Hi all,
just wondering if it's possible at all to set the default size, position and list order of the file browser? Every time i load a hip i have to drag the window to make it much larger and then click the date modified to list in a helpful fashion. I'm betting it's possible - like everything in H, probably with an environment variable but as more or less complete noob (in the context of H) i'm unlikely to find my way to it.
cheers,
A>
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Technical Discussion » File browser default behaviour
- Andi Farhall
- 115 posts
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SI Users » Camera pan with a "look at" constraint
- Andi Farhall
- 115 posts
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Hi RamaKrishna,
interesting set of tools.. but sadly it's the “while in the camera view” that's the crucial bit.
cheers,
Andi.
interesting set of tools.. but sadly it's the “while in the camera view” that's the crucial bit.
cheers,
Andi.
Houdini Indie and Apprentice » Render different ROPs successively
- Andi Farhall
- 115 posts
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Jumping in here a bit late to the party…. I notice it will render a frame of each rop then the next frame and so on… Is this inefficient? I know if if it were softimage doing that it would definitely have an overhead.
Cheers,
A>
Cheers,
A>
SI Users » Camera pan with a "look at" constraint
- Andi Farhall
- 115 posts
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Any news of this RFE #92554 ?… Now i'm using houdini for real the camera is a real pain for sweeping moves. I either use the stock camera and put up with not being able to keep the camera pointed at an object, or i use a look at null and then can't use the view tools which is utterly cack handed….. I know you can control the universe with houdini but I just want a nice smooth camera move…
Houdini Indie and Apprentice » Motion Path display toggle.
- Andi Farhall
- 115 posts
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I don't suppose you found the answer to this? I've done exactly the same thing
cheers,
A>
cheers,
A>
Technical Discussion » Scattering redshift proxies
- Andi Farhall
- 115 posts
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UPDATE:
So, fresh from Juanjo at Redshift…
“Are you trying to instance proxies from the RS Proxy SOP using the copy SOP? This is not going to work at all. The Proxy SOP is there only to preview the proxy in the viewports, but it can’t be used at the SOP level to copy the proxy or things like that. The best workflow to copy/instance proxies is to use the “instancefile” point attribute.”
cheers,
A>
So, fresh from Juanjo at Redshift…
“Are you trying to instance proxies from the RS Proxy SOP using the copy SOP? This is not going to work at all. The Proxy SOP is there only to preview the proxy in the viewports, but it can’t be used at the SOP level to copy the proxy or things like that. The best workflow to copy/instance proxies is to use the “instancefile” point attribute.”
cheers,
A>
Technical Discussion » Scattering redshift proxies
- Andi Farhall
- 115 posts
- Offline
Technical Discussion » Scattering redshift proxies
- Andi Farhall
- 115 posts
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Hi Gang,
I'm wondering if it's possible to use copy to points with redshift proxies? For scattering trees over a piece of geometry. The proxy itself renders fine but when i object_merge it into another network with copy to points all i get is the bounding box. I've no idea what the workflow should be…
cheers,
Andi.
HOUDINI 17.5.173
REDSHIFT 2.6.38
WINDOWS 7
I'm wondering if it's possible to use copy to points with redshift proxies? For scattering trees over a piece of geometry. The proxy itself renders fine but when i object_merge it into another network with copy to points all i get is the bounding box. I've no idea what the workflow should be…
cheers,
Andi.
Image Not Found
HOUDINI 17.5.173
REDSHIFT 2.6.38
WINDOWS 7
Edited by Andi Farhall - April 26, 2019 11:09:09
Houdini Learning Materials » Houdini Fluids Volume 1: Particle Fluids
- Andi Farhall
- 115 posts
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Houdini Indie and Apprentice » All those nodes with GAS at the start..... are actually nothing to do with gas right?
- Andi Farhall
- 115 posts
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Houdini Indie and Apprentice » All those nodes with GAS at the start..... are actually nothing to do with gas right?
- Andi Farhall
- 115 posts
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Not entirely surprising but i assumed that all those nodes that start with “GAS” might have something to do with gas in a fluid sense which informs what i think they might be used for…. Am i right? or does it stand for something entirely different? General attribute solver? something like that?
A>
A>
SI Users » Camera pan with a "look at" constraint
- Andi Farhall
- 115 posts
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Sadly this isn't what I (we) were hoping for.
The request is for a camera rig with a physical interest null that works with the view tools
The behaviour would be:
That the camera always orbits around the interest null.
When using the view track/pan tool the interest null gets translated the same as the camera so the camera rotation remains the same.
When using spacebar+f to frame an object the interest null gets moved to the centre of the object you are framing up.
cheers,
Andi.
The request is for a camera rig with a physical interest null that works with the view tools
The behaviour would be:
That the camera always orbits around the interest null.
When using the view track/pan tool the interest null gets translated the same as the camera so the camera rotation remains the same.
When using spacebar+f to frame an object the interest null gets moved to the centre of the object you are framing up.
cheers,
Andi.
Technical Discussion » How to log bugs and rfe's for Houdini *READ THIS FIRST*
- Andi Farhall
- 115 posts
- Offline
Hi,
As an indie user how can I check the status of bugs that I haven't logged? For example someone else logged #87569 on my behalf.
cheers,
A>
As an indie user how can I check the status of bugs that I haven't logged? For example someone else logged #87569 on my behalf.
cheers,
A>
SI Users » Depth of field in render region.
- Andi Farhall
- 115 posts
- Offline
Hi Guillaume,
I was wondering if this was slated to get fixed at all? I'm still getting the same behaviour in 17.0.352
cheers,
A>
I was wondering if this was slated to get fixed at all? I'm still getting the same behaviour in 17.0.352
cheers,
A>
Technical Discussion » transforming objects with offscreen manipulators
- Andi Farhall
- 115 posts
- Offline
Cheers Werner, I was unaware of the MMB which works well enough for the time being. Viewport work definitely needs a bit of love in Houdini.
A>
A>
Technical Discussion » transforming objects with offscreen manipulators
- Andi Farhall
- 115 posts
- Offline
Hi,
I need to transform something by a small amount and would like to use the manipulators to do it, but the pivot position is a long way off. In old softimage land it wasn't a problem as you could transform stuff without having manips visible. Is there a quick way to do this in Houdini, working in the viewport and not using the ladders? Even a “move pivot to bounding object / vertex average” type thing would work so long as it's at sop level.
cheers,
A>
I need to transform something by a small amount and would like to use the manipulators to do it, but the pivot position is a long way off. In old softimage land it wasn't a problem as you could transform stuff without having manips visible. Is there a quick way to do this in Houdini, working in the viewport and not using the ladders? Even a “move pivot to bounding object / vertex average” type thing would work so long as it's at sop level.
cheers,
A>
Edited by Andi Farhall - May 2, 2018 09:52:32
Houdini Indie and Apprentice » Can't find the leak in my geometry,
- Andi Farhall
- 115 posts
- Offline
Hi Artur,
well my massive chute certainly won't be helping, cheers for that. Do you have a clear idea of what the scale issue was doing? I've always done fluids in realflow as sph sims so flip fluids are new to me really. Could it be something to do with the voxel size of the fluid versus the thickness of collision obstacle? Can I do some sort of visualise on the voxel grid to check that?
well my massive chute certainly won't be helping, cheers for that. Do you have a clear idea of what the scale issue was doing? I've always done fluids in realflow as sph sims so flip fluids are new to me really. Could it be something to do with the voxel size of the fluid versus the thickness of collision obstacle? Can I do some sort of visualise on the voxel grid to check that?
Houdini Indie and Apprentice » Can't find the leak in my geometry,
- Andi Farhall
- 115 posts
- Offline
The time has come to churn out something for real rather than endless tutorials and suprise surprise it's some fluid! Except my fluid is vanising… I've fallen at the first hedge as they say.
Collision geometry is really high res but the points just vanish. Point count goes down by half over a couple of hundred frames. If anyone can give me a pointer beyond “make your collision geometry thicker” i would be stoked…. I've attached the hip file and the .obj the the scene reads. Just knowing what's killing the points are going would be a start other wise it's back to the other fluid simulation solution which is a bit counter productive!
cheers,
A>
Collision geometry is really high res but the points just vanish. Point count goes down by half over a couple of hundred frames. If anyone can give me a pointer beyond “make your collision geometry thicker” i would be stoked…. I've attached the hip file and the .obj the the scene reads. Just knowing what's killing the points are going would be a start other wise it's back to the other fluid simulation solution which is a bit counter productive!
cheers,
A>
Edited by Andi Farhall - March 12, 2018 12:49:12
Houdini Indie and Apprentice » Houdini Indie Update! 4K renders and multiple machine installs!
- Andi Farhall
- 115 posts
- Offline
SI Users » Camera pan with a "look at" constraint
- Andi Farhall
- 115 posts
- Offline
I'm having to move my camera and aim null in a front/side/top view to get the camera to do what I want. The default setup of having to rotate the camera to get it to point at an object is a pain especially if your camera is moving all over the place and the object you're interested is also moving around. If I don't set up an aim null then my perspective camera will orbit around some arbitrary point in space rather than a specific point in space. Being able to lock down a point in space that the camera is looking at AND move the camera around with the ease of view tools is what I and i think Julca are after.
cheers,
A>
cheers,
A>
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