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Nodevember 2020 » Day 2 | FOOD | Candy
- PaQ WaK
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Nodevember 2020 » Day 1 | FOOD | Cookie
- PaQ WaK
- 89 posts
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Houdini Lounge » Generate points evenly on facet
- PaQ WaK
- 89 posts
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Houdini Lounge » Tree / plants generation tools.
- PaQ WaK
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What about letting people use Houdini the way they want ? No one forces you to install Mops, or the Gamedev tools right ? Or any tools from Orbolt … I'm not really sure what's the concern here.
Houdini Lounge » Running Clarisse, Houdini and Nuke simultaneously
- PaQ WaK
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I love Houdini, I really do, but when preparing data for Clarisse (terrains, point cloud for some specific scattering needs, vdb etc), with both software open, I would say Clarisse use 25% of my ram (64Gb), and Houdini eats everything else, plus 64-128Gb of swap drive.
Clarisse can use lot's of memory with displacement, I usually avoid it and use full geo if possible.
Clarisse can use lot's of memory with displacement, I usually avoid it and use full geo if possible.
Houdini Lounge » Official release of the Houdini Music Toolset (HMT)
- PaQ WaK
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Houdini Lounge » Official release of the Houdini Music Toolset (HMT)
- PaQ WaK
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Hello Andrew, thanks a lot for sharing this.
Instructions are clear, I got everything running here (linked to FLStudio).
I can`t really see anything related to CC-midi. I`m not very familiar with midi protocol, but let`s say I want to control the parameter of a virtual synth, I need to use CC message right ? Is it something doable already ?
Instructions are clear, I got everything running here (linked to FLStudio).
I can`t really see anything related to CC-midi. I`m not very familiar with midi protocol, but let`s say I want to control the parameter of a virtual synth, I need to use CC message right ? Is it something doable already ?
Edited by PaQ WaK - June 17, 2020 11:06:58
Houdini Lounge » Modo like subdivision
- PaQ WaK
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pickled
In XSI, I one can edit Sub-Ds with the “cage” visibile or hidden. Again, not sure if this is actually what's being discussed.
Not familiar with XSI, but why is the transform handler position so far from the surface ? I really like Modo way here, because you can tweak the point exactly where the “projected” smooth cage is, not 5 meter away where the cage is supposed to be.
Same thing when you want insert/slide edges, you work on the sub-d surface, not on the hidden cage.
Edited by PaQ WaK - May 20, 2020 19:25:31
Houdini Lounge » Modo like subdivision
- PaQ WaK
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Old request… [www.sidefx.com]
Especially the fact you can interact/edit the smooth cage display, it sometimes makes selection way easier.
Especially the fact you can interact/edit the smooth cage display, it sometimes makes selection way easier.
Edited by PaQ WaK - May 20, 2020 12:50:43
Houdini Lounge » Modeling primarily in Houdini
- PaQ WaK
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Image Not Found
One of the 200 ways in Houdini …
Edited by PaQ WaK - May 20, 2020 12:42:01
Houdini Lounge » Extrude that is compile compliant.
- PaQ WaK
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Transform or peak A, merge with original A, skin, polycap.
Edited by PaQ WaK - May 2, 2020 20:57:12
Houdini Lounge » Turn Edges into Curve
- PaQ WaK
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99% of the time Polycut works fine to extract edges.
Just invert the group selection (!group).
Just invert the group selection (!group).
Edited by PaQ WaK - Jan. 5, 2020 12:40:20
Houdini Lounge » Sharpen a Model
- PaQ WaK
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Hello,
Probably not the most convincing result, but you can use the attribute blur to sharpen somehow a shape.
- Influence type : proximity
- Max neighbors : 4 or 5
and then tweak the bluring iteration.
You might want to add a second attr.blur (or smooth) to reduce geometry glitches.
Probably not the most convincing result, but you can use the attribute blur to sharpen somehow a shape.
- Influence type : proximity
- Max neighbors : 4 or 5
and then tweak the bluring iteration.
You might want to add a second attr.blur (or smooth) to reduce geometry glitches.
Technical Discussion » Select primitives or edges by angle
- PaQ WaK
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Technical Discussion » Points to edges promotion?
- PaQ WaK
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Are you using a sweep to generate those shapes ?
If so you can add an ID on the point of the backbone curve, and use the partition to create a unique point group by ID after the sweep, promote those point groups a edges groups, and collect them into a single edge groups with the group combine operator.
If so you can add an ID on the point of the backbone curve, and use the partition to create a unique point group by ID after the sweep, promote those point groups a edges groups, and collect them into a single edge groups with the group combine operator.
Edited by PaQ WaK - May 5, 2019 17:29:38
Technical Discussion » Scattering primitives of a mesh
- PaQ WaK
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I would create an modulo ID based on the ptnum, and blast/copy the primitives on the points according to this @ID.
Not sure if it's the best approach, I'm already happy when things are working :O)
Not sure if it's the best approach, I'm already happy when things are working :O)
Edited by PaQ WaK - May 5, 2019 12:11:49
Technical Discussion » how to resample a curve depending on the curvature?
- PaQ WaK
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Divide (avoid small angle ?) / polyreduce (equalize Lengths: 0 ?) / Divide (remove shared edges).
Not sure if the optional brackets(?) are needed.
For the same amount the final points, polyreduce gives a much better silhouette, … refine and facet tends to create very long segments with kinky curvature.
Not sure if the optional brackets(?) are needed.
For the same amount the final points, polyreduce gives a much better silhouette, … refine and facet tends to create very long segments with kinky curvature.
Houdini Lounge » Is packing in Houdini the same as Clarisse's workflow?
- PaQ WaK
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Hello,
Well it's hard to summarize in few lines, but yes, as you can “only” import data (assets), any duplication (simple copy, or distribution over a point cloud) is instancing. Clarisse shines when you have (or want) to deal with huge assets, and heavy polycount scene. Because the 3d viewport is already using the render engine (cpu), there is no lag or any scene preparation when you switch to the render image. This makes the application very responsive and actually fun to use. Importing, layout and populate multiple houdini terrains (16k*16k) is not a problem; there is not need to use bbox proxy or any other display strategy.
Of course you pay it with the render time, it's not the fastest render engine on the market. But they are doing progress with every release. Running it on a big threadripper should be a very pleasant experience
Well it's hard to summarize in few lines, but yes, as you can “only” import data (assets), any duplication (simple copy, or distribution over a point cloud) is instancing. Clarisse shines when you have (or want) to deal with huge assets, and heavy polycount scene. Because the 3d viewport is already using the render engine (cpu), there is no lag or any scene preparation when you switch to the render image. This makes the application very responsive and actually fun to use. Importing, layout and populate multiple houdini terrains (16k*16k) is not a problem; there is not need to use bbox proxy or any other display strategy.
Of course you pay it with the render time, it's not the fastest render engine on the market. But they are doing progress with every release. Running it on a big threadripper should be a very pleasant experience
Technical Discussion » Edge flow curvature
- PaQ WaK
- 89 posts
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Houdini Lounge » Houdini Engine For Clarisse
- PaQ WaK
- 89 posts
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+1 for a Clarisse HE …
I don't know if there is a viable market, or what top secret tech will come in Houdini in the future that would make Clarisse useless, but today, as a single user of both product, I would to have access to some Houdini modeling tools inside Clarisse
I don't know if there is a viable market, or what top secret tech will come in Houdini in the future that would make Clarisse useless, but today, as a single user of both product, I would to have access to some Houdini modeling tools inside Clarisse
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