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Houdini Indie and Apprentice » optimizing houdini performance?
- Anonymous
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When I have utorrent aplication turned on and internet connection estabilished my houdini also responds very slowly, you know, 2-3 second delay between command choose and node apearing/change in viewport, so if I use houdini I try to have not to much filled internet connection
Houdini Indie and Apprentice » Global Variables List
- Anonymous
- 678 posts
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czesiekSYmek
Czesc,
masz 12 postow, chyba nie robiloby Ci roznicy zalozenie nowego konta. Nie mam pojecia, jak to zmienic. Napisz moze do admina?
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=profile&mode=viewprofile&u=2 [sidefx.com]
pozdrawiam!
sy.
Ale muszę założyć nowy mail bo na ten sam nie można założyć drugiego konta.
Dzięki.
Już sobie poradziłem, zmieniłem meil w profilu co zwolniło moj normalny adres i mogłem założyć na niego konto.
Technical Discussion » [HCS] Dark Houdini Color Scheme
- Anonymous
- 678 posts
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Technical Discussion » OBJ Instance and export attributes to VOP
- Anonymous
- 678 posts
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Technical Discussion » OBJ Instance and export attributes to VOP
- Anonymous
- 678 posts
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jason_iversen
If I'm not mistaken, the “rot” attribute from POPs is a quaternion (and so it has 4 components). I'm not sure VOPs can import that at all, since quaternions are not exposed data types. You might have to use ordinary vectors somehow…
I tried to pass attributes which absolutely uses Instanser (me, basically not very well what). But apparently Instancer does not pass any attributes in shaders
Technical Discussion » OBJ Instance and export attributes to VOP
- Anonymous
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From Odforce WIKI MantraInstancing:
“Currently (mantra7) for point instances, the attributes are never passed to the shaders. Thus if you want different shader parameter values for the point instances, you either have to assign different shaders or to hand munge your own point shader attribute strings”
It seems the problem has no solution
“Currently (mantra7) for point instances, the attributes are never passed to the shaders. Thus if you want different shader parameter values for the point instances, you either have to assign different shaders or to hand munge your own point shader attribute strings”
It seems the problem has no solution
Technical Discussion » OBJ Instance and export attributes to VOP
- Anonymous
- 678 posts
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I tried send “rot” attribute to my VOP shader via Parameter VOP for modifing shader attributes on render time.
“geo1” works correctly, “instance1” doesnt export “rot” to VOP shader.
I need use this method. Copy and Stamp per primitive attributes to override material parameters not suit for me as, since in my scene about 80,000 objects and evaluting is too slow.
Please, help
“geo1” works correctly, “instance1” doesnt export “rot” to VOP shader.
I need use this method. Copy and Stamp per primitive attributes to override material parameters not suit for me as, since in my scene about 80,000 objects and evaluting is too slow.
Please, help
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