Korny Klown2
Just the other day I was watching this review of Softimage ICE and I was impressed. Procedural modeling particle simulations, crowd simulations and what not with the look and feel of an Autodesk product. Procedural modeling, particle simulation and so on have been long time the unique characteristic of Houdini….and then came Softimage ICE.
I'm thinking a bit into the future. I wanna come away from Maya because I'm working with Nuke for comp, I'm looking for a procedural nodebased 3D software that gives me the same amount of flexibility, as Nuke. At the moment I still like the idea of Houdini bit more but depending on the direction Autodesk will develop Softimage in, I see serious competition for Houdini. Beyond that, considering that it is an Autodesk product, with the look and feel of an Autodesk product, with the shortcuts of an Autodesk product but with the nodebased procedural power similar to Houdini, what do you think, the studios and the Autodesk users will choose when it comes to switching software. Probably something they are already used to. I just hope that Side Effects will realize that they are facing serious competion and since I am a fan of Houdini I hope that they can keep pace with that.
Waving the “fully procedural nodebased” sign and resting on these laurels is not enough anymore. And if it is not Softimage, someday some software will come that completly replaces Houdini, in all aspects, so if Side Effects would ask me for advice (which they wouldn't do, I know), I would say: Stop sticking too much to the old paradigms, modernise Houdini, the industry doesn't sleep.
the sad thing is that Autodesk has mostly dropped the development of Softimage XSI. When you see what type of releases they had in the last 2-3 Years it was just a bad joke. i think last year the main feature from the new XSI was a camera sequencer!
there is also a separation of the other packages. 3DS Max will be more in the Game Industry/Industrial (CAD) and Maya for the Movie Industry.
For the FX stuff there will be the bitfrost part but when it comes out i don't know.
For Houdini a lot of users have wishes for the modeling part (look at odforce.net :-) ). i hope SESI will find time to create a solution that is better then the current stat. but except of the modelling part you have got a near complete software package. there is also a Compositing system it misses some functions to compair it against nuke and yes also speed :-).
the best thing is to make a RFE and maybe a Technical Paper or a Movie how it should look…. your ideal workflow.
enjoy your learning and look at peter quint's tutorial on vimeo they help alot, thank you peter :-)

