Hi!
Wonder how to create the string attribute by HOM…
I've tryed:
geo.addAttrib(hou.attribType.Prim, "shaderName“, ”DefaultName" )
Could you help me please?
Thank you in advance!
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Technical Discussion » [HOM]: how to create the string attribute?
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- vyudin
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Technical Discussion » Parameter name won't to rise up with coursor
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- vyudin
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Hello!
I can't see the node's parameter names with my coursor rollover.
Can you advise me please how to fix it? - I'm tyred to jump in Parameter Customization to get the right names…
For example, in attachment, I can't see “t” or “tx” parameter name…
Thank you in advance!
I can't see the node's parameter names with my coursor rollover.
Can you advise me please how to fix it? - I'm tyred to jump in Parameter Customization to get the right names…
For example, in attachment, I can't see “t” or “tx” parameter name…
Thank you in advance!
Work in Progress » Maya as Houdini modeling tool :)
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- vyudin
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Thank you, guys!
For high-poly objects - no problems!
Just have to use “by request” option. That mean the mesh information will be updated by shortcut pressing only.
Or, faster - by release of mouse button (as you can see in video with not “live” connection option).
For high-poly objects - no problems!
Just have to use “by request” option. That mean the mesh information will be updated by shortcut pressing only.
Or, faster - by release of mouse button (as you can see in video with not “live” connection option).
Work in Progress » Maya as Houdini modeling tool :)
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- vyudin
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Some attempt to integrate Maya as Houdini Modeling Tool…
I am happy to show live Maya-Houdini integration. All surface information/modification will affect Houdini SOP immediatelly.
That could be completely live connection or “connection-on-demand”, when Houdini geometry will update after mouse button release in Maya (keep the performance of network connection).
Houdini geometry will be re-created after lost connection/houdini crash/geometry deleting accedetly etc.
Video [vimeo.com]
I am happy to show live Maya-Houdini integration. All surface information/modification will affect Houdini SOP immediatelly.
That could be completely live connection or “connection-on-demand”, when Houdini geometry will update after mouse button release in Maya (keep the performance of network connection).
Houdini geometry will be re-created after lost connection/houdini crash/geometry deleting accedetly etc.
Video [vimeo.com]

Houdini Lounge » Houdini 11 Sneak Peek
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- vyudin
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Technical Discussion » SOP solver and shatter?
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- vyudin
- 77 posts
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1. Because all your chunks is placed in the old single group named “cube”. They should be separated to different groups.
2. One more reason of wrong simulation - possibly cracked, illegal Houdini. 8)
2. One more reason of wrong simulation - possibly cracked, illegal Houdini. 8)
Technical Discussion » One question about RBD object
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- vyudin
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Help told to us:
“If you want to transfer an object whose movement is defined at the object level, you should use the Object Position DOP instead.”
That mean that the position of this object in DOP will be taked from obj level each frame.
If you want to get initial position by another way - you can “Copy Parameter” of object transform (OBJ level) and “Paste Copied Relative References” in to “Position” (DOP level)
“If you want to transfer an object whose movement is defined at the object level, you should use the Object Position DOP instead.”
That mean that the position of this object in DOP will be taked from obj level each frame.
If you want to get initial position by another way - you can “Copy Parameter” of object transform (OBJ level) and “Paste Copied Relative References” in to “Position” (DOP level)
Work in Progress » WIP: Ocean an ship (splash, &intersection, spray..)
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- vyudin
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