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Found 113 posts.

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Houdini Lounge » 20.5 sneak peek is here!

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coccarolla
113 posts
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 June 14, 2024 06:03:05
Is there anything in this release that would impact Flip? SOP Flips? Does anyone know if the alleged SOP Flip slowdowns have been addressed?
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Houdini Lounge » Hi All. Q? Am I stupid, or just bone headed? (ArchvizDream)

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coccarolla
113 posts
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 May 31, 2024 04:53:26
Gotta say though... your enthusiasm is contagious.
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Houdini Lounge » Houdini 20.5 Rumors

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coccarolla
113 posts
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 May 29, 2024 04:33:50
habernir
well its look like houdini will be released on 18 june ,

anyone know what area is copernicus feature related to? ? vfx? animation? rendering? AI?.....

It says mid July. On the topic of Copernicus... some teasers would be nice I guess.
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Houdini Lounge » What’s the best holistic Houdini tutorial series out there?

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coccarolla
113 posts
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 May 15, 2024 04:51:47
I had similar thoughts recently... I watched a lot of atomic tutorials but what I think I lack right now is what you are describing as a 'holistic' tutorial series. Something that goes through all the stages of a project, from animatic to final render, with basic rigging and camera animation, lighting and takes, setting up custom passes etc...
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Houdini Lounge » Still no alpha channel for transparent material

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coccarolla
113 posts
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 May 11, 2024 12:18:30
dlee
Hi. As of Houdini 20.0 karma supports 'B' (background) event in LPE so you can describe any light path to uses as custom alpha (which then you would invert in comp).
For example, if you want to consider any background hits with 0 or more transmissions, use 'CT*B'.
Can you post a visual example of this?
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Houdini Lounge » Need community help with a small test.

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coccarolla
113 posts
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 Nov. 22, 2023 02:58:06
HGaal
Bug fixed! Great job, SideFX! Just great! You are best !

Did they fix it?
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Technical Discussion » Conform modifier

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coccarolla
113 posts
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 Nov. 22, 2023 02:52:32
Enivob
Read the help cards for the creep node or the ray node.

As far as I can tell creep only works with Nurbs base surfaces, if you want something that works as expected out of the box, and ray could probably work but not with additional steps.
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Technical Discussion » Conform modifier

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coccarolla
113 posts
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 Nov. 22, 2023 02:50:57
Aizatulin
If interested, here is an experimental file (trying to reimplemented some examples)
Thank you. I peeked at the file and had a little scare there. Will look again with a bit more courage.
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Technical Discussion » Conform modifier

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coccarolla
113 posts
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 Nov. 20, 2023 18:08:25
Hi,

So I'm trying to align my thinking from Max to H, and today I was looking at the new conform modifier. What would be an approach in Houdini to achieve something similar? -especially interesting being the volume preservation option.
Rather, how would you even call it in H?

Link to conform modifier in Max [help.autodesk.com]
Edited by coccarolla - Nov. 20, 2023 18:09:49
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Houdini Lounge » The Dawning resources

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coccarolla
113 posts
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 Oct. 31, 2023 19:38:35
Sorry, just a quick one: were the files and resources from The Dawning ever shared?
And on a side note: any good resources to pick up on good practices about setting up projects in Houdini?
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Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26

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coccarolla
113 posts
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 Oct. 27, 2023 11:01:15
osong
this is factually incorrect, you literally wrote "there is no shading network like in Blender" and i quoted that. calling me dishonest is beyond my ability to take your contribution to discussion seriously
Image Not Found


FYI, many studios develop their own solutions based on Houdini (one of the big ones that were announced was a whole new simulation package of additions by WETA, WetaH), as well as Unity, and UE. This does not make Houdini, nor any of those engines any less functional: it just lacked functions that were needed for production. Or are we going to have double standards now?

WetaH video:
https://www.youtube.com/watch?v=vy8XQgSfZH8 [www.youtube.com]

Whatever happened to that WETA announcement? I don't even do FX work but I remember I was excited because at the time we were seeing a lot of similar announcements. I probably am wrong, but I don't think a lot of them got the traction needed...
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Technical Discussion » How to sweep or loft multiple profiles along path?

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coccarolla
113 posts
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 Sept. 11, 2023 03:17:21
Aizatulin
You can use variants for sweep. So can create a 1:1 mapping between each point of the backbone and a cross section. For example, if you have 100 points of the back bone and 3 cross sections -> section 0 ~ point 0, section 1 ~ point 50 and section 2 ~ point 100 and point 10 is 20% blend between section 0 and section 1 (and so on).
Here is an modified example

I'm not surprised that it works, not even that it has to be this complicated, only that you would have to do it this way because there is not built in function yet. Thanks!
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Houdini Lounge » Houdini 20

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coccarolla
113 posts
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 Sept. 7, 2023 09:35:40
raistlinf
CYTE
coccosoids
How about a curve extend node for H20?!
qlib comes with a curve_extend node.

Cheers
CYTE
CARVE, BLEND SHAPE WITH NEGATIVE VALUE
Not working on my side.

CYTE
coccosoids
How about a curve extend node for H20?!
qlib comes with a curve_extend node.

Cheers
CYTE

Thanks!
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Houdini Lounge » Houdini 20

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coccarolla
113 posts
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 Sept. 7, 2023 07:10:49
How about a curve extend node for H20?!
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Technical Discussion » How to sweep or loft multiple profiles along path?

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coccarolla
113 posts
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 Sept. 5, 2023 16:36:36
Is there something in Houdini that would resemble a sweep or loft operation from other dccs where you can specify a list of profiles or cross sections and sweep them on a rail path? Eventually having the possibility of specifying at what path percentage each profile is placed or something similar?
Thanks.
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Houdini Lounge » Houdini 20 Rumors

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coccarolla
113 posts
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 Aug. 13, 2023 03:07:37
vinyvince
dreamblk
Did Nvidia offer a golden bridge to steal Sidefx's best staff like they did in many other place?
Where can one find more info on this?!
Edited by coccarolla - Aug. 13, 2023 03:08:13
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Houdini Lounge » Looking for a Houdini breakdown / presentation

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coccarolla
113 posts
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 Aug. 1, 2023 09:23:03
Hi guys!
I'm trying to find a presentation I've seen some time ago. It was about rigging / animating a zipper in Houdini. I'm pretty sure I've actually seen it sometime and not just dreamt it but after looking for it I can find no trace of anything like it.
Does anyone remember anything remotely similar?

Thanks!
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Houdini Lounge » Houdini design update

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coccarolla
113 posts
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 May 4, 2023 12:52:07
vik_lc
I have a strong artistic / design background, so maybe I personally also mind that native theme with strong outlines and gradients - but the other way around I don't want a circus either.

I've been using AXSC Houdini Theme [axelschoterman.com] for about four years now with a slight gamma change in in the color settings, because it's too dark otherwise. I think this makes Houdini look classic and timeless - I certainly don't need anything else for the next 10 years.

Image Not Found


Image Not Found

How did you setup the gamma change?
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Houdini Lounge » Made a modern/cleaner UI theme

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coccarolla
113 posts
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 March 16, 2023 13:03:52
Keep them coming please! Would love even more Houdini themes.
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SideFX Labs Tech Art Challenge 2021 » WIP - Fast Remesh - [ need help with betatesting b4 submitting]

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coccarolla
113 posts
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 Jan. 28, 2023 06:10:23
Andr
Thanks, I can reproduce the crash.
A temporary workaround is to append a Clean Sop node just after Fast Remesh so to remove the degenerate primitives that seem to be causing the issue.

Also, be aware that you are producing self-intersecting geometry (have a look inside the geometry)

Thank you! I will have a look at how the Clean Sop can help. To be honest I've seen those intersections, and was wondering how to remove them -however I think anything that could help remove them would also maybe negate the speed gains?
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