metaball size.
If some one can direct me or share scene file, it would be awesome!
Thanks in advanced friends!
Technical Discussion » Fluid Type Motion from Maya to Houdini!
- xcomb
- 74 posts
- Offline
Yeah that's what i meant is to create Nurbs Curve along particle motion and extrude the goemetry.
Technical Discussion » Fluid Type Motion from Maya to Houdini!
- xcomb
- 74 posts
- Offline
I've tryed first option, didn't quite work for me, i did import into Houdini, but didn't have any animation, even i had sequence of objects. Second option i think i will need to check that, i was worried about using animCurve on particles, cuz it may generate way too many curves, but i need to try this.
Thanks!
Thanks!
Technical Discussion » Fluid Type Motion from Maya to Houdini!
- xcomb
- 74 posts
- Offline
Hi All! I was wondering, trying to solve this task, on how to pass maya's fluid motion to Houdini. One thing i thought, but have not tryed yet to accomplish via particle generation and assigning locators to particle's centroid, then exporting those locators to houdini via text format, like Boujou sends it's tracking locators to Houdini. But i lack some mel knowledge, and not quite confident yet to start on solving this task. So my question is, would that really allow those exported locators in Houdini to assign particles to each locator and then use Metaballs as geomtery which constraints to particles in Houdini? I mean it may sound stupid, but i saw one of the tv commercial, where it stated that they did Clouds in Maya fluid simulation, then they exported that motion into Houdini, where they rendered, i guess with Renderman. Does it make any sence, not quite sure, maybe because of the speed issue, concerning Fluid simulation plus rendering times. Does anyone have any idea on how to solve this task, i am asking for theories, maybe workflow to share? Thanks, hope some of ya got the sence what i am talking about !
Houdini Lounge » Fluid Type Motion
- xcomb
- 74 posts
- Offline
Hi All!
I was wondering, trying to solve this task, on how to pass maya's fluid motion to Houdini.
One thing i thought, but have not tryed yet to accomplish via particle generation and assigning locators to particle's centroid, then exporting those locators to houdini via text format, like Boujou sends it's tracking locators to Houdini.
But i lack some mel knowledge, and not quite confident yet to start on solving this task.
So my question is, would that really allow those exported locators in Houdini to assign particles to each locator and then use Metaballs as geomtery which constraints to particles in Houdini?
I mean it may sound stupid, but i saw one of the tv commercial, where it stated that they did Clouds in Maya fluid simulation, then they exported that motion into Houdini, where they rendered, i guess with Renderman.
Does it make any sence, not quite sure, maybe because of the speed issue, concerning Fluid simulation plus rendering times.
Does anyone have any idea on how to solve this task, i am asking for theories, maybe workflow to share?
Thanks, hope some of ya got the sence what i am talking about !
I was wondering, trying to solve this task, on how to pass maya's fluid motion to Houdini.
One thing i thought, but have not tryed yet to accomplish via particle generation and assigning locators to particle's centroid, then exporting those locators to houdini via text format, like Boujou sends it's tracking locators to Houdini.
But i lack some mel knowledge, and not quite confident yet to start on solving this task.
So my question is, would that really allow those exported locators in Houdini to assign particles to each locator and then use Metaballs as geomtery which constraints to particles in Houdini?
I mean it may sound stupid, but i saw one of the tv commercial, where it stated that they did Clouds in Maya fluid simulation, then they exported that motion into Houdini, where they rendered, i guess with Renderman.
Does it make any sence, not quite sure, maybe because of the speed issue, concerning Fluid simulation plus rendering times.
Does anyone have any idea on how to solve this task, i am asking for theories, maybe workflow to share?
Thanks, hope some of ya got the sence what i am talking about !
Houdini Lounge » Greetings from a Maya user
- xcomb
- 74 posts
- Offline
I guess the transition is quite paintfull, but it's worth trying it and integrating Houdini into workflow.
At my work we use Maya and Houdini both, Houdini has gave us the ability to accomplish many difficult shots, plus renderman is available too, which makes great program to work with!
Cheers!
At my work we use Maya and Houdini both, Houdini has gave us the ability to accomplish many difficult shots, plus renderman is available too, which makes great program to work with!
Cheers!
Technical Discussion » Out of memory
- xcomb
- 74 posts
- Offline
I used Linux for couple years, i know it rocks with 3D apps, but just don't feel comfortable working in it.
Technical Discussion » Out of memory
- xcomb
- 74 posts
- Offline
Yeah i will try to ROP it and see if that helps.
I would love to be on linux, but i can't course of many programs that i use on Windows Xp, unfortunatly.
I've heard it rocks on Linux.
Thanks i will check that!
I would love to be on linux, but i can't course of many programs that i use on Windows Xp, unfortunatly.
I've heard it rocks on Linux.
Thanks i will check that!
Technical Discussion » Network render with Mantra
- xcomb
- 74 posts
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Technical Discussion » Network render with Mantra
- xcomb
- 74 posts
- Offline
Hi!
I am kinda confused about network rendering, are there any articles on that?
Thanks!
I am kinda confused about network rendering, are there any articles on that?
Thanks!
Technical Discussion » Out of memory
- xcomb
- 74 posts
- Offline
Hi all!
I am having issues reguarding huge scenes!
I have huge network trees with lots of geometries and particles, and when i try to cache all of these, i get an error, saying out of memory and programs fails, so i can't really cache anything, course of that.
I've heard there are some ways around that, but i am kinda newbie.
Would love to hear from ya!
Thanks for your help!
I am having issues reguarding huge scenes!
I have huge network trees with lots of geometries and particles, and when i try to cache all of these, i get an error, saying out of memory and programs fails, so i can't really cache anything, course of that.
I've heard there are some ways around that, but i am kinda newbie.
Would love to hear from ya!
Thanks for your help!
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