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Found 663 posts.

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Houdini Indie and Apprentice » Pixel samples and Variance anti-aliasing

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jerry7
665 posts
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 April 3, 2014 09:25:10
hi,

When i use mentra i can't understand the relationship of Pixel samples and Variance anti-aliasing. Min max ray num is variance ,but pixel samples is constant value. How they affect each other ?

thanks!
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Houdini Indie and Apprentice » Parameter red border

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jerry7
665 posts
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 April 2, 2014 18:07:04
thank you for reply!
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Houdini Indie and Apprentice » texture map channel in material

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jerry7
665 posts
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 April 2, 2014 07:51:03
hello,

I ‘v an image with alpha channel. And i want use it in for example Constant Material color map. but the alpha is not appeared in final render pic. If I use it in Opacity map ,the shader use whole image not only it’s alpha channel .

Are there some method can choose which channel to be used in MAP parameter such as “$HIP/my.png:alpha” or “$HIP/my.png:red” ?

thanks!
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Houdini Indie and Apprentice » Parameter red border

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jerry7
665 posts
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 April 2, 2014 01:44:24
hello,

What's the meaning of parameter's red border ?

thanks!
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Houdini Indie and Apprentice » pop*** dop parameter variable

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jerry7
665 posts
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 March 29, 2014 08:10:51
I got it, use vex expression instead.
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Houdini Indie and Apprentice » pop*** dop parameter variable

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jerry7
665 posts
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 March 29, 2014 03:57:23
hi,

Can't use variable like “ rand($PT) ” in pop*** dop to randomize parameter?
If can not ,how to do the same thing?

thanks!
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SI Users » FCurve node In ICE

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jerry7
665 posts
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 March 25, 2014 04:25:16
pbowmar
You can still old-school it by using an animation channel, keyframes at 1 and 100 (and any inbetween) then use the ‘chf()’ function to look up into that curve. That's what all use grey-hairs used to use and still do when the Ramp parm lacks the interpolations you want.

hi pbowmar ,

chf() may not be driven by different point attribute in Vop network. but ramp can do it.

In SI, FCurve is very useful for tweak particle per-point attribute.
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Technical Discussion » GLSL parameters instancing

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jerry7
665 posts
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 March 25, 2014 04:00:46
Up to now version 13, aren't material overrides visualized in the viewport ?
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SI Users » FCurve node In ICE

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jerry7
665 posts
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 March 24, 2014 19:10:10
Hi,

There is FCurve node in ICE that like ramp node in vop. But I find Ramp node have only linear and ease-in-out curve mode. I want make a fast-in slow-out curve in VOP Net. How could I do?

Thanks!
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SI Users » Same object multiple uvs

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jerry7
665 posts
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 March 24, 2014 19:02:41
Thanks sanostol !
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Houdini Indie and Apprentice » group pattern with parameter

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jerry7
665 posts
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 March 24, 2014 18:47:12
Thanks for replies!

Just as tamte said, i use them in Group parm on Sop node. It works!

Antoher question, how to use @P.y > @P.x in Sop Group parameter?
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Houdini Indie and Apprentice » group pattern with parameter

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jerry7
665 posts
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 March 24, 2014 05:06:41
Hi,

Could use parameter channel in group pattern?
I tried @P.y>ch(“mych”) but it not worked. Any way do it ?

Thanks!
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SI Users » Same object multiple uvs

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jerry7
665 posts
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 March 22, 2014 10:44:48
Hi,
I want a unwrap uv for sticky ,and second uv for rendering.
In SI you can create multiple uv projections for same object. How to do this in houdini?

Thanks!
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SI Users » User Interface thoughts

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jerry7
665 posts
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 March 22, 2014 06:12:49
I think the SI UI's most advance is Unicode Support. I can use non-english character in everywhere such as object name, file browser, comment and so on.
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SI Users » State Machine

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jerry7
665 posts
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 March 21, 2014 01:24:29
I find it, I should choose Preserve Stream. It worked!
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SI Users » State Machine

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jerry7
665 posts
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 March 20, 2014 23:13:20
thank for replies!

The problem using group/stream is that the stream rule is base on Testing not Trigger.
For example: In pop stream if @P.y>5 switch new stream, but when @P.y <5 it auto switch back. In ICE a event (P.y>5) triggerd, it will keep in that state even P.y <5 .
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SI Users » State Machine

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jerry7
665 posts
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 March 20, 2014 19:28:12
Hi,

Are there some equivalents to ICE State Machine? With ICE StateMachine you can switch between different states with trigger and do different simulation in each state.

Thanks!
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Houdini Indie and Apprentice » Delete History

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jerry7
665 posts
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 March 20, 2014 10:27:45
I find it , must do it in sop level, Thanks~
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Houdini Indie and Apprentice » Delete History

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jerry7
665 posts
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 March 20, 2014 09:47:34
oh… where is menu? i can't find it.
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Houdini Indie and Apprentice » Delete History

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jerry7
665 posts
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 March 20, 2014 09:34:39
hi,
In this help doc:
http://www.sidefx.com/docs/houdini13.0/model/lock_nodes [sidefx.com]

This doc said , for some node types can Delete History.
I want to kown what type node can delete history by RMB menu?

Thanks!
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