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Technical Discussion » CAN'T LOAD CUSTOM HOTKEY LAYOUT
- Alexey Vanzhula
- 538 posts
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I can't use my own hotkey layout on the fly (without restarting). Sometimes it works, but in 90% of cases, Houdini ignores my keys. I'm creating a new layout and assign simple shelf command, for example, Box. Now it works with restarting, but I need to change it on the fly with hou.hotkeys.loadKeymap(“MyLayout”). I can't.
Edited by Alexey Vanzhula - Oct. 1, 2020 04:49:45
Technical Discussion » Hotkeys warnings
- Alexey Vanzhula
- 538 posts
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I fixed this with a workaround:
I hope SESI will fix the issue
hou.hotkeys.addCommand(“h.export_alembic”, “”, “”, “”)
hou.hotkeys.addCommand(“h.intercept_mode”, “”, “”, “”)
I hope SESI will fix the issue
Edited by Alexey Vanzhula - Sept. 30, 2020 14:23:31
Technical Discussion » Hotkeys warnings
- Alexey Vanzhula
- 538 posts
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Hi. This warnings always appeared after I invoke a hotkey from the custom keyboard layout:
How to fix that?
Warning: There is no hotkey for h.export_alembic
Warning: There is no hotkey for h.intercept_mode
How to fix that?
3rd Party » Modeler 2020
- Alexey Vanzhula
- 538 posts
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3rd Party » Bezier curve editor
- Alexey Vanzhula
- 538 posts
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3rd Party » Modeler 2020
- Alexey Vanzhula
- 538 posts
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Sorry for the late reply. You can update it for free for any new Houdini version. But once a year, I ask $20-30 for the update. Why is that? The modeler is still not that popular. Working on it is my full-day job. The development takes approximately 12 hours a day. So, currently, this is the only way to continue working on Modeler.
Edited by Alexey Vanzhula - Sept. 15, 2020 05:34:10
3rd Party » Modeler 2020
- Alexey Vanzhula
- 538 posts
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Hi guys! I need money, so maybe it is the best time to save your money. Modeler for Houdini 50% OFF
https://gum.co/KYCgR/i7trzdz [gum.co]
https://gum.co/KYCgR/i7trzdz [gum.co]
Edited by Alexey Vanzhula - Sept. 11, 2020 05:56:19
Technical Discussion » stroke_radius callback script not called when radius changed
- Alexey Vanzhula
- 538 posts
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mtfAdd spare parm (Checkbox, for instance) with a Python expression that reads the radius value and do the callback
Any workarounds you can think of?
HOULY Daily Challenge » Day 2 | Elements: Wind
- Alexey Vanzhula
- 538 posts
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Technical Discussion » How to connect two selected points in direct modeling
- Alexey Vanzhula
- 538 posts
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Houdini Lounge » When is houdini 19 coming out?
- Alexey Vanzhula
- 538 posts
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zombieboboAlexey VanzhulaMidphase2020.1 Kitbash works wellAlexey VanzhulaMidphasewhich bugs?
18 is pretty buggy.
For one H18 broke Modeler 1.0 KitBash…you should know about that one!
No man it's not working… please check this error suddenly kitbash not working even the latest version
There is an error in the KitBash script.
Traceback (most recent call last):
File “”, line 1, in
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 917, in onCreateInterface
widget = PythonPanel()
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 163, in __init__
a = int( settings.value(“tree_sizes_a”, hou.ui.scaledSize(100)) )
TypeError: int() argument must be a string or a number, not ‘NoneType’
You should remove files after previous version. Try it in temporary new Houdini18.0 folder
Houdini Lounge » Requesting Indigo Renderer Plugin Support - Guide Included
- Alexey Vanzhula
- 538 posts
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haha. Great renderer. Just like maxwell. I made this image in 2008 in Maya and rendered with Indigo: https://1.bp.blogspot.com/-IxhVbBMdBn8/V64yx3VoHOI/AAAAAAAAAdc/EfahyPWfP2I1opeuAJVb1q83JDjYt9WNgCLcB/s640/6.png [1.bp.blogspot.com]
Edited by Alexey Vanzhula - June 6, 2020 02:07:42
Houdini Lounge » When is houdini 19 coming out?
- Alexey Vanzhula
- 538 posts
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Midphase
Sure, but the fact that I had to give you more money just to get basic functionality in H18 is kinda not great (for me).
But Modeler is just the tip of the iceberg for myself, starting with incorrect Finder/File Saving functionality in OS X which is still wobbly, to H18 Apprentice which is ridiculously sluggish compared to Indie, to an API which changes with every new build and which causes 3rd party add-ons and renderers to break.
With as much love as I have for SideFX and Houdini, I think H18 has been a bit of a wild ride, and I suspect the team in Toronto realizes it.
SESI is not to blame for the fact that changes in v18 led to the failure of the Modeler plugin. I like geometry calculation changes they have added in H18. The fact is that H18 works faster with mesh.
Edited by Alexey Vanzhula - May 26, 2020 17:33:11
Houdini Lounge » When is houdini 19 coming out?
- Alexey Vanzhula
- 538 posts
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Midphase2020.1 Kitbash works wellAlexey VanzhulaMidphasewhich bugs?
18 is pretty buggy.
For one H18 broke Modeler 1.0 KitBash…you should know about that one!
Houdini Lounge » When is houdini 19 coming out?
- Alexey Vanzhula
- 538 posts
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3rd Party » Modeler 2020
- Alexey Vanzhula
- 538 posts
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CYTECool idea. I will check it. Thanks!
Hey Alexey,
Do you know this tool? I think it looks very helpful for modeling. Maybe it is something that you are able to build for your toolset.
[gumroad.com]Rotate Face [gumroad.com]
Cheers
CYTE
Houdini Lounge » Modeling primarily in Houdini
- Alexey Vanzhula
- 538 posts
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pickledVery funny. Any arguments? Modeler tools exist (at least for me) from 2014. Show me what you have modeled in a destructive manner in stock Houdini, please. And yes, stay away from the modeling plugins, they are senseless
Why would anyone invest in a system for which support and development can be dropped at any time?
Edited by Alexey Vanzhula - May 21, 2020 04:11:51
Technical Discussion » Python - get current sceneViewer(execution from radial menu)
- Alexey Vanzhula
- 538 posts
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Houdini Lounge » Modo like subdivision
- Alexey Vanzhula
- 538 posts
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Will H18.5\H19 have a normal OpenSubdiv smoothing? It is a killer feature for modeling
Edited by Alexey Vanzhula - May 17, 2020 05:23:36
Technical Discussion » Update Materials In Viewer
- Alexey Vanzhula
- 538 posts
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Hi. In my scripts, I want to clear OBJ level material parm (shop_materialpath). It works well if the geometry has no SOP level material assignments (shop_materialpath prim attr). But if it has, I have to change the viewer tab to commit changes. Is any way to automatically update materials in viewports?
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