Appriciate your help!
That was nice tutorial, big thanks!
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Technical Discussion » RIBBox
- xcomb
- 74 posts
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Houdini Lounge » Group geometry selection
- xcomb
- 74 posts
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Houdini Lounge » Group geometry selection
- xcomb
- 74 posts
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I was wondering, i brought model with tones of separate objects from maya to houdini, and i am kinda stuck, how to select them, not using groups with tones of stuff in it . So how can i select some parts, for example i want to select particular element to emit from?
Technical Discussion » RIBBox
- xcomb
- 74 posts
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Technical Discussion » RIBBox
- xcomb
- 74 posts
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Houdini Lounge » Renderman Sprites
- xcomb
- 74 posts
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Houdini Lounge » Renderman Ray Trace
- xcomb
- 74 posts
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Nah it's been moved to object level, i got it figured out, i just had to enable deffuse contribution and specular, that did it.
I maid shader occlusion and other shaders in slim, and i was able to load them quick and easy into Houdini, so ray trace helped to get my occlusion.
I maid shader occlusion and other shaders in slim, and i was able to load them quick and easy into Houdini, so ray trace helped to get my occlusion.
Houdini Lounge » Renderman Sprites
- xcomb
- 74 posts
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Hi!
I was wondering, if i can render sprites with renderman in Houdini?
I know how to render sprites with mantra by enabling Procedural, and choosing sprites, but for RIB i don't know what to type in.
I need your help, please!!!
I was wondering, if i can render sprites with renderman in Houdini?
I know how to render sprites with mantra by enabling Procedural, and choosing sprites, but for RIB i don't know what to type in.
I need your help, please!!!
Houdini Lounge » Renderman Ray Trace
- xcomb
- 74 posts
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Hi!
I was trying to find in render settings for trace visibility and couldn't find it!
I want to enable ray trace so i can try to do occlusion with renderman renderer.
Can you please direct me, where i can put that trace ?
Thanks
I was trying to find in render settings for trace visibility and couldn't find it!
I want to enable ray trace so i can try to do occlusion with renderman renderer.
Can you please direct me, where i can put that trace ?
Thanks
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