Ok, it's not sarcastic but completely stupid as an answer, if I ask this question it's because I need to know how long a render can block my machine, we can't always use render farms and in the event we need to know or estimate, for example when I make an architectural projection that I only have 2 weeks to put on a show, I can't have fun timekeeping…. most 3d programs can make an estimate regardless of the rendering engine, why under houdini we can't or if we can't do it?
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Technical Discussion » Render time estimation ?
- bgood
- 141 posts
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Technical Discussion » Render time estimation ?
- bgood
- 141 posts
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I have found this but in dont understand https://forums.odforce.net/topic/25908-render-time-info/ [forums.odforce.net]
Technical Discussion » Render time estimation ?
- bgood
- 141 posts
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hello I need to know, how can I get an estimate of rendering time?
it would be really convenient for my long rendering ^^
it would be really convenient for my long rendering ^^
Technical Discussion » Import facial rig whit facerig ? fbx included
- bgood
- 141 posts
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Technical Discussion » Import facial rig whit facerig ? fbx included
- bgood
- 141 posts
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Thank you Marc, that helps me a lot.
What I wanted to know was if someone could show me how to do it with a little video like the one I posted. I understand about the workflow but I would like to know how to connect each point of the fbx to a 3d low poly mesh.
My workflow will be as follows, Zbrush sculpt high mesh convert lowpoly > Mixamo for some basic animations > Houdini to import the face mocap made under facerig .
It's just showing me concretely how to connect a point on the mocap to a point on the rig
But thank you again for your answer.
If my questions are not clear it's because I'm French and I have a basic English translator online ;-)
Translated with www.DeepL.com/Translator
What I wanted to know was if someone could show me how to do it with a little video like the one I posted. I understand about the workflow but I would like to know how to connect each point of the fbx to a 3d low poly mesh.
My workflow will be as follows, Zbrush sculpt high mesh convert lowpoly > Mixamo for some basic animations > Houdini to import the face mocap made under facerig .
It's just showing me concretely how to connect a point on the mocap to a point on the rig
But thank you again for your answer.
If my questions are not clear it's because I'm French and I have a basic English translator online ;-)
Translated with www.DeepL.com/Translator
Technical Discussion » Import facial rig whit facerig ? fbx included
- bgood
- 141 posts
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Technical Discussion » Import facial rig whit facerig ? fbx included
- bgood
- 141 posts
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Hi, I would like to invest in a combination of motion capture. And while searching I came across this “facerig” system apparently you can export a file with face animation, I was wondering how you can import it back into houdini?
https://www.youtube.com/watch?v=W0RAyvFkC3Y [www.youtube.com]
there is the fbx file https://drive.google.com/file/d/0B9A2HzJCWwFWbm1hLVRjaTdfNlE/view [drive.google.com]
https://www.youtube.com/watch?v=W0RAyvFkC3Y [www.youtube.com]
there is the fbx file https://drive.google.com/file/d/0B9A2HzJCWwFWbm1hLVRjaTdfNlE/view [drive.google.com]
Technical Discussion » Nvidia optix linux
- bgood
- 141 posts
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Technical Discussion » Nvidia optix linux
- bgood
- 141 posts
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Hello im new on linux and a need help to install nvidia optix , i have followed this step http://www.sidefx.com/docs/houdini/render/optixdenoiser.html [www.sidefx.com] .
but in the env file i need to copy and past this ? HOUDINI_NVIDIA_OPTIX_DSO_PATH and the name of my folder ? “optixlibs-5.1-linux-x86_64” like that ?
i have the optix folder in the same folder of the env file
HOUDINI_NVIDIA_OPTIX_DSO_PATH optixlibs-5.1-linux-x86_64
its ok ?
but in the env file i need to copy and past this ? HOUDINI_NVIDIA_OPTIX_DSO_PATH and the name of my folder ? “optixlibs-5.1-linux-x86_64” like that ?
i have the optix folder in the same folder of the env file
HOUDINI_NVIDIA_OPTIX_DSO_PATH optixlibs-5.1-linux-x86_64
its ok ?
Houdini Indie and Apprentice » spiral effect particles very very urgent please need some help
- bgood
- 141 posts
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Good evening, thank you for your feedback. It is obvious that I would no longer work for this customer, but I want to remain professional until the end and deliver his order… First and last time I work for him, in the end I found the tutorial to do this effect under c4D I would be more efficient there than under houdini that I am learning
https://www.youtube.com/watch?v=mOMRJvaD7kU [www.youtube.com]
https://www.youtube.com/watch?v=mOMRJvaD7kU [www.youtube.com]
Houdini Indie and Apprentice » spiral effect particles very very urgent please need some help
- bgood
- 141 posts
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Thank you my friends for your lights, unfortunately I can't make another person work, the budget is really low, and the customer is not correct at all ( a bank…) but thanks again I think I have found the solution
Houdini Indie and Apprentice » spiral effect particles very very urgent please need some help
- bgood
- 141 posts
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Hello I have a really complicated client to manage who asks me to make him realize this effect.
https://vimeo.com/175110608 [vimeo.com]
How I can do this to him under houdini please? I swear it's really urgent that I do this to him for Monday for the last month he's been pressing me like a lemon…
I need to use this whit C4d link
thank you for your help !!
https://vimeo.com/175110608 [vimeo.com]
How I can do this to him under houdini please? I swear it's really urgent that I do this to him for Monday for the last month he's been pressing me like a lemon…
I need to use this whit C4d link
thank you for your help !!
Edited by bgood - Sept. 21, 2018 10:06:36
Houdini Indie and Apprentice » Fluid along path or spline and fill object
- bgood
- 141 posts
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Good evening! I would need to know how to forward a spline to a fluid and then make it fill an object and, then export this animation to c4D with houdini engine maybe?
Thank you in advance for your help it is very important (customer who asks for a lot…)
Thank you in advance for your help it is very important (customer who asks for a lot…)
Houdini Indie and Apprentice » Magical smoke ?
- bgood
- 141 posts
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Good morning! I would need help to make a simple animation.
I have a c4d movie scene with a “magic” rainbow it appears in the scene and must disappear in a cloud of magic smoke.
I would like to know how to achieve this smoke effect a bit like a smoke screen that serves to make the rainbow disappear.
With you advices to give me tracks or tutorials to explore to learn to animate smoke, I thought to myself that if I import the object of my rainbow it could serve as emitter, but I don't know where to start and what settings I must manipulate to control the smoke ( aspect, duration, movement)
This is a request from a customer and I would really like to satisfy his need. I intend to reintegrate the volume of smoke in c4d using this method
https://www.youtube.com/watch?v=cEtmtvMBD8A&t=39s [www.youtube.com]
I did that in a few minutes, but spar against I can't figure out how to stop the emitter?
I think that by playing with these basic settings I can already get by but I would just like to cut the smoke emission after a number of images
Thank you for your help!
I have a c4d movie scene with a “magic” rainbow it appears in the scene and must disappear in a cloud of magic smoke.
I would like to know how to achieve this smoke effect a bit like a smoke screen that serves to make the rainbow disappear.
With you advices to give me tracks or tutorials to explore to learn to animate smoke, I thought to myself that if I import the object of my rainbow it could serve as emitter, but I don't know where to start and what settings I must manipulate to control the smoke ( aspect, duration, movement)
This is a request from a customer and I would really like to satisfy his need. I intend to reintegrate the volume of smoke in c4d using this method
https://www.youtube.com/watch?v=cEtmtvMBD8A&t=39s [www.youtube.com]
I did that in a few minutes, but spar against I can't figure out how to stop the emitter?
I think that by playing with these basic settings I can already get by but I would just like to cut the smoke emission after a number of images
Thank you for your help!
Edited by bgood - Aug. 30, 2018 21:26:28
Houdini Indie and Apprentice » Looking for good particle learning
- bgood
- 141 posts
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Houdini Indie and Apprentice » Looking for good particle learning
- bgood
- 141 posts
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Hello i need to make some animation whit particle like this vidéo https://www.youtube.com/watch?v=9PhNQTEmN80 [www.youtube.com]
but i dont know how to start learning for this in houdini if you have a good tuto for newbie please ?
but i dont know how to start learning for this in houdini if you have a good tuto for newbie please ?
Houdini Indie and Apprentice » Fluid begginer tutorial ?
- bgood
- 141 posts
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Hello i want to learn how simulate fluid like water in object ( glass ) or other stuff like ocean whit boat , but i dont know where to start from 0
If you have some good tutorial please ;-)
If you have some good tutorial please ;-)
Houdini Indie and Apprentice » LIght trail
- bgood
- 141 posts
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Houdini Indie and Apprentice » LIght trail
- bgood
- 141 posts
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Houdini Indie and Apprentice » LIght trail
- bgood
- 141 posts
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Hello i need to know how can i get this effect ?
https://www.youtube.com/watch?v=DUzttb234n8 [www.youtube.com]
If you have something to learn please tell me i dont know where i start ^^
https://www.youtube.com/watch?v=DUzttb234n8 [www.youtube.com]
If you have something to learn please tell me i dont know where i start ^^
Edited by bgood - April 20, 2018 15:03:24
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