Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H21
      • Overview
      • Animation
      • Rigging
      • CFX
      • VFX
      • Lookdev
      • Copernicus
      • Terrain & Modeling
    • Houdini
      • Overview
      • VFX
      • World Building
      • Lookdev
      • Characters
      • Modeling
      • Pipeline & AI
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
      • Overview
      • Compare
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
    • Houdini Merch Store
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • H21 System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 632 posts.

Search results Show results as topic list.

SI Users » freelancing as an Houdini artist

User Avatar
mandrake0
655 posts
Offline
 May 3, 2014 12:27:02
dear paulo i haven'd heard of a studio that is 100% on houdini.

for using houdini as a pipeline or backend i would say yes there are some studios.

there is a list on odforce whitch studios are using houdini but it's a bit outdated i think: http://odforce.net/wiki/doku.php?id=companiesusinghoudini [odforce.net]
See full post 

Houdini Lounge » Houdini Engine for Unreal Engine 4

User Avatar
mandrake0
655 posts
Offline
 May 3, 2014 08:16:08
Have found the places where it was written:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2720&Itemid=66 [sidefx.com]

Developers who would like to create a plug-in for a particular commercially available host application, should contact Side Effects at houdini_engine@sidefx.com to learn about joining the developer program. This will provide access to forum-based support and approved plug-ins will be distributed as part of the Houdini installation.
See full post 

Houdini Lounge » Houdini Engine for Unreal Engine 4

User Avatar
mandrake0
655 posts
Offline
 May 2, 2014 18:52:09
I have tough that you can request a license for custom plugin development…
See full post 

Houdini Lounge » Houdini Engine for Unreal Engine 4

User Avatar
mandrake0
655 posts
Offline
 May 2, 2014 11:40:16
i don't know if sesi will do it but if there is a programmer who want to do it the houdini engine api is there and even the source from unreal.

so happy coding :-)
See full post 

Technical Discussion » how to get the Value from the Parameter in a HDA PythonModul

User Avatar
mandrake0
655 posts
Offline
 April 28, 2014 13:55:29
solved….

one beer and the problem was solved :-)

hou.pwd().parm(“wantedParameterValue”).eval()
See full post 

Technical Discussion » how to get the Value from the Parameter in a HDA PythonModul

User Avatar
mandrake0
655 posts
Offline
 April 28, 2014 13:42:27
sorry for this question

i have started this morning to learn a bit of python and i have got some troubles with HDA and pythonmodule.

what i want to do:
i have a HDA with a pythonmodule Function. this Function should access a custom Value in the Parameter Interface. how can i get the value?

i have used kwargs but in the meantime its now aaarrrggghhhh :-)
See full post 

Houdini Lounge » Houdini vs bifrost

User Avatar
mandrake0
655 posts
Offline
 April 22, 2014 06:15:57
nice to hear that houdini is faster but seriously it's hard to judge when no benchmark files are available.

i think when the bitfrost team can release there custom gui it will be another game in the fx area. so in the current state houdini win's but next two years they have to take care what's coming.

they also have to watch the foundry maybe they buy or get a product from a studio.
See full post 

Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

User Avatar
mandrake0
655 posts
Offline
 April 14, 2014 07:20:05
i just wanted to play with SOHO sadly it's only accessible with a full licence (it makes sens because of miss usage, but still a export limitation of example 16k poly would be nicer:-).

so at the moment no play with soho :-/
See full post 

Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

User Avatar
mandrake0
655 posts
Offline
 April 13, 2014 14:05:29
i would like to see the integration of the cycles render into houdini because there won't be licences fees or conflicts with other company's when you want to deploy it directly in to houdini and the development is going on fast.

but the task for a solid integration is surly not small and takes some time.

for my point of view is that it makes for sesi only sense when they invest time in there product and not in others implementation.
See full post 

SI Users » project "Houdini, a great modeler"

User Avatar
mandrake0
655 posts
Offline
 April 7, 2014 05:20:17
jordibares
Would be nice if we have 3 edit nodes one after another to be able to “consolidate them” into one single edit node with all the operations inside.

Mostly a cosmetic thing I know but it will also allow for better readability and layout of scenes.

hope it makes sense.

+1 count me in for this one :-)

i would like to see a single edit node with a list of all edits. when you select a line from the list it should highlight it on the viewport. or even better on selecting the node it will give you a color history(like when you use voronoi visualization) in the viewport. like that you can disable or delete some edits.
See full post 

Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

User Avatar
mandrake0
655 posts
Offline
 April 2, 2014 08:11:54
thats a suprise for me, the scene renderd in octane:

https://www.youtube.com/watch?v=gLyhma-kuAw&list=UUqPmc3i0TE0oyetAKlv1Z2A [youtube.com]

it's not bad.
See full post 

Technical Discussion » external vex to llvm bytecode compiler?

User Avatar
mandrake0
655 posts
Offline
 April 1, 2014 15:56:32
i would like to test more the llvm compiler with vex. is there a command for creating IF machine code for the llvm compiler?
See full post 

SI Users » project "Houdini, a great modeler"

User Avatar
mandrake0
655 posts
Offline
 March 25, 2014 06:01:30
KAV-K
Can't Sidefx just buy Silo, since it's pretty much dead anyway. The way they use the same hotkey for multiple operations is such a relaxed way to model.
1:17 http://www.youtube.com/watch?v=pjc7jCTgbys [youtube.com]

I know Silo is missing a lot of modeling tools and is buggy as hell.

But the tools and workflow they have would be the perfect addition to Houdini imho. Especially because it doesn't require a lot of hotkeys.

It's nice if all this can be in one superedit/classicmodel node.

Really curious if anybody has experience with Silo and what they think of it.

i would like to see a node based (open-gl) gui creater so you can create fast custom osd interfaces for houdini and maybe houdini engine. so we can make fast concepts of interfaces and distribute it per digital asset.

to have another product means the development resources is getting split ted and the base isn't the same. for me it's makes more sense to have all in one tool. like that i have always one link on my desktop and no switching and fiddling. :-)
See full post 

Houdini Lounge » installation and file structure considerations

User Avatar
mandrake0
655 posts
Offline
 March 18, 2014 09:32:06
there was some time ago a tutorial.

http://www.sidefx.com/index.php?option=com_content&task=view&id=2262&Itemid=362 [sidefx.com]

maybe it helps. for production setups i'm not the specialist becaue i use houdini just in my spare time.
See full post 

SI Users » rebuilding catrice color

User Avatar
mandrake0
655 posts
Offline
 March 11, 2014 12:53:54
wow it is looking nice….. i like it. :-)

it's depending where do you struggle?
there are alot of tutorials with plenty of informations.

don't forget look at the masterclass tutorials:
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=134&Itemid=344 [sidefx.com]

for the bullet solver i like this one special:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]

from peter quin there are also some tutorials to point out:
http://vimeo.com/user2030228/videos/page:1/sort:date [vimeo.com]
Edited by - March 11, 2014 13:19:15
See full post 

SI Users » SideFX representative in London?

User Avatar
mandrake0
655 posts
Offline
 March 7, 2014 09:21:19
Ask SESI if Jeff will be in London because next month is in germany the FMX Event and normaly someone of SESI will be there. or make a offer for alot of beer that helps too :-)
See full post 

SI Users » animation and rigging

User Avatar
mandrake0
655 posts
Offline
 March 6, 2014 09:33:17
hi alastair,

i'm not a rigger or animator but i can give you some links that maybe help you.

free tutorial on sidefx:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1859&Itemid=257 [sidefx.com]

a custom rig for a snake:
http://www.authorityfx.com/the-making-of-piranhaconda/ [authorityfx.com]

someone made a Craft Asset in Houdini there will be a CMIVFX Video Tutorial:
http://forums.odforce.net/topic/19260-craft-houdini-tools-it-is-animation-tools-for-vehicles/ [forums.odforce.net]

there are also tutorials on cmivfx and 3dbuzz…
See full post 

SI Users » Modelling and some consideration

User Avatar
mandrake0
655 posts
Offline
 March 6, 2014 06:40:56
some Informations about the cost.

Jepp it's higher then by ADSK. but what do you get?

In the Houdini Licences you have Unlimited Render Tokens and for the Job handling you will get HQueue for free.

the support Service is fast and Friendly.
my experience as a Apprentice User: I had found some time ago a bug made a bug report and sent it. 25min later feedback bug couldn't be found please use the newest daily build and give feedback. so i made from my 2 weeks old houdini a update to the newest one and yes the bug has been solved in that short time frame. my coloution: First update to a daily Build and when the bug is still there report it. :-)



More Informations about HQueue: http://www.sidefx.com/docs/hqueue13.0/help/overview.html [sidefx.com]

Whats include with in the Subscription:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1429&Itemid=321 [sidefx.com]

RSS Feed for Daily Builds Bugfix: http://www.sidefx.com/journal/rss.php?version=13.0 [sidefx.com]
See full post 

SI Users » Softimage to Houdini - Pros and Cons - What could be done?

User Avatar
mandrake0
655 posts
Offline
 March 5, 2014 14:48:58
some Houdini Animation videos about what you can do when you build a custom rigging system:

http://www.authorityfx.com/the-making-of-piranhaconda/ [authorityfx.com]
See full post 

Houdini Lounge » Houdini 14 Wishlist

User Avatar
mandrake0
655 posts
Offline
 Jan. 29, 2014 14:12:18
sliverfx
Hello guys, It would be great to have a solver like “Lagoa” Multiphysics simulator in Softimage or the awesome “Molecular” in Blender to create realistic sand effect, snow, etc because actually it's not possible to do with this realism.

Lagoa : https://vimeo.com/13457383 [vimeo.com]

Molecular : http://www.3dvf.com/actualite-8249–neige-dans-blender-avec-molecular.html [3dvf.com]

Your updates are amazing Side Effects, Keep it up!

Best regards

Someone had made something simlar in Houdini but i couldn't find it :-/

I just have found these:

http://forums.odforce.net/topic/8471-eetus-lab/page-9?hl=lagoa#entry94209 [forums.odforce.net]

http://www.youtube.com/watch?v=2Dx8hwwWMe4 [youtube.com]
See full post 
  • First
  • 28
  • 29
  • 30
  • 31
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Karma Renderer
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • H21 System Requirements
  • Documentation
  • Report a Bug/RFE
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Houdini Merch Store
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language