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Found 177 posts.

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Technical Discussion » H14: nvidia still better than radeon?

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bollili
193 posts
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 Jan. 16, 2015 07:19:12
Hi there!

Do radeon cards work as good as nvidia consumer cards on windows, now? Or is nvidia still the better choice for houdini?

Cheers,
Marc
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Houdini Learning Materials » rand() function

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bollili
193 posts
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 Sept. 3, 2014 04:46:17
No, I don't think you're right, if I understand your question correctly.

Yes, rand() gives results between 0 an 1. It's just designed like that. A good idea, imho. Because you can just multiply or use fit-functions to have the desired value range. Just think of 0 to 1 as *percent*.

Rand() is a pseudo random function. If you feed it with the same seed value, it will give you the same result. This behaviour is essential, because the results don't vary if you run the animation again.

So, to achieve a result, that *feels* like it's random, you have to vary the seed value over time ($F is the frame integer, so it's unique for each frame - better use $FF since it's float), over the particle id ($ID) or something else. E.g. the object's z coordinate or any other attribute you can imagine.
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Houdini Indie and Apprentice » Can't load textures

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bollili
193 posts
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 Aug. 2, 2014 14:10:37
Welcome!

Please upload your hip-file, than we can have a look…
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Houdini Indie and Apprentice » what means bgeo?

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bollili
193 posts
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 July 28, 2014 03:41:10
It's the file name extension for houdini's native geometry file format. As far is I know, its name means Binary GEOmetry.

Do you just want to save out your simulation as baked geo? Then this node is the correct one.

Your question is not easy to understand. If that's not the answer you're after, please be more precise.

This may be a good start: http://www.sidefx.com/docs/houdini13.0/io/geo [sidefx.com]

Cheers
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Houdini Learning Materials » How to get paths to all parent nodes

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bollili
193 posts
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 June 23, 2014 06:03:15
I would do it in python.

Get the parent (and the parent's parent…) by refeeding the resulted parent node path into the next loop iteration until the result equals “/” (= root level).

Just append each result to a list and voilá.

If you just want the first 10 parents, you can add another break condition by counting the number of iterations.
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SI Users » project "Houdini, a great modeler"

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bollili
193 posts
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 May 30, 2014 18:12:29
100% agreed.
My post was just meant as an answer to the question above.

Cheers
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SI Users » project "Houdini, a great modeler"

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bollili
193 posts
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 May 30, 2014 17:35:05
Just lock the last sop by clicking the node's red flag (the second one beside the bypass flag) in the chain and delete all the other operators.

Or export a file and load it back in with a file sop.

If you just want to tidy up the look of your network, you can encapsulate all the sops inside a subnet - without loosing the history.
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Houdini Indie and Apprentice » Help file PDF or HTML?

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bollili
193 posts
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 May 29, 2014 11:26:57
Hm.

You could download the complete docs pages with a tool like that: http://www.httrack.com/page/1/en/index.html [httrack.com]
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Houdini Indie and Apprentice » Help file PDF or HTML?

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bollili
193 posts
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 May 28, 2014 07:12:08
And of course you can use the online version, as well:
http://www.sidefx.com/docs/houdini13.0/ [sidefx.com]

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Houdini Lounge » Optional node auto-coloring

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bollili
193 posts
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 April 10, 2014 19:37:22
I think the auto-colored nodes should use low saturated colors by default.

So you can still use signal colors for specific and very important nodes to find them at a first glance.

BTW, coloring the wires could be handy, too.
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Houdini Indie and Apprentice » is possible to decrease num of CPU use task manager

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bollili
193 posts
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 Nov. 29, 2013 12:10:45
I am not sure, if I understood you correctly…

As an alternative to restricting the number of used cores (in the mantra node, as you mentioned), you could switch the priority of houdinifx.exe-process to “lower than normal” via right-click the process in the task manager. All mantra.exe processes, started by this houdini session will inherit that setting.
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Houdini Lounge » Houdini quotes?

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bollili
193 posts
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 Sept. 8, 2013 17:31:07
$AGE+1

or something involving $LIFE or “birthing” of particles..?
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Houdini Lounge » H12.5 viewport displays geometry that it's NOT SUPPOSED TO!

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bollili
193 posts
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 Aug. 14, 2013 21:18:14
I can confirm that this can also happen on 1-monitor configurations.

I remember that I also had for-each sops involved, whith the scene viewer pinned to upper levels (outside the for-each)…
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Houdini Lounge » expression q: rasterize float to n number of fract digits

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bollili
193 posts
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 July 30, 2013 05:02:56
Thanks!
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Houdini Lounge » expression q: rasterize float to n number of fract digits

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bollili
193 posts
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 July 29, 2013 12:05:57
Thanks for your input. That will do it for now…

Do you know any resources about how I can add new functions to houdini's scripting language, permanently and/or for the current hip-file only? I always wanted to extend it a little, but don't know where to start.

Cheers
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Houdini Lounge » expression q: rasterize float to n number of fract digits

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bollili
193 posts
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 July 28, 2013 07:13:34
Hi,

I don't know if I'm overseeing something very obvious here - sorry, if that would be the case…

How can I “rasterize” a float to have only a given number of fractional digits?

What I mean is an expression like (desired result is 9.12):
xx(2, 9.123456)

Is there something already available? Or do I have to build a function myself?

Thanks,
Marc
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Technical Discussion » Recieving shadows without self-shadowing

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bollili
193 posts
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 June 19, 2013 12:20:07
Um, well, that's exactly what I did. Thanks for that clarification! After I restarted houdini, the behaviour is as expected, again.
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Technical Discussion » Recieving shadows without self-shadowing

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bollili
193 posts
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 June 19, 2013 09:29:27
Apollogies, if I'm overseeing something obvious…

How is it possible to let an object recieve shadows casted by a specific object, avoiding self-shadowing. Right now, I am playing around with the shadowMatte material. Without success so far…

My goal is to integrate in post a new object into an already rendered sequence, lit by a sun light and a sky light.

I assume, this has to be done within the shader. But how?

Cheers,
Marc
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Houdini Indie and Apprentice » .fbx Export

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bollili
193 posts
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 June 7, 2013 20:13:22
Fbx-export is restricted to the commercial licenses.
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Houdini Lounge » Where is the rusty metal material?

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bollili
193 posts
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 May 31, 2013 12:40:09
Could be worth a try… Thanks 12++

So, is there anybody with a h10 installation (maybe you?), who can give me a hip file with just the rust metal material inside? I would like to have a look at it. Unfortunately, I can't find my archived h10-setup.exe.

Btw: Why is the “Daily Builds” section so short, since the last month or so?
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