So it does, thanks. I still think ther eis something going on with the ‘while’ node in my attached file that's making mantra hang. It could be a bug but I can't tell if it is or i'm doing something wrong but it should work.
I would still need to get the node based version working so I can incorporate it into some othe rnetworks.
Cheers
John
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Technical Discussion » point cloud shader
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- protean
- 75 posts
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Technical Discussion » point cloud shader
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- protean
- 75 posts
- Offline
I've got a problem with a point cloud shader that used to work in H8. Basically mantra hangs during rendering. HIP file attached
This is an editied version of a setup described here (the last poster is probably having the same issue as me
:
http://forums.odforce.net/index.php?showtopic=5114&hl=point+cloud [forums.odforce.net]
any ideas or is there alternative approach to this now?
Cheers
J
This is an editied version of a setup described here (the last poster is probably having the same issue as me

http://forums.odforce.net/index.php?showtopic=5114&hl=point+cloud [forums.odforce.net]
any ideas or is there alternative approach to this now?
Cheers
J
Technical Discussion » Clump Radius Overlap
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- protean
- 75 posts
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Thanks.. just found the 1st solution though I wasn't aware of the second you mentioned.
Cheers
J
Cheers
J
Technical Discussion » Clump Radius Overlap
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- protean
- 75 posts
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Hi,
I seem to be getting ‘flickering’ of hairs where clumps overlap. I've attached a file with the problem. You can see it in openGl and renders.
Any ideas why this is happening?
Cheers
J
I seem to be getting ‘flickering’ of hairs where clumps overlap. I've attached a file with the problem. You can see it in openGl and renders.
Any ideas why this is happening?
Cheers
J
Technical Discussion » RFE:digital asset to support paint and comb sops
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- protean
- 75 posts
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this has been discussed quite a bit in the past few years…
there are workarounds…
I'm quite interested to find out how this might be done too. I don't seem to be able to locate any info on the matter except this post

J
Houdini Lounge » Attribute list (fur procedural)
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- protean
- 75 posts
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thanks guys..
A lapse of concentration led me to believe there were others not listed somwhere.. DOH
Cheers
John
A lapse of concentration led me to believe there were others not listed somwhere.. DOH
Cheers
John
Houdini Lounge » Attribute list (fur procedural)
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- protean
- 75 posts
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Hello,
Is there anywhere documented a list of attributes that are available for override from the fur procedural (or just for use by the fur sop)? All I can do is look in the furstyle cvex code and take the attributes from there but I don't know if that's a full list of attributes.
regards
John
Is there anywhere documented a list of attributes that are available for override from the fur procedural (or just for use by the fur sop)? All I can do is look in the furstyle cvex code and take the attributes from there but I don't know if that's a full list of attributes.
regards
John
Technical Discussion » Scatter and Fuse
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- protean
- 75 posts
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Cheers for the quick reply!
That's pretty much what I was trying to do. I guess the points generated by the scatter are somehow different to the points (or vetices) of a polygon mesh which in turn stops the consolidate points from working. AThat or it's a bug
Ah well, i'll figure it out one day..
Thanks again
P
That's pretty much what I was trying to do. I guess the points generated by the scatter are somehow different to the points (or vetices) of a polygon mesh which in turn stops the consolidate points from working. AThat or it's a bug

Thanks again
P
Technical Discussion » Scatter and Fuse
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- protean
- 75 posts
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Hi,
I'm very new to Houdini so I'm sorry if my question is ridiculously silly
I'm generating scattered points using the the scatter SOP but I would like to clean up the points my consolidating ones that are quite close to each other to get a better spread of points. I notice that using snap in the fuse sop works quite well but it, of course, means that i have multiple points sharing the same location. Consolidate doesn't appear to work (all the points dissapear) in the same way as it would if i were consolidating points of a polygon object.
So, what is going on there? Is there another way to avoid points being generated in close proximity to one another?
Cheers
P
I'm very new to Houdini so I'm sorry if my question is ridiculously silly

I'm generating scattered points using the the scatter SOP but I would like to clean up the points my consolidating ones that are quite close to each other to get a better spread of points. I notice that using snap in the fuse sop works quite well but it, of course, means that i have multiple points sharing the same location. Consolidate doesn't appear to work (all the points dissapear) in the same way as it would if i were consolidating points of a polygon object.
So, what is going on there? Is there another way to avoid points being generated in close proximity to one another?
Cheers
P
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