I should also mention, the other big reveal with this release is, RM25 has a AI trained denoiser that is being described as a “game changer” for rendering technology.
I haven’t tested it myself yet, because, its not supported by XPU. But, from what I’ve read about people that have used it…they are blown away by how low your spp can be and still get a clean production quality image…as low as 4spp! Doesn’t matter what’s in the frame: volumes, camera/object motion blur - whatever - you can get a clean image with only 4spp using the new AI trainer denoiser from RM25.
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Houdini Lounge » Pixar Renderman 25
- TwinSnakes007
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Houdini Lounge » Pixar Renderman 25
- TwinSnakes007
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SoothsayerTwinSnakes007srinivas_chilukuri
Tried to download NCR license. It says, server is down for maintenance, and come back later. Is it the blender hordes ? I am one of them. : )
Due to the overwhelming demand, Pixar was forced to make some changes to the licensing process.
I'm out of the loop. What's so special about this renderman release?
Pixar let XPU out of its cage and now (as of RM25) allows NCR license to use XPU - along with several other feature updates in RM25.
Houdini Lounge » Pixar Renderman 25
- TwinSnakes007
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srinivas_chilukuri
Tried to download NCR license. It says, server is down for maintenance, and come back later. Is it the blender hordes ? I am one of them. : )
Due to the overwhelming demand, Pixar was forced to make some changes to the licensing process.
Houdini Lounge » Pixar Renderman 25
- TwinSnakes007
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Houdini Lounge » Pixar Renderman 25
- TwinSnakes007
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Everyone is blaming the Blender uses for swamping the Pixar servers - but, I tried 10 times on launch night to download, and was unsuccessful.
So, my guess is, its a que system, so, if you get stuck (without an error window) on 'contacting pixar for license', just leave and walk away.
I left it at this stage, and came back 2 hours later and had a install options window.
So, my guess is, its a que system, so, if you get stuck (without an error window) on 'contacting pixar for license', just leave and walk away.
I left it at this stage, and came back 2 hours later and had a install options window.
Technical Discussion » Dreamworks opensource renderer
- TwinSnakes007
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Edited by TwinSnakes007 - March 16, 2023 19:14:31
Technical Discussion » Dreamworks opensource renderer
- TwinSnakes007
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Does anyone have this running on Linux yet in Houdini? Wanted to know before I install and build it myself.
Houdini Learning Materials » Request for Mechanical Rigging Tutorial Series
- TwinSnakes007
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iamjadenTwinSnakes007
To be honest, I’ve spent a good number of months doing R&D on an alternative (rigid binding + limb detachment + real-time physics) in NVidia Omniverse.
I shouldn’t say an alternative, more like a handoff - setup everything in Houdini + Animation, then hand that off to Omniverse where it’s real-time physics includes allowing forces to break joints (limb detachment).
This sounds very interessting to me. Do you have a youtube or patreon where you show off some of these R&D?
regards, philipp
We're still in the planning/design phase(s) on this project. Kudos to SideFX Support, we worked together over the past few weeks to get Houdini to output the data in the required format for downstream consumption - so that task is complete and validated as of yesterday (01/08/2023).
Now, we move onto setting up the Omniverse side of things - where the real fun begins.
I've also been working with the Physics/Simulation team at Omniverse, such that, when this workflow is complete, it can be scaled up into the thousands/millions of "agents" at the same time on screen, with realtime physics. That's alot of data that needs to be moved around - so, that part of the workflow is still in its early stages. What I'm describing here is, the underlying technology is already there and tested and validated for the entire workflow for a single "agent" - but, what needs to still happen is, optimizing the workflow for scale.
To answer your question - Yes, there "will" be community/social engagement on the final solution.
Houdini Learning Materials » Request for Mechanical Rigging Tutorial Series
- TwinSnakes007
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To be honest, I’ve spent a good number of months doing R&D on an alternative (rigid binding + limb detachment + real-time physics) in NVidia Omniverse.
I shouldn’t say an alternative, more like a handoff - setup everything in Houdini + Animation, then hand that off to Omniverse where it’s real-time physics includes allowing forces to break joints (limb detachment).
I shouldn’t say an alternative, more like a handoff - setup everything in Houdini + Animation, then hand that off to Omniverse where it’s real-time physics includes allowing forces to break joints (limb detachment).
Houdini Learning Materials » Request for Mechanical Rigging Tutorial Series
- TwinSnakes007
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SideFX did add support for rigid rigs into the KineFX system, it was explained in one of the recent KineFX Masterclasses I believe.
If I recall correctly, if the binding has only a single weight (to a packed prim for example), then it is evaluated as a rigid binding - and no deform calculation is attempted when the rig articulates.
…I think that meets my needs (along with the other KineFX improvements that where made)
Now! - the fiasco that is limb detachment and the high tech. hurdle of moving the Rig into Crowds…that still needs some loving.
If I recall correctly, if the binding has only a single weight (to a packed prim for example), then it is evaluated as a rigid binding - and no deform calculation is attempted when the rig articulates.
…I think that meets my needs (along with the other KineFX improvements that where made)
Now! - the fiasco that is limb detachment and the high tech. hurdle of moving the Rig into Crowds…that still needs some loving.
Edited by TwinSnakes007 - Oct. 5, 2022 07:03:58
Solaris and Karma » Solaris layout tool not picking up overrides
- TwinSnakes007
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It may help to include a screenshot/and or simplified scene that demonstrates the issue, in order to assist with troublshooting.
Work in Progress » KineFX and Crowds: Robot Project
- TwinSnakes007
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Slight work stoppage because of some nasty bugs I ran into down Ragdoll alley. Since this is my first trip down this road, could be User error.
So, logging some bugs with SideFX and then I'll probably move onto Crowd setup in the interim.
So, logging some bugs with SideFX and then I'll probably move onto Crowd setup in the interim.
Solaris and Karma » sopCreate 19.0.498
- TwinSnakes007
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Something weird with the Python viewer states, on Houdini startup - is my guess.
Bug #119360 accepted.
Bug #119360 accepted.
Edited by TwinSnakes007 - Feb. 8, 2022 13:40:58
Solaris and Karma » sopCreate 19.0.498
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Work in Progress » KineFX and Crowds: Robot Project
- TwinSnakes007
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Work in Progress » KineFX and Crowds: Robot Project
- TwinSnakes007
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SIgor420
I was wondering as you have probably more experience with KineFX, would it be possible to rigg that little robot with KiniFX in full and without VEX?
Hi, thanks for your question. The Robot is actually already rigged. What I'm doing in my latest post is creating a Rest Pose - the Rest Pose, at least my understanding of it, is so you can clearly see all of the mesh components versus when the Model is in a Pose than can obscure parts of it - for example, the Pose can have the hands closed, making it difficult to see all the fingers.
Various tools in Houdini have an option to put the model in its "Rest Pose". So, I needed a Rest Pose, so that I can create the Ragdoll collision shapes, and be sure that the collision shapes cover the mesh accurately.
To more directly answer your question - Yes, KineFX makes is super easy to bind/skin a mesh onto a Rig.
Edited by TwinSnakes007 - Jan. 29, 2022 12:55:17
Work in Progress » KineFX and Crowds: Robot Project
- TwinSnakes007
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Took me a really long time to figure out how to setup the rest pose. But, I'm also really enjoying my KineFX journey - really wish I could do this type of stuff for a living - it vibes with my train of thought very well. Every time I "want" to do something, there's seems to already be a road laid down by the KineFX team to achieve it - so its been a pleasurable experience - but since I can only work a few hours a week as my hobby, it probably takes me alot longer to produce than someone who does this stuff full time.
Edited by TwinSnakes007 - Jan. 27, 2022 17:15:05
Solaris and Karma » Packed Prims Sop to lops issue?
- TwinSnakes007
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As Houdini moves more of its workflow into LOPs - I'm very concerned that there will be no demarcation between heavy lifting USD workflows, and what we're currently used to doing in SOPs.
I guess, said another way, will we always have the SOP Create LOP?
I guess, said another way, will we always have the SOP Create LOP?
Solaris and Karma » Packed Prims Sop to lops issue?
- TwinSnakes007
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Work in Progress » KineFX and Crowds: Robot Project
- TwinSnakes007
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When creating SubSets for the Chest, it looked like a great spot to put the Houdini Logo. It may be a great story tool later on...like..."Houdini Powerup"....or..."Houdini Bat Signal using Atmospherics".
Edited by TwinSnakes007 - Jan. 12, 2022 17:23:17
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